/obj/structure/signpost icon = 'icons/obj/stationobjs.dmi' icon_state = "signpost" anchored = 1 density = 1 /obj/structure/signpost/attackby(obj/item/weapon/W as obj, mob/user as mob, params) return attack_hand(user) /obj/structure/signpost/attack_hand(mob/user as mob) switch(alert("Travel back to ss13?",,"Yes","No")) if("Yes") if(user.z != src.z) return user.loc.loc.Exited(user) user.loc = pick(latejoin) if("No") return /obj/effect/mark var/mark = "" icon = 'icons/misc/mark.dmi' icon_state = "blank" anchored = 1 layer = 99 mouse_opacity = 0 unacidable = 1//Just to be sure. /obj/effect/beam name = "beam" unacidable = 1//Just to be sure. var/def_zone pass_flags = PASSTABLE /obj/effect/list_container name = "list container" /obj/effect/list_container/mobl name = "mobl" var/master = null var/list/container = list( ) /obj/structure/showcase name = "showcase" icon = 'icons/obj/stationobjs.dmi' icon_state = "showcase_1" desc = "A stand with the empty body of a cyborg bolted to it." density = 1 anchored = 1 unacidable = 1//temporary until I decide whether the borg can be removed. -veyveyr /obj/structure/showcase/fakeid name = "\improper Centcom identification console" desc = "You can use this to change ID's." icon = 'icons/obj/computer.dmi' icon_state = "id" /obj/structure/showcase/fakesec name = "\improper Centcom security records" desc = "Used to view and edit personnel's security records" icon = 'icons/obj/computer.dmi' icon_state = "security" /obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER /obj/item/weapon/beach_ball icon = 'icons/misc/beach.dmi' icon_state = "ball" name = "beach ball" item_state = "beachball" density = 0 anchored = 0 w_class = 1.0 force = 0.0 throwforce = 0.0 throw_speed = 2 throw_range = 7 /obj/item/weapon/beach_ball/afterattack(atom/target as mob|obj|turf|area, mob/user as mob) user.drop_item() src.throw_at(target, throw_range, throw_speed) /obj/effect/spawner name = "object spawner"