/obj/effect/overlay name = "overlay" /obj/effect/overlay/singularity_act() return /obj/effect/overlay/singularity_pull() return /obj/effect/overlay/beam//Not actually a projectile, just an effect. name="beam" icon='icons/effects/beam.dmi' icon_state="b_beam" var/atom/BeamSource /obj/effect/overlay/beam/Initialize() . = ..() QDEL_IN(src, 10) /obj/effect/overlay/palmtree_r name = "palm tree" icon = 'icons/misc/beach2.dmi' icon_state = "palm1" density = TRUE layer = WALL_OBJ_LAYER anchored = TRUE /obj/effect/overlay/palmtree_l name = "palm tree" icon = 'icons/misc/beach2.dmi' icon_state = "palm2" density = TRUE layer = WALL_OBJ_LAYER anchored = TRUE /obj/effect/overlay/coconut gender = PLURAL name = "coconuts" icon = 'icons/misc/beach.dmi' icon_state = "coconuts" /obj/effect/overlay/sparkles gender = PLURAL name = "sparkles" icon = 'icons/effects/effects.dmi' icon_state = "shieldsparkles" anchored = TRUE /obj/effect/overlay/vis mouse_opacity = MOUSE_OPACITY_TRANSPARENT anchored = TRUE vis_flags = VIS_INHERIT_DIR ///When detected to be unused it gets set to world.time, after a while it gets removed var/unused = 0 ///overlays which go unused for this amount of time get cleaned up var/cache_expiration = 2 MINUTES /obj/effect/overlay/atmos_excited name = "excited group" icon = null icon_state = null anchored = TRUE // should only appear in vis_contents, but to be safe appearance_flags = RESET_TRANSFORM | TILE_BOUND invisibility = INVISIBILITY_ABSTRACT mouse_opacity = MOUSE_OPACITY_TRANSPARENT layer = ATMOS_GROUP_LAYER plane = ATMOS_GROUP_PLANE /obj/effect/overlay/light_visible name = "" icon = 'icons/effects/light_overlays/light_32.dmi' icon_state = "light" layer = O_LIGHTING_VISUAL_LAYER plane = O_LIGHTING_VISUAL_PLANE appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM mouse_opacity = MOUSE_OPACITY_TRANSPARENT alpha = 0 vis_flags = NONE /obj/effect/overlay/light_cone name = "" icon = 'icons/effects/light_overlays/light_cone.dmi' icon_state = "light" layer = O_LIGHTING_VISUAL_LAYER plane = O_LIGHTING_VISUAL_PLANE appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM mouse_opacity = MOUSE_OPACITY_TRANSPARENT vis_flags = NONE alpha = 110