/obj/item/weapon/flamethrower name = "flamethrower" desc = "You are a firestarter!" icon = 'icons/obj/flamethrower.dmi' icon_state = "flamethrowerbase" item_state = "flamethrower_0" flags = CONDUCT force = 3 throwforce = 10 throw_speed = 1 throw_range = 5 w_class = 3 materials = list(MAT_METAL=500) origin_tech = "combat=1;plasmatech=2;engineering=2" resistance_flags = FIRE_PROOF var/status = 0 var/throw_amount = 100 var/lit = 0 //on or off var/operating = 0//cooldown var/obj/item/weapon/weldingtool/weldtool = null var/obj/item/device/assembly/igniter/igniter = null var/obj/item/weapon/tank/internals/plasma/ptank = null var/warned_admins = 0 //for the message_admins() when lit /obj/item/weapon/flamethrower/Destroy() if(weldtool) qdel(weldtool) if(igniter) qdel(igniter) if(ptank) qdel(ptank) return ..() /obj/item/weapon/flamethrower/process() if(!lit) STOP_PROCESSING(SSobj, src) return null var/turf/location = loc if(istype(location, /mob/)) var/mob/M = location if(M.is_holding(src)) location = M.loc if(isturf(location)) //start a fire if possible location.hotspot_expose(700, 2) return /obj/item/weapon/flamethrower/update_icon() cut_overlays() if(igniter) add_overlay("+igniter[status]") if(ptank) add_overlay("+ptank") if(lit) add_overlay("+lit") item_state = "flamethrower_1" else item_state = "flamethrower_0" return /obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag) if(flag) return // too close // Make sure our user is still holding us if(user && user.get_active_held_item() == src) var/turf/target_turf = get_turf(target) if(target_turf) var/turflist = getline(user, target_turf) add_logs(user, target, "flamethrowered", src) flame_turf(turflist) /obj/item/weapon/flamethrower/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/weapon/wrench) && !status)//Taking this apart var/turf/T = get_turf(src) if(weldtool) weldtool.loc = T weldtool = null if(igniter) igniter.loc = T igniter = null if(ptank) ptank.loc = T ptank = null new /obj/item/stack/rods(T) qdel(src) return else if(istype(W, /obj/item/weapon/screwdriver) && igniter && !lit) status = !status user << "[igniter] is now [status ? "secured" : "unsecured"]!" update_icon() return else if(isigniter(W)) var/obj/item/device/assembly/igniter/I = W if(I.secured) return if(igniter) return if(!user.unEquip(W)) return I.loc = src igniter = I update_icon() return else if(istype(W,/obj/item/weapon/tank/internals/plasma)) if(ptank) user << "There is already a plasma tank loaded in [src]!" return if(!user.unEquip(W)) return ptank = W W.loc = src update_icon() return else if(istype(W, /obj/item/device/analyzer) && ptank) atmosanalyzer_scan(ptank.air_contents, user) else return ..() /obj/item/weapon/flamethrower/attack_self(mob/user) if(user.stat || user.restrained() || user.lying) return user.set_machine(src) if(!ptank) user << "Attach a plasma tank first!" return var/dat = text("Flamethrower ([lit ? "Lit" : "Unlit"])
\n Tank Pressure: [ptank.air_contents.return_pressure()]
\nAmount to throw: - - - [throw_amount] + + +
\nRemove plasmatank - Close
") user << browse(dat, "window=flamethrower;size=600x300") onclose(user, "flamethrower") return /obj/item/weapon/flamethrower/Topic(href,href_list[]) if(href_list["close"]) usr.unset_machine() usr << browse(null, "window=flamethrower") return if(usr.stat || usr.restrained() || usr.lying) return usr.set_machine(src) if(href_list["light"]) if(!ptank) return if(!status) return lit = !lit if(lit) START_PROCESSING(SSobj, src) if(!warned_admins) message_admins("[key_name_admin(usr)]? (FLW) has lit a flamethrower.") warned_admins = 1 if(href_list["amount"]) throw_amount = throw_amount + text2num(href_list["amount"]) throw_amount = max(50, min(5000, throw_amount)) if(href_list["remove"]) if(!ptank) return usr.put_in_hands(ptank) ptank = null lit = 0 usr.unset_machine() usr << browse(null, "window=flamethrower") for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) update_icon() return /obj/item/weapon/flamethrower/CheckParts(list/parts_list) ..() weldtool = locate(/obj/item/weapon/weldingtool) in contents igniter = locate(/obj/item/device/assembly/igniter) in contents weldtool.status = 0 igniter.secured = 0 status = 1 update_icon() //Called from turf.dm turf/dblclick /obj/item/weapon/flamethrower/proc/flame_turf(turflist) if(!lit || operating) return operating = 1 var/turf/previousturf = get_turf(src) for(var/turf/T in turflist) if(T == previousturf) continue //so we don't burn the tile we be standin on if(!T.CanAtmosPass(previousturf)) break ignite_turf(T) sleep(1) previousturf = T operating = 0 for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) return /obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05) //TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this... //Transfer 5% of current tank air contents to turf var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) if(air_transfer.gases["plasma"]) air_transfer.gases["plasma"][MOLES] *= 5 target.assume_air(air_transfer) //Burn it based on transfered gas target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) //location.hotspot_expose(1000,500,1) SSair.add_to_active(target, 0) return /obj/item/weapon/flamethrower/full/New(var/loc) ..() if(!weldtool) weldtool = new /obj/item/weapon/weldingtool(src) weldtool.status = 0 if(!igniter) igniter = new /obj/item/device/assembly/igniter(src) igniter.secured = 0 status = 1 update_icon() /obj/item/weapon/flamethrower/full/tank/New(var/loc) ..() ptank = new /obj/item/weapon/tank/internals/plasma/full(src) update_icon() /obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type) if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15)) owner.visible_message("[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!") var/target_turf = get_turf(owner) ignite_turf(target_turf, 100) qdel(ptank) return 1 //It hit the flamethrower, not them