/obj/effect/forcefield desc = "A space wizard's magic wall." name = "FORCEWALL" icon_state = "m_shield" anchored = 1 opacity = 0 density = 1 /obj/effect/forcefield/CanAtmosPass(turf/T) return !density /obj/effect/forcefield/cult desc = "An unholy shield that blocks all attacks." name = "glowing wall" icon_state = "cultshield" ///////////Mimewalls/////////// /obj/effect/forcefield/mime icon_state = "empty" name = "invisible wall" desc = "You have a bad feeling about this." var/timeleft = 300 /obj/effect/forcefield/mime/New() ..() QDEL_IN(src, timeleft)