/obj/item/device/pipe_painter name = "pipe painter" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler1" item_state = "flight" flags = NOBLUDGEON var/list/modes = list( "grey" = rgb(255,255,255), "red" = rgb(255,0,0), "blue" = rgb(0,0,255), "cyan" = rgb(0,256,249), "green" = rgb(30,255,0), "yellow" = rgb(255,198,0), "purple" = rgb(130,43,255) ) var/mode = "grey" materials = list(MAT_METAL=5000, MAT_GLASS=2000) /obj/item/device/pipe_painter/afterattack(atom/A, mob/user, proximity_flag) //Make sure we only paint adjacent items if(!proximity_flag) return if(!istype(A,/obj/machinery/atmospherics/pipe)) return var/obj/machinery/atmospherics/pipe/P = A P.add_atom_colour(modes[mode], FIXED_COLOUR_PRIORITY) P.pipe_color = modes[mode] user.visible_message("[user] paints \the [P] [mode].","You paint \the [P] [mode].") P.update_node_icon() //updates the neighbors /obj/item/device/pipe_painter/attack_self(mob/user) mode = input("Which colour do you want to use?","Pipe painter") in modes /obj/item/device/pipe_painter/examine() ..() usr << "It is set to [mode]."