/obj/item/weapon/retractor name = "retractor" desc = "Retracts stuff." icon = 'icons/obj/surgery.dmi' icon_state = "retractor" materials = list(MAT_METAL=6000, MAT_GLASS=3000) flags = CONDUCT w_class = 1 origin_tech = "materials=1;biotech=1" /obj/item/weapon/hemostat name = "hemostat" desc = "You think you have seen this before." icon = 'icons/obj/surgery.dmi' icon_state = "hemostat" materials = list(MAT_METAL=5000, MAT_GLASS=2500) flags = CONDUCT w_class = 1 origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "pinched") /obj/item/weapon/cautery name = "cautery" desc = "This stops bleeding." icon = 'icons/obj/surgery.dmi' icon_state = "cautery" materials = list(MAT_METAL=2500, MAT_GLASS=750) flags = CONDUCT w_class = 1 origin_tech = "materials=1;biotech=1" attack_verb = list("burnt") /obj/item/weapon/surgicaldrill name = "surgical drill" desc = "You can drill using this item. You dig?" icon = 'icons/obj/surgery.dmi' icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' materials = list(MAT_METAL=10000, MAT_GLASS=6000) flags = CONDUCT force = 15 w_class = 3 origin_tech = "materials=1;biotech=1" attack_verb = list("drilled") /obj/item/weapon/scalpel name = "scalpel" desc = "Cut, cut, and once more cut." icon = 'icons/obj/surgery.dmi' icon_state = "scalpel" flags = CONDUCT force = 10 w_class = 1 throwforce = 5 throw_speed = 3 throw_range = 5 materials = list(MAT_METAL=4000, MAT_GLASS=1000) origin_tech = "materials=1;biotech=1" attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = IS_SHARP_ACCURATE /obj/item/weapon/scalpel/suicide_act(mob/user) user.visible_message(pick("[user] is slitting \his wrists with [src]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his throat with [src]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his stomach open with [src]! It looks like \he's trying to commit seppuku.")) return (BRUTELOSS) /obj/item/weapon/circular_saw name = "circular saw" desc = "For heavy duty cutting." icon = 'icons/obj/surgery.dmi' icon_state = "saw" hitsound = 'sound/weapons/circsawhit.ogg' throwhitsound = 'sound/weapons/pierce.ogg' flags = CONDUCT force = 15 w_class = 3 throwforce = 9 throw_speed = 2 throw_range = 5 materials = list(MAT_METAL=10000, MAT_GLASS=6000) origin_tech = "biotech=1;combat=1" attack_verb = list("attacked", "slashed", "sawed", "cut") sharpness = IS_SHARP /obj/item/weapon/surgical_drapes name = "surgical drapes" desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control." icon = 'icons/obj/surgery.dmi' icon_state = "surgical_drapes" w_class = 1 origin_tech = "biotech=1" attack_verb = list("slapped") /obj/item/weapon/surgical_drapes/attack(mob/living/M, mob/user) if(!attempt_initiate_surgery(src, M, user)) ..()