/datum/disease/chronic_illness name = "Hereditary Manifold Sickness" max_stages = 5 spread_text = "Non-communicable disease" spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS disease_flags = CHRONIC infectable_biotypes = MOB_ORGANIC | MOB_MINERAL | MOB_ROBOTIC process_dead = TRUE stage_prob = 0.25 cure_text = "Sansufentanyl" cures = list(/datum/reagent/medicine/sansufentanyl) infectivity = 0 agent = "Quantum Entanglement" viable_mobtypes = list(/mob/living/carbon/human) desc = "A disease discovered in an Interdyne laboratory caused by subjection to timestream correction technology." bypasses_immunity = TRUE // BUBBER EDIT ADD severity = DISEASE_SEVERITY_UNCURABLE bypasses_immunity = TRUE var/being_stealthy = TRUE // BUBBER EDIT ADD /datum/disease/chronic_illness/stage_act(seconds_per_tick, times_fired) . = ..() if(!.) return switch(stage) if(1) carrier = FALSE // Go fuck yourself being_stealthy = TRUE // BUBBER EDIT ADD if(2) if(SPT_PROB(0.5, seconds_per_tick)) to_chat(affected_mob, span_warning("You feel dizzy.")) affected_mob.adjust_confusion(6 SECONDS) being_stealthy = FALSE // BUBBER EDIT ADD if(SPT_PROB(0.5, seconds_per_tick)) to_chat(affected_mob, span_notice("You look at your hand. Your vision blurs.")) affected_mob.set_eye_blur_if_lower(10 SECONDS) being_stealthy = FALSE // BUBBER EDIT ADD if(3) var/need_mob_update = FALSE if(SPT_PROB(0.5, seconds_per_tick)) to_chat(affected_mob, span_danger("You feel a very sharp pain in your chest!")) being_stealthy = FALSE // BUBBER EDIT ADD if(prob(45)) affected_mob.vomit(VOMIT_CATEGORY_BLOOD, lost_nutrition = 20) if(SPT_PROB(0.5, seconds_per_tick)) to_chat(affected_mob, span_userdanger("[pick("You feel your heart slowing...", "You relax and slow your heartbeat.")]")) need_mob_update += affected_mob.adjustStaminaLoss(70, updating_stamina = FALSE) being_stealthy = FALSE // BUBBER EDIT ADD if(SPT_PROB(1, seconds_per_tick)) to_chat(affected_mob, span_danger("You feel a buzzing in your brain.")) SEND_SOUND(affected_mob, sound('sound/items/weapons/flash_ring.ogg')) being_stealthy = FALSE // BUBBER EDIT ADD if(SPT_PROB(0.5, seconds_per_tick)) need_mob_update += affected_mob.adjustBruteLoss(1, updating_health = FALSE) if(need_mob_update) affected_mob.updatehealth() if(4) var/need_mob_update = FALSE if(prob(30)) affected_mob.playsound_local(affected_mob, 'sound/effects/singlebeat.ogg', 100, FALSE, use_reverb = FALSE) if(SPT_PROB(1, seconds_per_tick)) to_chat(affected_mob, span_danger("You feel a gruesome pain in your chest!")) if(prob(75)) affected_mob.vomit(VOMIT_CATEGORY_BLOOD, lost_nutrition = 45) if(SPT_PROB(1, seconds_per_tick)) need_mob_update += affected_mob.adjustStaminaLoss(100, updating_stamina = FALSE) affected_mob.visible_message(span_warning("[affected_mob] collapses!")) if(prob(30)) to_chat(affected_mob, span_danger("Your vision blurs as you faint!")) affected_mob.AdjustSleeping(1 SECONDS) if(SPT_PROB(0.5, seconds_per_tick)) to_chat(affected_mob, span_danger("[pick("You feel as though your atoms are accelerating in place.", "You feel like you're being torn apart!")]")) affected_mob.emote("scream") need_mob_update += affected_mob.adjustBruteLoss(10, updating_health = FALSE) if(need_mob_update) affected_mob.updatehealth() if(5) switch(rand(1,2)) if(1) to_chat(affected_mob, span_notice("You feel your atoms begin to realign. You're safe. For now.")) update_stage(1) if(2) to_chat(affected_mob, span_boldwarning("There is no place for you in this timeline.")) affected_mob.adjustStaminaLoss(100, forced = TRUE) playsound(affected_mob.loc, 'sound/effects/magic/repulse.ogg', 100, FALSE) affected_mob.emote("scream") for(var/mob/living/viewers in viewers(3, affected_mob.loc)) viewers.flash_act() new /obj/effect/decal/cleanable/plasma(affected_mob.loc) new /obj/effect/decal/cleanable/ash(affected_mob.loc) affected_mob.visible_message(span_warning("[affected_mob] is erased from the timeline!"), span_userdanger("You are ripped from the timeline!")) affected_mob.investigate_log("has been dusted / deleted by [name].", INVESTIGATE_DEATHS) affected_mob.ghostize(can_reenter_corpse = FALSE) qdel(affected_mob) //BUBBER EDIT BEGIN - Costly warning if it sneaks through to stage four. /datum/disease/chronic_illness/update_stage(new_stage) . = ..() if(new_stage == 4 && being_stealthy) to_chat(affected_mob, span_danger("[pick("You feel as though your atoms are accelerating in place.", "You feel like you're being torn apart!")]")) affected_mob.emote("scream") affected_mob.adjustBruteLoss(10) being_stealthy = FALSE // BUBBER EDIT END