//Security Technology //Sol 35 mag /datum/design/sol35_mag_pistol name = "Sol .35 Short Pistol Magazine" desc = "A magazine for compatible Sol .35 Short Weaponry." id = "sol35_shortmag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 5) build_path = /obj/item/ammo_box/magazine/c35sol_pistol/starts_empty category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/sol35_mag_ext_pistol name = "Sol .35 Short Extended Pistol Magazine" desc = "An extended capacity magazine for compatible Sol .35 Short Weaponry." id = "sol35_shortextmag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 10) build_path = /obj/item/ammo_box/magazine/c35sol_pistol/stendo/starts_empty category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY // Sol 40 Rifle //These use plastic so they are still material costly, but should be not as bad /datum/design/sol40_mag_rifle name = "Sol .40 Rifle Magazine" desc = "A short Sol .40 Rifle magazine for compatible Weaponry." id = "sol40_riflemag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 5) build_path = /obj/item/ammo_box/magazine/c40sol_rifle/starts_empty category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/sol40_mag_standard_rifle name = "Sol .40 Rifle Standard Magazine" desc = "A regular sized Sol .40 Rifle magazine for compatible Weaponry." id = "sol40_riflstandardemag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 10) build_path = /obj/item/ammo_box/magazine/c40sol_rifle/standard/starts_empty category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY //Grenade Launcher stuff /datum/design/kiboko_mag name = "Kiboko Grenade Magazine" desc = "A standard magazine for compatible grenade launcher." id = "solgrenade_mag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10) build_path = /obj/item/ammo_box/magazine/c980_grenade/starts_empty category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/kiboko_box_mag name = "Kiboko Grenade Box Magazine" desc = "An extended capacity box magazine for compatible grenade launcher." id = "solgrenade_extmag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10) build_path = /obj/item/ammo_box/magazine/c980_grenade/drum/starts_empty category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY // 12 Gauge Shell.. Individually. // Because People will kill me if they realised the scale of economic /datum/design/s12c_fslug name = "Frangible slug(Destructive)" desc = "A 12 gauge slug intended for destroying airlocks" id = "s12c_fslug" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1, /datum/material/titanium = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/ammo_casing/shotgun/frangible category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/s12c_antitide name = "12 Gauge Advanced Anti Riot Cartridge(Less-Lethal)" desc = "A 12 gauge cartridge filled with nanite electrodes, these are less lethal and will embed into a target." id = "s12c_antitide" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 2, /datum/material/gold = SHEET_MATERIAL_AMOUNT * 1) build_path = /obj/item/ammo_casing/shotgun/antitide category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY //12 Gauge Ammunition Boxes //This shit is a mistake but we embraced it instead of removing it, They all will require plastic to make alongside the iron cost //I hate it /datum/design/advancedgaugeboxes name = "12 Gauge Advanced Buckshot Ammunition Box(Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_buckshot" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 20, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/buckshot category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_slug name = "12 Gauge Advanced Slug Ammunition Box(Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_slug" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 25, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_flech name = "12 Gauge Advanced Flechette Ammunition Box(Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_flechette" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 20, /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 6, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/flechette category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_antitide name = "12 Gauge Advanced Anti Riot Ammunition Box(Less-Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_antitide" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10, /datum/material/silver = SHEET_MATERIAL_AMOUNT, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/antitide category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_incinslug name = "12 Gauge Advanced Incendiary Slug Ammunition Box(Very Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_incinslug" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 25, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/incendiary category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_hornet name = "12 Gauge Advanced Hornet Ammunition Box(Less-Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_hornet" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 8, /datum/material/silver = SHEET_MATERIAL_AMOUNT, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/beehive category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_magnum name = "12 Gauge Advanced Magnum Ammunition Box(Very Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_magnum" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 35, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/magnum category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_express name = "12 Gauge Advanced Express Ammunition Box(Very Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_express" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 25, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/express category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_beanbagslug name = "12 Gauge Advanced Bean Bag Ammunition Box(Less-Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_bslug" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/bean category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY | DEPARTMENT_BITFLAG_CARGO /datum/design/advancedgaugeboxes_rubbershot name = "12 Gauge Advanced Rubber Shot Ammunition Box(Less-Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_rubber" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 10, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/rubber category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY | DEPARTMENT_BITFLAG_CARGO /datum/design/advancedgaugeboxes_db name = "12 Gauge Advanced Dragons Breath Ammunition Box(Very Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_db" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 20, /datum/material/plasma = SHEET_MATERIAL_AMOUNT * 15 , /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/dragonsbreath category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_breaching name = "12 Gauge Advanced Frangible Slug Ammunition Box(Destructive)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_br" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 20, /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 35 , /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 25) build_path = /obj/item/ammo_box/advanced/s12gauge/frangible category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_laser name = "12 Gauge Advanced Scatter Laser Ammunition Box(Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_laser" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 15, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 15, /datum/material/gold = SHEET_MATERIAL_AMOUNT * 10) build_path = /obj/item/ammo_box/advanced/s12gauge/laser category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_ion name = "12 Gauge Advanced Scatter Ion Ammunition Box(Very Lethal - Silicon)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_ion" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 15, /datum/material/plastic = SMALL_MATERIAL_AMOUNT * 15, /datum/material/gold = SHEET_MATERIAL_AMOUNT * 10) build_path = /obj/item/ammo_box/advanced/s12gauge/scatterion category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/advancedgaugeboxes_hunting name = "12 Gauge Advanced Hunting Slug Ammunition Box(Less Lethal)" desc = "A 12 gauge ammunition box for shotgun shells." id = "s12g_huntingslug" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 8) build_path = /obj/item/ammo_box/advanced/s12gauge/hunter category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY | DEPARTMENT_BITFLAG_CARGO // Misc Gun Stuff /datum/design/m9mm_mag name = "9x25mm Mk2 Pistol Magazine(Lethal)" desc = "A standard magazine for pistol using 9x25mm Mk2." id = "m9mm_mag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 12) build_path = /obj/item/ammo_box/magazine/m9mm category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/m9mm_mag_rubber name = "9x25mm Mk2 Pistol Magazine(Less-Lethal)" desc = "A standard magazine for pistol using 9x25mm Mk2." id = "m9mm_mag_rubber" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5) build_path = /obj/item/ammo_box/magazine/m9mm/rubber category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/m9mm_mag_ihdf name = "9x25mm Mk2 Pistol Magazine(Non-Lethal)" desc = "A standard magazine for pistol using 9x25mm Mk2." id = "m9mm_mag_ihdf" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 5) build_path = /obj/item/ammo_box/magazine/m9mm/ihdf category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/m9mm_mag_ext name = "9x25mm Mk2 Extended Pistol Magazine(Lethal)" desc = "A standard magazine for pistol using 9x25mm Mk2." id = "m9mm_mag_ext" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 38) build_path = /obj/item/ammo_box/magazine/m9mm/stendo category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/m9mm_mag_ext_rubber name = "9x25mm Mk2 Extended Rubber Pistol Magazine(Less-Lethal)" desc = "A standard magazine for pistol using 9x25mm Mk2." id = "m9mm_mag_ext_b" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 38) build_path = /obj/item/ammo_box/magazine/m9mm/stendo/rubber category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/m9mm_mag_ext_hp name = "9x25mm Mk2 Extended Hollow Point Pistol Magazine(Very Lethal)" desc = "A standard magazine for pistol using 9x25mm Mk2." id = "m9mm_mag_ext_hp" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 38) build_path = /obj/item/ammo_box/magazine/m9mm/stendo/hp category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/m45_mag name = ".460 Ceres Pistol Magazine(Lethal)" desc = "A standard magazine for pistol using .460 Ceres." id = "m45_mag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5) build_path = /obj/item/ammo_box/magazine/m45 category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/casingfor457 name = ".457 Government Casing (Very lethal)" desc = "A bullet casing for .457 Government." id = "c457_casing" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 5) build_path = /obj/item/ammo_casing/c457govt category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/c10mm_r name = "10mm Auto Speedloader Rubber (Less lethal)" desc = "A speedloader in 10mm Auto." id = "c10mm_r" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 10, /datum/material/iron = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/c10mm/speedloader/rubber category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/c10mm_rl name = "10mm Auto Speedloader (lethal)" desc = "A speedloader in 10mm Auto." id = "c10mm_rl" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/c10mm/speedloader category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/c10mm_rihdf name = "10mm Auto Speedloader IHDF (non-lethal)" desc = "A speedloader in 10mm Auto." id = "c10mm_rihdf" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/c10mm/speedloader category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/c10mm_rincin name = "10mm Auto Speedloader Fireshot (Lethal)" desc = "A speedloader in 10mm Auto." id = "c10mm_rincin" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/plasma = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/c10mm/speedloader/fire category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/c10mm_rhp name = "10mm Auto Speedloader Hollow Point (Very Lethal)" desc = "A speedloader in 10mm Auto." id = "c10mm_rhp" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/c10mm/speedloader/hp category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/c10mm_rap name = "10mm Auto Speedloader Armor Piercing (Very Lethal)" desc = "A speedloader in 10mm Auto." id = "c10mm_rap" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/c10mm/speedloader/ap category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY //IDMA Gun Stuff /datum/design/caflechette name = "Flechette Rifle Magazine (lethal)" desc = "A magazine for the CMG-1." id = "ca_flech" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 15, /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 15, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/magazine/caflechette category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/caflechette_ripper name = "Flechette Ripper Rifle Magazine (lethal/wounding)" desc = "A magazine for the CMG-1. Very likely to embed and cause further damage" id = "ca_flechripper" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/silver = SHEET_MATERIAL_AMOUNT * 15, /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 15, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/magazine/caflechette/ripper category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/caflechette_magnesium name = "Flechette Magnesium Rod Rifle Magazine (Very Lethal)" desc = "A magazine for the CMG-1. Burns up on impact with target" id = "ca_flechmagnesium" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plasma = SHEET_MATERIAL_AMOUNT * 15, /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 15, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/magazine/caflechette/magnesium category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/caflechette_ballpoint name = "Flechette Ball Point Rifle Magazine (Less Lethal)" desc = "A magazine for the CMG-1. Great at dispersing kinetic energy on impact with target" id = "ca_flechballpoint" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 15, /datum/material/plastic = SHEET_MATERIAL_AMOUNT * 15) build_path = /obj/item/ammo_box/magazine/caflechette/ballpoint category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY //Conversion Kit /datum/design/sol_rifle_carbine_kit name = "Sol Carbine Conversion Part Kit(Very Lethal)" desc = "The kit to brutalise your functional battle rifle into a short carbine, ideal for close quarter." id = "sol_rifle_carbine_gun" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/plastic =SHEET_MATERIAL_AMOUNT * 3.5, /datum/material/titanium =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/weaponcrafting/gunkit/sol_rifle_carbine_kit category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY autolathe_exportable = FALSE /datum/design/sol_smg_rapidfire_kit //this is currently un-balanced, please fix it when convenient name = "Romulus SMG 'Shaytan' Full-Auto Conversion Kit(Very Lethal)" desc = "The kit to brutalise your functional submachine gun into a monstrosity that fires full-auto, all the time." id = "sol_smg_rapidfire_kit" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/plastic =SHEET_MATERIAL_AMOUNT * 3.5, /datum/material/titanium =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/weaponcrafting/gunkit/sol_smg_rapidfire_kit category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY autolathe_exportable = FALSE /datum/design/sol_bolt_to_rifle name = "Sol Battle rifle Conversion Part Kit(Very Lethal)" desc = "The kit to brutalise your functional bolt action rifle into one suitable for sustained fire." id = "sol_bolt_to_rifle" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/plastic =SHEET_MATERIAL_AMOUNT * 3.5, /datum/material/titanium =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/weaponcrafting/gunkit/sol_bolt_to_rifle category = list( RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_KITS ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY autolathe_exportable = FALSE