/obj/item/inducer name = "inducer" desc = "A tool for inductively charging internal power cells." icon = 'icons/obj/tools.dmi' icon_state = "inducer-engi" inhand_icon_state = "inducer-engi" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' force = 7 var/powertransfer = 1000 var/opened = FALSE var/cell_type = /obj/item/stock_parts/cell/high var/obj/item/stock_parts/cell/cell var/recharging = FALSE /obj/item/inducer/Initialize() . = ..() if(!cell && cell_type) cell = new cell_type /obj/item/inducer/proc/induce(obj/item/stock_parts/cell/target, coefficient) var/totransfer = min(cell.charge,(powertransfer * coefficient)) var/transferred = target.give(totransfer) cell.use(transferred) cell.update_icon() target.update_icon() /obj/item/inducer/get_cell() return cell /obj/item/inducer/emp_act(severity) . = ..() if(cell && !(. & EMP_PROTECT_CONTENTS)) cell.emp_act(severity) /obj/item/inducer/attack_obj(obj/O, mob/living/carbon/user) if(user.a_intent == INTENT_HARM) return ..() if(cantbeused(user)) return if(recharge(O, user)) return return ..() /obj/item/inducer/proc/cantbeused(mob/user) if(!ISADVANCEDTOOLUSER(user)) to_chat(user, "You don't have the dexterity to use [src]!") return TRUE if(!cell) to_chat(user, "[src] doesn't have a power cell installed!") return TRUE if(!cell.charge) to_chat(user, "[src]'s battery is dead!") return TRUE return FALSE /obj/item/inducer/attackby(obj/item/W, mob/user) if(W.tool_behaviour == TOOL_SCREWDRIVER) W.play_tool_sound(src) if(!opened) to_chat(user, "You unscrew the battery compartment.") opened = TRUE update_icon() return else to_chat(user, "You close the battery compartment.") opened = FALSE update_icon() return if(istype(W, /obj/item/stock_parts/cell)) if(opened) if(!cell) if(!user.transferItemToLoc(W, src)) return to_chat(user, "You insert [W] into [src].") cell = W update_icon() return else to_chat(user, "[src] already has \a [cell] installed!") return if(cantbeused(user)) return if(recharge(W, user)) return return ..() /obj/item/inducer/proc/recharge(atom/movable/A, mob/user) if(!isturf(A) && user.loc == A) return FALSE if(recharging) return TRUE else recharging = TRUE var/obj/item/stock_parts/cell/C = A.get_cell() var/obj/O var/coefficient = 1 if(istype(A, /obj/item/gun/energy)) to_chat(user, "Error unable to interface with device.") return FALSE if(istype(A, /obj/item/clothing/suit/space)) to_chat(user, "Error unable to interface with device.") return FALSE if(istype(A, /obj)) O = A if(C) var/done_any = FALSE if(C.charge >= C.maxcharge) to_chat(user, "[A] is fully charged!") recharging = FALSE return TRUE user.visible_message("[user] starts recharging [A] with [src].", "You start recharging [A] with [src].") while(C.charge < C.maxcharge) if(do_after(user, 10, target = user) && cell.charge) done_any = TRUE induce(C, coefficient) do_sparks(1, FALSE, A) if(O) O.update_icon() else break if(done_any) // Only show a message if we succeeded at least once user.visible_message("[user] recharged [A]!", "You recharged [A]!") recharging = FALSE return TRUE recharging = FALSE /obj/item/inducer/attack(mob/M, mob/user) if(user.a_intent == INTENT_HARM) return ..() if(cantbeused(user)) return if(recharge(M, user)) return return ..() /obj/item/inducer/attack_self(mob/user) if(opened && cell) user.visible_message("[user] removes [cell] from [src]!", "You remove [cell].") cell.update_icon() user.put_in_hands(cell) cell = null update_icon() /obj/item/inducer/examine(mob/living/M) . = ..() if(cell) . += "Its display shows: [DisplayEnergy(cell.charge)]." else . += "Its display is dark." if(opened) . += "Its battery compartment is open." /obj/item/inducer/update_overlays() . = ..() if(opened) if(!cell) . += "inducer-nobat" else . += "inducer-bat" /obj/item/inducer/sci icon_state = "inducer-sci" inhand_icon_state = "inducer-sci" desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than its engineering counterpart." cell_type = null powertransfer = 500 opened = TRUE /obj/item/inducer/sci/Initialize() . = ..() update_icon() /obj/item/inducer/syndicate icon_state = "inducer-syndi" inhand_icon_state = "inducer-syndi" desc = "A tool for inductively charging internal power cells. This one has a suspicious colour scheme, and seems to be rigged to transfer charge at a much faster rate." powertransfer = 2000 cell_type = /obj/item/stock_parts/cell/super