SUBSYSTEM_DEF(idlenpcpool) name = "Idling NPC Pool" flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND priority = 10 wait = 60 runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/currentrun = list() /datum/controller/subsystem/idlenpcpool/stat_entry() var/list/idlelist = GLOB.simple_animals[AI_IDLE] ..("IdleNPCS:[idlelist.len]") /datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE) if (!resumed) var/list/idlelist = GLOB.simple_animals[AI_IDLE] src.currentrun = idlelist.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun while(currentrun.len) var/mob/living/simple_animal/SA = currentrun[currentrun.len] --currentrun.len if(!SA.ckey) if(SA.stat != DEAD) SA.handle_automated_movement() if(SA.stat != DEAD) SA.consider_wakeup() if (MC_TICK_CHECK) return