//generic procs copied from obj/effect/alien /obj/structure/spider name = "web" icon = 'icons/effects/effects.dmi' desc = "it's stringy and sticky" anchored = 1 density = 0 obj_integrity = 15 /obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type playsound(loc, 'sound/items/Welder.ogg', 100, 1) /obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == "melee") switch(damage_type) if(BURN) damage_amount *= 2 if(BRUTE) damage_amount *= 0.25 . = ..() /obj/structure/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) take_damage(5, BURN, 0, 0) /obj/structure/spider/stickyweb icon_state = "stickyweb1" /obj/structure/spider/stickyweb/New() if(prob(50)) icon_state = "stickyweb2" /obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0) if(height==0) return 1 if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider)) return 1 else if(isliving(mover)) if(prob(50)) mover << "You get stuck in \the [src] for a moment." return 0 else if(istype(mover, /obj/item/projectile)) return prob(30) return 1 /obj/structure/spider/eggcluster name = "egg cluster" desc = "They seem to pulse slightly with an inner life" icon_state = "eggs" var/amount_grown = 0 var/player_spiders = 0 var/poison_type = "toxin" var/poison_per_bite = 5 var/list/faction = list("spiders") /obj/structure/spider/eggcluster/New() pixel_x = rand(3,-3) pixel_y = rand(3,-3) START_PROCESSING(SSobj, src) /obj/structure/spider/eggcluster/process() amount_grown += rand(0,2) if(amount_grown >= 100) var/num = rand(3,12) for(var/i=0, i[src] scrambles into the ventillation ducts!", \ "You hear something scampering through the ventilation ducts.") spawn(rand(20,60)) loc = exit_vent var/travel_time = round(get_dist(loc, exit_vent.loc) / 2) spawn(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return if(prob(50)) audible_message("You hear something scampering through the ventilation ducts.") sleep(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return loc = exit_vent.loc entry_vent = null var/area/new_area = get_area(loc) if(new_area) new_area.Entered(src) //================= else if(prob(33)) var/list/nearby = oview(10, src) if(nearby.len) var/target_atom = pick(nearby) walk_to(src, target_atom) if(prob(40)) src.visible_message("\The [src] skitters[pick(" away"," around","")].") else if(prob(10)) //ventcrawl! for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src)) if(!v.welded) entry_vent = v walk_to(src, entry_vent, 1) break if(isturf(loc)) amount_grown += rand(0,2) if(amount_grown >= 100) if(!grow_as) grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider)) var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc) S.poison_per_bite = poison_per_bite S.poison_type = poison_type S.faction = faction.Copy() if(player_spiders) S.playable_spider = TRUE notify_ghosts("Spider [S.name] can be controlled", null, enter_link="(Click to play)", source=S, action=NOTIFY_ATTACK) qdel(src) /obj/structure/spider/cocoon name = "cocoon" desc = "Something wrapped in silky spider web" icon_state = "cocoon1" obj_integrity = 60 /obj/structure/spider/cocoon/New() icon_state = pick("cocoon1","cocoon2","cocoon3") /obj/structure/spider/cocoon/container_resist() var/mob/living/user = usr var/breakout_time = 1 user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT user << "You struggle against the tight bonds... (This will take about [breakout_time] minutes.)" visible_message("You see something struggling and writhing in \the [src]!") if(do_after(user,(breakout_time*60*10), target = src)) if(!user || user.stat != CONSCIOUS || user.loc != src) return qdel(src) /obj/structure/spider/cocoon/Destroy() var/turf/T = get_turf(src) src.visible_message("\The [src] splits open.") for(var/atom/movable/A in contents) A.forceMove(T) return ..()