/proc/empulse(turf/epicenter, heavy_range, light_range, log=0) if(!epicenter) return if(!isturf(epicenter)) epicenter = get_turf(epicenter.loc) if(log) message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ") log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ") if(heavy_range > 1) PoolOrNew(/obj/effect/overlay/temp/emp/pulse, epicenter) if(heavy_range > light_range) light_range = heavy_range for(var/A in spiral_range(light_range, epicenter)) var/atom/T = A var/distance = get_dist(epicenter, T) if(distance < 0) distance = 0 if(distance < heavy_range) T.emp_act(1) else if(distance == heavy_range) if(prob(50)) T.emp_act(1) else T.emp_act(2) else if(distance <= light_range) T.emp_act(2) return 1