//generic procs copied from obj/effect/alien
/obj/structure/spider
name = "web"
icon = 'icons/effects/effects.dmi'
desc = "it's stringy and sticky"
anchored = 1
density = 0
obj_integrity = 15
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee")
switch(damage_type)
if(BURN)
damage_amount *= 2
if(BRUTE)
damage_amount *= 0.25
. = ..()
/obj/structure/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
icon_state = "stickyweb1"
/obj/structure/spider/stickyweb/New()
if(prob(50))
icon_state = "stickyweb2"
/obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
return 1
else if(isliving(mover))
if(prob(50))
mover << "You get stuck in \the [src] for a moment."
return 0
else if(istype(mover, /obj/item/projectile))
return prob(30)
return 1
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = 0
var/poison_type = "toxin"
var/poison_per_bite = 5
var/list/faction = list("spiders")
/obj/structure/spider/eggcluster/New()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
START_PROCESSING(SSobj, src)
/obj/structure/spider/eggcluster/process()
amount_grown += rand(0,2)
if(amount_grown >= 100)
var/num = rand(3,12)
for(var/i=0, i[src] scrambles into the ventillation ducts!", \
"You hear something scampering through the ventilation ducts.")
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
audible_message("You hear something scampering through the ventilation ducts.")
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
//=================
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom)
if(prob(40))
src.visible_message("\The [src] skitters[pick(" away"," around","")].")
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider))
var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc)
S.poison_per_bite = poison_per_bite
S.poison_type = poison_type
S.faction = faction.Copy()
if(player_spiders)
S.playable_spider = TRUE
notify_ghosts("Spider [S.name] can be controlled", null, enter_link="(Click to play)", source=S, action=NOTIFY_ATTACK)
qdel(src)
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
icon_state = "cocoon1"
obj_integrity = 60
/obj/structure/spider/cocoon/New()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/structure/spider/cocoon/container_resist()
var/mob/living/user = usr
var/breakout_time = 1
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user << "You struggle against the tight bonds... (This will take about [breakout_time] minutes.)"
visible_message("You see something struggling and writhing in \the [src]!")
if(do_after(user,(breakout_time*60*10), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src)
return
qdel(src)
/obj/structure/spider/cocoon/Destroy()
var/turf/T = get_turf(src)
src.visible_message("\The [src] splits open.")
for(var/atom/movable/A in contents)
A.forceMove(T)
return ..()