/world mob = /mob/new_player turf = /turf/space area = /area/space view = "15x15" cache_lifespan = 7 /world/New() map_ready = 1 #if (PRELOAD_RSC == 0) external_rsc_urls = file2list("config/external_rsc_urls.txt","\n") var/i=1 while(i<=external_rsc_urls.len) if(external_rsc_urls[i]) i++ else external_rsc_urls.Cut(i,i+1) #endif //logs var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day") // if(revdata && istext(revdata.revision) && length(revdata.revision)>7) // log = file("data/logs/runtime/[copytext(revdata.revision,1,8)].log") // else // log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM")].log") //funtimelog href_logfile = file("data/logs/[date_string] hrefs.htm") diary = file("data/logs/[date_string].log") diaryofmeanpeople = file("data/logs/[date_string] Attack.log") diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------" diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------" changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once) load_configuration() load_mode() load_motd() load_admins() LoadBansjob() if(config.usewhitelist) load_whitelist() jobban_loadbanfile() appearance_loadbanfile() jobban_updatelegacybans() LoadBans() investigate_reset() if(config && config.server_name != null && config.server_suffix && world.port > 0) // dumb and hardcoded but I don't care~ config.server_name += " #[(world.port % 1000) / 100]" timezoneOffset = text2num(time2text(0,"hh")) * 36000 if(config.sql_enabled) if(!setup_database_connection()) world.log << "Your server failed to establish a connection with the database." else world.log << "Database connection established." data_core = new /datum/datacore() spawn(-1) master_controller.setup() process_teleport_locs() //Sets up the wizard teleport locations process_ghost_teleport_locs() //Sets up ghost teleport locations. SortAreas() //Build the list of all existing areas and sort it alphabetically #ifdef MAP_NAME map_name = "[MAP_NAME]" #else map_name = "Unknown" #endif return /world/Topic(T, addr, master, key) diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]" if (T == "ping") var/x = 1 for (var/client/C in clients) x++ return x else if(T == "players") var/n = 0 for(var/mob/M in player_list) if(M.client) n++ return n else if (T == "status") var/list/s = list() // Please add new status indexes under the old ones, for the server banner (until that gets reworked) s["version"] = game_version s["mode"] = master_mode s["respawn"] = config ? abandon_allowed : 0 s["enter"] = enter_allowed s["vote"] = config.allow_vote_mode s["ai"] = config.allow_ai s["host"] = host ? host : null var/admins = 0 for(var/client/C in clients) if(C.holder) if(C.holder.fakekey) continue //so stealthmins aren't revealed by the hub admins++ s["active_players"] = get_active_player_count() s["players"] = clients.len s["revision"] = revdata.revision s["revision_date"] = revdata.date s["admins"] = admins s["gamestate"] = 1 if(ticker) s["gamestate"] = ticker.current_state s["map_name"] = map_name ? map_name : "Unknown" return list2params(s) else if (copytext(T,1,9) == "announce") var/input[] = params2list(T) if(global.comms_allowed) if(input["key"] != global.comms_key) return "Bad Key" else #define CHAT_PULLR 2048 for(var/client/C in clients) if(C.prefs && (C.prefs.toggles & CHAT_PULLR)) C << "PR: [input["announce"]]" #undef CHAT_PULLR /world/Reboot(var/reason) #ifdef dellogging var/log = file("data/logs/del.log") log << time2text(world.realtime) //mergeSort(del_counter, /proc/cmp_descending_associative) //still testing the sorting procs. Use notepad++ to sort the resultant logfile for now. for(var/index in del_counter) var/count = del_counter[index] if(count > 10) log << "#[count]\t[index]" #endif spawn(0) world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg','sound/misc/leavingtg.ogg')) // random end sounds!! - LastyBatsy for(var/client/C in clients) if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite C << link("byond://[config.server]") // Note: all clients automatically connect to the world after it restarts ..(reason) /world/proc/load_mode() var/list/Lines = file2list("data/mode.txt") if(Lines.len) if(Lines[1]) master_mode = Lines[1] diary << "Saved mode is '[master_mode]'" /world/proc/save_mode(var/the_mode) var/F = file("data/mode.txt") fdel(F) F << the_mode /world/proc/load_motd() join_motd = file2text("config/motd.txt") /world/proc/load_configuration() config = new /datum/configuration() config.load("config/config.txt") config.load("config/game_options.txt","game_options") config.loadsql("config/dbconfig.txt") // apply some settings from config.. abandon_allowed = config.respawn /world/proc/update_status() var/s = "" if (config && config.server_name) s += "[config.server_name] — " s += "[station_name()]"; s += " (" s += "" //Change this to wherever you want the hub to link to. // s += "[game_version]" s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version. s += "" s += ")" var/list/features = list() if(ticker) if(master_mode) features += master_mode else features += "STARTING" if (!enter_allowed) features += "closed" features += abandon_allowed ? "respawn" : "no respawn" if (config && config.allow_vote_mode) features += "vote" if (config && config.allow_ai) features += "AI allowed" var/n = 0 for (var/mob/M in player_list) if (M.client) n++ if (n > 1) features += "~[n] players" else if (n > 0) features += "~[n] player" /* is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already. if (host) features += "hosted by [host]" */ if (!host && config && config.hostedby) features += "hosted by [config.hostedby]" if (features) s += ": [list2text(features, ", ")]" /* does this help? I do not know */ if (src.status != s) src.status = s #define FAILED_DB_CONNECTION_CUTOFF 5 var/failed_db_connections = 0 proc/setup_database_connection() if(failed_db_connections >= FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to connect anymore. return 0 if(!dbcon) dbcon = new() var/user = sqlfdbklogin var/pass = sqlfdbkpass var/db = sqlfdbkdb var/address = sqladdress var/port = sqlport dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]") . = dbcon.IsConnected() if ( . ) failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter. else failed_db_connections++ //If it failed, increase the failed connections counter. if(config.sql_enabled) world.log << "SQL error: " + dbcon.ErrorMsg() return . //This proc ensures that the connection to the feedback database (global variable dbcon) is established proc/establish_db_connection() if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) return 0 if(!dbcon || !dbcon.IsConnected()) return setup_database_connection() else return 1 #undef FAILED_DB_CONNECTION_CUTOFF