/obj/item/weapon/stock_parts/cell name = "power cell" desc = "A rechargable electrochemical power cell." icon = 'icons/obj/power.dmi' icon_state = "cell" item_state = "cell" origin_tech = "powerstorage=1" force = 5 throwforce = 5 throw_speed = 2 throw_range = 5 w_class = 2 var/charge = 0 // note %age conveted to actual charge in New var/maxcharge = 1000 materials = list(MAT_METAL=700, MAT_GLASS=50) var/rigged = 0 // true if rigged to explode var/chargerate = 100 //how much power is given every tick in a recharger var/self_recharge = 0 //does it self recharge, over time, or not? var/ratingdesc = TRUE /obj/item/weapon/stock_parts/cell/New() ..() START_PROCESSING(SSobj, src) charge = maxcharge if(ratingdesc) desc += " This one has a power rating of [maxcharge], and you should not swallow it." updateicon() /obj/item/weapon/stock_parts/cell/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/weapon/stock_parts/cell/on_varedit(modified_var) if(modified_var == "self_recharge") if(self_recharge) START_PROCESSING(SSobj, src) else STOP_PROCESSING(SSobj, src) ..() /obj/item/weapon/stock_parts/cell/process() if(self_recharge) give(chargerate * 0.25) else return PROCESS_KILL /obj/item/weapon/stock_parts/cell/proc/updateicon() cut_overlays() if(charge < 0.01) return else if(charge/maxcharge >=0.995) add_overlay(image('icons/obj/power.dmi', "cell-o2")) else add_overlay(image('icons/obj/power.dmi', "cell-o1")) /obj/item/weapon/stock_parts/cell/proc/percent() // return % charge of cell return 100*charge/maxcharge // use power from a cell /obj/item/weapon/stock_parts/cell/proc/use(amount) if(rigged && amount > 0) explode() return 0 if(charge < amount) return 0 charge = (charge - amount) if(!istype(loc, /obj/machinery/power/apc)) feedback_add_details("cell_used","[src.type]") return 1 // recharge the cell /obj/item/weapon/stock_parts/cell/proc/give(amount) if(rigged && amount > 0) explode() return 0 if(maxcharge < amount) amount = maxcharge var/power_used = min(maxcharge-charge,amount) charge += power_used return power_used /obj/item/weapon/stock_parts/cell/examine(mob/user) ..() if(rigged) user << "This power cell seems to be faulty!" else user << "The charge meter reads [round(src.percent() )]%." /obj/item/weapon/stock_parts/cell/suicide_act(mob/user) user.visible_message("[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.") return (FIRELOSS) /obj/item/weapon/stock_parts/cell/attackby(obj/item/W, mob/user, params) ..() if(istype(W, /obj/item/weapon/reagent_containers/syringe)) var/obj/item/weapon/reagent_containers/syringe/S = W user << "You inject the solution into the power cell." if(S.reagents.has_reagent("plasma", 5)) rigged = 1 S.reagents.clear_reagents() /obj/item/weapon/stock_parts/cell/proc/explode() var/turf/T = get_turf(src.loc) /* * 1000-cell explosion(T, -1, 0, 1, 1) * 2500-cell explosion(T, -1, 0, 1, 1) * 10000-cell explosion(T, -1, 1, 3, 3) * 15000-cell explosion(T, -1, 2, 4, 4) * */ if (charge==0) return var/devastation_range = -1 //round(charge/11000) var/heavy_impact_range = round(sqrt(charge)/60) var/light_impact_range = round(sqrt(charge)/30) var/flash_range = light_impact_range if (light_impact_range==0) rigged = 0 corrupt() return //explosion(T, 0, 1, 2, 2) explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range) qdel(src) /obj/item/weapon/stock_parts/cell/proc/corrupt() charge /= 2 maxcharge = max(maxcharge/2, chargerate) if (prob(10)) rigged = 1 //broken batterys are dangerous /obj/item/weapon/stock_parts/cell/emp_act(severity) charge -= 1000 / severity if (charge < 0) charge = 0 ..() /obj/item/weapon/stock_parts/cell/ex_act(severity, target) ..() if(!qdeleted(src)) switch(severity) if(2) if(prob(50)) corrupt() if(3) if(prob(25)) corrupt() /obj/item/weapon/stock_parts/cell/blob_act(obj/structure/blob/B) ex_act(1) /obj/item/weapon/stock_parts/cell/proc/get_electrocute_damage() if(charge >= 1000) return Clamp(round(charge/10000), 10, 90) + rand(-5,5) else return 0 /* Cell variants*/ /obj/item/weapon/stock_parts/cell/crap name = "\improper Nanotrasen brand rechargable AA battery" desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT maxcharge = 500 materials = list(MAT_GLASS=40) rating = 2 /obj/item/weapon/stock_parts/cell/crap/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/secborg name = "security borg rechargable D battery" origin_tech = null maxcharge = 600 //600 max charge / 100 charge per shot = six shots materials = list(MAT_GLASS=40) rating = 2.5 /obj/item/weapon/stock_parts/cell/secborg/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/pulse //200 pulse shots name = "pulse rifle power cell" maxcharge = 40000 rating = 3 chargerate = 1500 /obj/item/weapon/stock_parts/cell/pulse/carbine //25 pulse shots name = "pulse carbine power cell" maxcharge = 5000 /obj/item/weapon/stock_parts/cell/pulse/pistol //10 pulse shots name = "pulse pistol power cell" maxcharge = 2000 /obj/item/weapon/stock_parts/cell/high name = "high-capacity power cell" origin_tech = "powerstorage=2" icon_state = "hcell" maxcharge = 10000 materials = list(MAT_GLASS=60) rating = 3 chargerate = 1500 /obj/item/weapon/stock_parts/cell/high/plus name = "high-capacity power cell+" desc = "Where did these come from?" icon_state = "h+cell" maxcharge = 15000 chargerate = 2250 /obj/item/weapon/stock_parts/cell/high/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/super name = "super-capacity power cell" origin_tech = "powerstorage=3;materials=3" icon_state = "scell" maxcharge = 20000 materials = list(MAT_GLASS=300) rating = 4 chargerate = 2000 /obj/item/weapon/stock_parts/cell/super/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/hyper name = "hyper-capacity power cell" origin_tech = "powerstorage=4;engineering=4;materials=4" icon_state = "hpcell" maxcharge = 30000 materials = list(MAT_GLASS=400) rating = 5 chargerate = 3000 /obj/item/weapon/stock_parts/cell/hyper/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/bluespace name = "bluespace power cell" desc = "A rechargable transdimensional power cell." origin_tech = "powerstorage=5;bluespace=4;materials=4;engineering=4" icon_state = "bscell" maxcharge = 40000 materials = list(MAT_GLASS=600) rating = 6 chargerate = 4000 /obj/item/weapon/stock_parts/cell/bluespace/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/infinite name = "infinite-capacity power cell!" icon_state = "icell" origin_tech = "powerstorage=7" maxcharge = 30000 materials = list(MAT_GLASS=1000) rating = 6 chargerate = 30000 /obj/item/weapon/stock_parts/cell/infinite/use() return 1 /obj/item/weapon/stock_parts/cell/infinite/abductor name = "void core" desc = "An alien power cell that produces energy seemingly out of nowhere." icon = 'icons/obj/abductor.dmi' icon_state = "cell" origin_tech = "abductor=5;powerstorage=8;engineering=6" maxcharge = 50000 rating = 12 ratingdesc = FALSE /obj/item/weapon/stock_parts/cell/infinite/abductor/update_icon() return /obj/item/weapon/stock_parts/cell/potato name = "potato battery" desc = "A rechargable starch based power cell." icon = 'icons/obj/power.dmi' //'icons/obj/hydroponics/harvest.dmi' icon_state = "potato_cell" //"potato_battery" origin_tech = "powerstorage=1;biotech=1" charge = 100 maxcharge = 300 materials = list() rating = 1 /obj/item/weapon/stock_parts/cell/high/slime name = "charged slime core" desc = "A yellow slime core infused with plasma, it crackles with power." origin_tech = "powerstorage=5;biotech=4" icon = 'icons/mob/slimes.dmi' icon_state = "yellow slime extract" materials = list() self_recharge = 1 // Infused slime cores self-recharge, over time /obj/item/weapon/stock_parts/cell/emproof name = "\improper EMP-proof cell" desc = "An EMP-proof cell." maxcharge = 500 rating = 2 /obj/item/weapon/stock_parts/cell/emproof/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/emproof/emp_act(severity) return /obj/item/weapon/stock_parts/cell/emproof/corrupt() return