//////Kitchen Spike
/obj/structure/kitchenspike_frame
name = "meatspike frame"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spikeframe"
desc = "The frame of a meat spike."
density = 1
anchored = 0
obj_integrity = 200
max_integrity = 200
/obj/structure/kitchenspike_frame/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(default_unfasten_wrench(user, I))
return
else if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
if(R.get_amount() >= 4)
R.use(4)
user << "You add spikes to the frame."
var/obj/F = new /obj/structure/kitchenspike(src.loc,)
transfer_fingerprints_to(F)
qdel(src)
else if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = I
if(!WT.remove_fuel(0, user))
return
user << "You begin cutting \the [src] apart..."
playsound(src.loc, "sound/items/Welder.ogg", 40, 1)
if(do_after(user, 40/WT.toolspeed, 1, target = src))
if(!WT.isOn())
return
playsound(src.loc, "sound/items/Welder.ogg", 50, 1)
visible_message("[user] slices apart \the [src].",
"You cut \the [src] apart with \the [WT].",
"You hear welding.")
new /obj/item/stack/sheet/metal(src.loc, 4)
qdel(src)
return
else
return ..()
/obj/structure/kitchenspike
name = "meat spike"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals"
density = 1
anchored = 1
buckle_lying = 0
can_buckle = 1
obj_integrity = 250
max_integrity = 250
/obj/structure/kitchenspike/attack_paw(mob/user)
return src.attack_hand(usr)
/obj/structure/kitchenspike/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/crowbar))
if(!has_buckled_mobs())
playsound(loc, 'sound/items/Crowbar.ogg', 100, 1)
if(do_after(user, 20/I.toolspeed, target = src))
user << "You pry the spikes out of the frame."
deconstruct(TRUE)
else
user << "You can't do that while something's on the spike!"
else
return ..()
/obj/structure/kitchenspike/attack_hand(mob/user)
if(isliving(user.pulling) && user.a_intent == "grab" && !has_buckled_mobs())
var/mob/living/L = user.pulling
if(do_mob(user, src, 120))
if(has_buckled_mobs()) //to prevent spam/queing up attacks
return
if(L.buckled)
return
playsound(src.loc, "sound/effects/splat.ogg", 25, 1)
L.visible_message("[user] slams [L] onto the meat spike!", "[user] slams you onto the meat spike!", "You hear a squishy wet noise.")
L.loc = src.loc
L.emote("scream")
L.add_splatter_floor()
L.adjustBruteLoss(30)
L.setDir(2)
buckle_mob(L, force=1)
var/matrix/m180 = matrix(L.transform)
m180.Turn(180)
animate(L, transform = m180, time = 3)
L.pixel_y = L.get_standard_pixel_y_offset(180)
else if (has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
user_unbuckle_mob(L, user)
else
..()
/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking
return
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
if(buckled_mob)
var/mob/living/M = buckled_mob
if(M != user)
M.visible_message(\
"[user.name] tries to pull [M.name] free of the [src]!",\
"[user.name] is trying to pull you off the [src], opening up fresh wounds!",\
"You hear a squishy wet noise.")
if(!do_after(user, 300, target = src))
if(M && M.buckled)
M.visible_message(\
"[user.name] fails to free [M.name]!",\
"[user.name] fails to pull you off of the [src].")
return
else
M.visible_message(\
"[M.name] struggles to break free from the [src]!",\
"You struggle to break free from the [src], exacerbating your wounds! (Stay still for two minutes.)",\
"You hear a wet squishing noise..")
M.adjustBruteLoss(30)
if(!do_after(M, 1200, target = src))
if(M && M.buckled)
M << "You fail to free yourself!"
return
if(!M.buckled)
return
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
src.visible_message(text("[M] falls free of the [src]!"))
unbuckle_mob(M,force=1)
M.emote("scream")
M.AdjustWeakened(10)
/obj/structure/kitchenspike/deconstruct(disassembled = TRUE)
if(disassembled)
var/obj/F = new /obj/structure/kitchenspike_frame(src.loc,)
transfer_fingerprints_to(F)
else
new /obj/item/stack/sheet/metal(src.loc, 4)
new /obj/item/stack/rods(loc, 4)
qdel(src)