#define DEMOCRACY_MODE "democracy" #define ANARCHY_MODE "anarchy" /** * Deadchat Plays Things - The Componenting * * Allows deadchat to control stuff and things by typing commands into chat. * These commands will then trigger callbacks to execute procs! */ /datum/component/deadchat_control dupe_mode = COMPONENT_DUPE_UNIQUE /// The id for the DEMOCRACY_MODE looping vote timer. var/timerid /// Assoc list of key-chat command string, value-callback pairs. list("right" = CALLBACK(GLOBAL_PROC, .proc/_step, src, EAST)) var/list/datum/callback/inputs = list() /// Assoc list of ckey:value pairings. In DEMOCRACY_MODE, value is the player's vote. In ANARCHY_MODE, value is world.time when their cooldown expires. var/list/ckey_to_cooldown = list() /// List of everything orbitting this component's parent. var/orbiters = list() /// Either DEMOCRACY_MODE which will execute a single command after the cooldown based on player votes, or ANARCHY_MODE which allows each player to do a single command every cooldown. var/deadchat_mode /// In DEMOCRACY_MODE, this is how long players have to vote on an input. In ANARCHY_MODE, this is how long between inputs for each unique player. var/input_cooldown /// Callback invoked when this component is Destroy()ed to allow the parent to return to a non-deadchat controlled state. var/datum/callback/on_removal /datum/component/deadchat_control/Initialize(_deadchat_mode, _inputs, _input_cooldown = 12 SECONDS, _on_removal) if(!isatom(parent)) return COMPONENT_INCOMPATIBLE RegisterSignal(parent, COMSIG_ATOM_ORBIT_BEGIN, .proc/orbit_begin) RegisterSignal(parent, COMSIG_ATOM_ORBIT_STOP, .proc/orbit_stop) RegisterSignal(parent, COMSIG_VV_TOPIC, .proc/handle_vv_topic) RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine) deadchat_mode = _deadchat_mode inputs = _inputs input_cooldown = _input_cooldown on_removal = _on_removal if(deadchat_mode == DEMOCRACY_MODE) timerid = addtimer(CALLBACK(src, .proc/democracy_loop), input_cooldown, TIMER_STOPPABLE | TIMER_LOOP) notify_ghosts("[parent] is now deadchat controllable!", source = parent, action = NOTIFY_ORBIT, header="Something Interesting!") /datum/component/deadchat_control/Destroy(force, silent) on_removal?.Invoke() inputs = null orbiters = null ckey_to_cooldown = null return ..() /datum/component/deadchat_control/proc/deadchat_react(mob/source, message) SIGNAL_HANDLER message = lowertext(message) if(!inputs[message]) return if(deadchat_mode == ANARCHY_MODE) var/cooldown = ckey_to_cooldown[source.ckey] - world.time if(cooldown > 0) to_chat(source, "Your deadchat control inputs are still on cooldown for another [cooldown * 0.1] seconds.") return MOB_DEADSAY_SIGNAL_INTERCEPT inputs[message].Invoke() ckey_to_cooldown[source.ckey] = world.time + input_cooldown to_chat(source, "\"[message]\" input accepted. You are now on cooldown for [input_cooldown * 0.1] seconds.") return MOB_DEADSAY_SIGNAL_INTERCEPT if(deadchat_mode == DEMOCRACY_MODE) ckey_to_cooldown[source.ckey] = message to_chat(source, "You have voted for \"[message]\".") return MOB_DEADSAY_SIGNAL_INTERCEPT /datum/component/deadchat_control/proc/democracy_loop() if(QDELETED(parent) || deadchat_mode != DEMOCRACY_MODE) deltimer(timerid) return var/result = count_democracy_votes() if(!isnull(result)) inputs[result].Invoke() var/message = "[parent] has done action [result]!
New vote started. It will end in [input_cooldown * 0.1] seconds.
" for(var/M in orbiters) to_chat(M, message) else var/message = "No votes were cast this cycle." for(var/M in orbiters) to_chat(M, message) /datum/component/deadchat_control/proc/count_democracy_votes() if(!length(ckey_to_cooldown)) return var/list/votes = list() for(var/command in inputs) votes["[command]"] = 0 for(var/vote in ckey_to_cooldown) votes[ckey_to_cooldown[vote]]++ ckey_to_cooldown.Remove(vote) // Solve which had most votes. var/prev_value = 0 var/result for(var/vote in votes) if(votes[vote] > prev_value) prev_value = votes[vote] result = vote if(result in inputs) return result /datum/component/deadchat_control/vv_edit_var(var_name, var_value) . = ..() if(!.) return if(var_name != NAMEOF(src, deadchat_mode)) return ckey_to_cooldown = list() if(var_value == DEMOCRACY_MODE) timerid = addtimer(CALLBACK(src, .proc/democracy_loop), input_cooldown, TIMER_STOPPABLE | TIMER_LOOP) else deltimer(timerid) /datum/component/deadchat_control/proc/orbit_begin(atom/source, atom/orbiter) SIGNAL_HANDLER RegisterSignal(orbiter, COMSIG_MOB_DEADSAY, .proc/deadchat_react) orbiters |= orbiter /datum/component/deadchat_control/proc/orbit_stop(atom/source, atom/orbiter) SIGNAL_HANDLER if(orbiter in orbiters) UnregisterSignal(orbiter, COMSIG_MOB_DEADSAY) orbiters -= orbiter /// Allows for this component to be removed via a dedicated VV dropdown entry. /datum/component/deadchat_control/proc/handle_vv_topic(datum/source, mob/user, list/href_list) SIGNAL_HANDLER if(!href_list[VV_HK_DEADCHAT_PLAYS] || !check_rights(R_FUN)) return . = COMPONENT_VV_HANDLED INVOKE_ASYNC(src, .proc/async_handle_vv_topic, user, href_list) /// Async proc handling the alert input and associated logic for an admin removing this component via the VV dropdown. /datum/component/deadchat_control/proc/async_handle_vv_topic(mob/user, list/href_list) if(alert(user, "Remove deadchat control from [parent]?", "Deadchat Plays [parent]", "Remove", "Cancel") == "Remove") // Quick sanity check as this is an async call. if(QDELETED(src)) return to_chat(user, "Deadchat can no longer control [parent].") log_admin("[key_name(user)] has removed deadchat control from [parent]") message_admins("[key_name(user)] has removed deadchat control from [parent]") qdel(src) /// Informs any examiners to the inputs available as part of deadchat control, as well as the current operating mode and cooldowns. /datum/component/deadchat_control/proc/on_examine(atom/A, mob/user, list/examine_list) SIGNAL_HANDLER if(!isobserver(user)) return examine_list += "[A.p_theyre(TRUE)] currently under deadchat control using the [deadchat_mode] ruleset!" if(deadchat_mode == DEMOCRACY_MODE) examine_list += "Type a command into chat to vote on an action. This happens once every [input_cooldown * 0.1] seconds." else if(deadchat_mode == ANARCHY_MODE) examine_list += "Type a command into chat to perform. You may do this once every [input_cooldown * 0.1] seconds." var/extended_examine = "Command list:" for(var/possible_input in inputs) extended_examine += " [possible_input]" extended_examine += "." examine_list += extended_examine /** * Deadchat Moves Things * * A special variant of the deadchat_control component that comes pre-baked with all the hottest inputs for a spicy * singularity or vomit goose. */ /datum/component/deadchat_control/cardinal_movement/Initialize(_deadchat_mode, _inputs, _input_cooldown, _on_removal) if(!ismovable(parent)) return COMPONENT_INCOMPATIBLE . = ..() inputs["up"] = CALLBACK(GLOBAL_PROC, .proc/_step, parent, NORTH) inputs["down"] = CALLBACK(GLOBAL_PROC, .proc/_step, parent, SOUTH) inputs["left"] = CALLBACK(GLOBAL_PROC, .proc/_step, parent, WEST) inputs["right"] = CALLBACK(GLOBAL_PROC, .proc/_step, parent, EAST) /** * Deadchat Moves Things * * A special variant of the deadchat_control component that comes pre-baked with all the hottest inputs for spicy * immovable rod. */ /datum/component/deadchat_control/immovable_rod/Initialize(_deadchat_mode, _inputs, _input_cooldown, _on_removal) if(!istype(parent, /obj/effect/immovablerod)) return COMPONENT_INCOMPATIBLE . = ..() inputs["up"] = CALLBACK(parent, /obj/effect/immovablerod.proc/walk_in_direction, NORTH) inputs["down"] = CALLBACK(parent, /obj/effect/immovablerod.proc/walk_in_direction, SOUTH) inputs["left"] = CALLBACK(parent, /obj/effect/immovablerod.proc/walk_in_direction, WEST) inputs["right"] = CALLBACK(parent, /obj/effect/immovablerod.proc/walk_in_direction, EAST)