/datum/action/item_action/toggle /datum/action/item_action/toggle/New(Target) ..() var/obj/item/item_target = target name = "Toggle [item_target.name]" /datum/action/item_action/toggle_light name = "Toggle Light" /datum/action/item_action/toggle_computer_light name = "Toggle Flashlight" /datum/action/item_action/toggle_hood name = "Toggle Hood" /datum/action/item_action/toggle_firemode button_icon = 'modular_skyrat/master_files/icons/mob/actions/actions_items.dmi' //SKYRAT EDIT ADDITION button_icon_state = "fireselect_no" //SKYRAT EDIT ADDITION name = "Toggle Firemode" /datum/action/item_action/toggle_gunlight name = "Toggle Gunlight" /datum/action/item_action/toggle_mode name = "Toggle Mode" /datum/action/item_action/toggle_barrier_spread name = "Toggle Barrier Spread" /datum/action/item_action/toggle_paddles name = "Toggle Paddles" /datum/action/item_action/toggle_mister name = "Toggle Mister" /datum/action/item_action/toggle_helmet_light name = "Toggle Helmet Light" /datum/action/item_action/toggle_welding_screen name = "Toggle Welding Screen" /datum/action/item_action/toggle_spacesuit name = "Toggle Suit Thermal Regulator" button_icon = 'icons/mob/actions/actions_spacesuit.dmi' button_icon_state = "thermal_off" /datum/action/item_action/toggle_spacesuit/apply_button_icon(atom/movable/screen/movable/action_button/button, force) var/obj/item/clothing/suit/space/suit = target if(istype(suit)) button_icon_state = "thermal_[suit.thermal_on ? "on" : "off"]" return ..() /datum/action/item_action/toggle_helmet_flashlight name = "Toggle Helmet Flashlight" /datum/action/item_action/toggle_helmet_mode name = "Toggle Helmet Mode" /datum/action/item_action/toggle_voice_box name = "Toggle Voice Box" /datum/action/item_action/toggle_human_head name = "Toggle Human Head" /datum/action/item_action/toggle_helmet name = "Toggle Helmet" /datum/action/item_action/toggle_seclight name = "Toggle Seclight" /datum/action/item_action/toggle_jetpack name = "Toggle Jetpack" /datum/action/item_action/jetpack_stabilization name = "Toggle Jetpack Stabilization" /datum/action/item_action/jetpack_stabilization/IsAvailable(feedback = FALSE) var/obj/item/tank/jetpack/linked_jetpack = target if(!istype(linked_jetpack) || !linked_jetpack.on) return FALSE return ..() /datum/action/item_action/organ_action/toggle_hud name = "Toggle Implant HUD" desc = "Disables your HUD implant's visuals. You can still access examine information." /datum/action/item_action/organ_action/toggle_hud/do_effect(trigger_flags) var/obj/item/organ/cyberimp/eyes/hud/hud_implant = target hud_implant.toggle_hud(owner) return TRUE /datum/action/item_action/wheelys name = "Toggle Wheels" desc = "Pops out or in your shoes' wheels." button_icon = 'icons/mob/actions/actions_items.dmi' button_icon_state = "wheelys" /datum/action/item_action/kindle_kicks name = "Activate Kindle Kicks" desc = "Kick you feet together, activating the lights in your Kindle Kicks." button_icon = 'icons/mob/actions/actions_items.dmi' button_icon_state = "kindleKicks" /datum/action/item_action/storage_gather_mode name = "Switch gathering mode" desc = "Switches the gathering mode of a storage object." background_icon = 'icons/mob/actions/actions_items.dmi' background_icon_state = "storage_gather_switch" overlay_icon_state = "bg_tech_border" /datum/action/item_action/flip name = "Flip" /datum/action/item_action/call_link name = "Call MODlink" /datum/action/item_action/toggle_wearable_hud name = "Toggle Wearable HUD" desc = "Toggles your wearable HUD. You can still access examine information while it's off." /datum/action/item_action/toggle_wearable_hud/do_effect(trigger_flags) var/obj/item/clothing/glasses/hud/hud_display = target hud_display.toggle_hud_display(owner) return TRUE /datum/action/item_action/toggle_nv name = "Toggle Night Vision" var/stored_cutoffs var/stored_colour /datum/action/item_action/toggle_nv/New(obj/item/clothing/glasses/target) . = ..() target.AddElement(/datum/element/update_icon_updates_onmob) /datum/action/item_action/toggle_nv/do_effect(trigger_flags) if(!istype(target, /obj/item/clothing/glasses)) return ..() var/obj/item/clothing/glasses/goggles = target var/mob/holder = goggles.loc if(!istype(holder) || holder.get_slot_by_item(goggles) != ITEM_SLOT_EYES) holder = null if(stored_cutoffs) goggles.color_cutoffs = stored_cutoffs goggles.flash_protect = FLASH_PROTECTION_SENSITIVE stored_cutoffs = null if(stored_colour) goggles.change_glass_color(stored_colour) playsound(goggles, 'sound/items/night_vision_on.ogg', 30, TRUE, -3) else stored_cutoffs = goggles.color_cutoffs stored_colour = goggles.glass_colour_type goggles.color_cutoffs = list() goggles.flash_protect = FLASH_PROTECTION_NONE if(stored_colour) goggles.change_glass_color(null) playsound(goggles, 'sound/machines/click.ogg', 30, TRUE, -3) holder?.update_sight() goggles.update_appearance() return TRUE