/obj/structure
icon = 'icons/obj/structures.dmi'
/obj/structure/blob_act()
if(prob(50))
qdel(src)
/obj/structure/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if(prob(50))
qdel(src)
return
if(3.0)
return
/obj/structure/Destroy()
if(opacity)
UpdateAffectingLights()
..()
/obj/structure/mech_melee_attack(obj/mecha/M)
if(M.damtype == "brute")
M.occupant_message("You hit [src].")
visible_message("[src] has been hit by [M.name].")
return 1
return 0