/* Beds... get your mind out of the gutter, they're for sleeping!
* Contains:
* Beds
* Roller beds
*/
/*
* Beds
*/
/obj/structure/bed
name = "bed"
desc = "This is used to lie in, sleep in or strap on."
icon_state = "bed"
icon = 'icons/obj/objects.dmi'
anchored = 1
can_buckle = 1
buckle_lying = 1
resistance_flags = FLAMMABLE
obj_integrity = 100
max_integrity = 100
integrity_failure = 30
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 2
/obj/structure/bed/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(buildstacktype)
new buildstacktype(loc,buildstackamount)
..()
/obj/structure/bed/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/bed/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
deconstruct(TRUE)
else
return ..()
/*
* Roller beds
*/
/obj/structure/bed/roller
name = "roller bed"
icon = 'icons/obj/rollerbed.dmi'
icon_state = "down"
anchored = 0
resistance_flags = 0
var/foldabletype = /obj/item/roller
/obj/structure/bed/roller/MouseDrop(over_object, src_location, over_location)
. = ..()
if(over_object == usr && Adjacent(usr))
if(!ishuman(usr))
return 0
if(has_buckled_mobs())
return 0
if(usr.incapacitated())
usr << "You can't do that right now!"
return 0
usr.visible_message("[usr] collapses \the [src.name].", "You collapse \the [src.name].")
new foldabletype(get_turf(src))
qdel(src)
/obj/structure/bed/roller/post_buckle_mob(mob/living/M)
if(M in buckled_mobs)
density = 1
icon_state = "up"
M.pixel_y = initial(M.pixel_y)
else
density = 0
icon_state = "down"
M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
/obj/item/roller
name = "roller bed"
desc = "A collapsed roller bed that can be carried around."
icon = 'icons/obj/rollerbed.dmi'
icon_state = "folded"
w_class = 4 // Can't be put in backpacks.
/obj/item/roller/attack_self(mob/user)
var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc)
R.add_fingerprint(user)
qdel(src)
/obj/item/roller/robo //ROLLER ROBO DA!
name = "roller bed dock"
var/loaded = null
/obj/item/roller/robo/New()
loaded = new /obj/structure/bed/roller(src)
desc = "A collapsed roller bed that can be ejected for emergency use. Must be collected or replaced after use."
..()
/obj/item/roller/robo/examine(mob/user)
..()
user << "The dock is [loaded ? "loaded" : "empty"]"
/obj/item/roller/robo/attack_self(mob/user)
if(loaded)
var/obj/structure/bed/roller/R = loaded
R.loc = user.loc
user.visible_message("[user] deploys [loaded].", "You deploy [loaded].")
loaded = null
else
user << "The dock is empty!"
/obj/item/roller/robo/afterattack(obj/target, mob/user , proximity)
if(istype(target,/obj/structure/bed/roller))
if(!proximity)
return
if(loaded)
user << "You already have a roller bed docked!"
return
var/obj/structure/bed/roller/R = target
if(R.has_buckled_mobs())
if(R.buckled_mobs.len > 1)
R.unbuckle_all_mobs()
user.visible_message("[user] unbuckles all creatures from [R].")
else
R.user_unbuckle_mob(R.buckled_mobs[1],user)
loaded = target
target.loc = src
user.visible_message("[user] collects [loaded].", "You collect [loaded].")
..()
//Dog bed
/obj/structure/bed/dogbed
name = "dog bed"
icon_state = "dogbed"
desc = "A comfy-looking dog bed. You can even strap your pet in, in case the gravity turns off."
anchored = 0
buildstacktype = /obj/item/stack/sheet/mineral/wood
buildstackamount = 10
/obj/structure/bed/alien
name = "resting contraption"
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
icon_state = "abed"