/datum/status_effect/woozy id = "woozy" tick_interval = -1 status_type = STATUS_EFFECT_UNIQUE alert_type = /atom/movable/screen/alert/status_effect/woozy /datum/status_effect/woozy/nextmove_modifier() return 1.5 /atom/movable/screen/alert/status_effect/woozy name = "Woozy" desc = "You feel a bit slower than usual, it seems doing things with your hands takes longer than it usually does." icon_state = "woozy" /datum/status_effect/high_blood_pressure id = "high_blood_pressure" tick_interval = -1 status_type = STATUS_EFFECT_UNIQUE alert_type = /atom/movable/screen/alert/status_effect/high_blood_pressure /datum/status_effect/high_blood_pressure/on_apply() if(!ishuman(owner)) return FALSE var/mob/living/carbon/human/human_owner = owner human_owner.physiology.bleed_mod *= 1.25 return TRUE /datum/status_effect/high_blood_pressure/on_remove() if(!ishuman(owner)) return var/mob/living/carbon/human/human_owner = owner human_owner.physiology.bleed_mod /= 1.25 /atom/movable/screen/alert/status_effect/high_blood_pressure name = "High blood pressure" desc = "Your blood pressure is real high right now ... You'd probably bleed like a stuck pig." icon_state = "highbloodpressure" /datum/status_effect/seizure id = "seizure" tick_interval = -1 status_type = STATUS_EFFECT_UNIQUE alert_type = /atom/movable/screen/alert/status_effect/seizure /datum/status_effect/seizure/on_apply() if(!iscarbon(owner)) return FALSE var/amplitude = rand(1 SECONDS, 3 SECONDS) duration = amplitude owner.set_jitter_if_lower(100 SECONDS) owner.Paralyze(duration) owner.visible_message(span_warning("[owner] drops to the ground as [owner.p_they()] start seizing up."), \ span_warning("[pick("You can't collect your thoughts...", "You suddenly feel extremely dizzy...", "You cant think straight...","You can't move your face properly anymore...")]")) return TRUE /atom/movable/screen/alert/status_effect/seizure name = "Seizure" desc = "FJOIWEHUWQEFGYUWDGHUIWHUIDWEHUIFDUWGYSXQHUIODSDBNJKVBNKDML <--- this is you right now" icon_state = "paralysis" /datum/status_effect/stoned id = "stoned" duration = 10 SECONDS alert_type = /atom/movable/screen/alert/status_effect/stoned status_type = STATUS_EFFECT_REFRESH var/original_eye_color_left var/original_eye_color_right /datum/status_effect/stoned/on_apply() if(!ishuman(owner)) CRASH("[type] status effect added to non-human owner: [owner ? owner.type : "null owner"]") var/mob/living/carbon/human/human_owner = owner original_eye_color_left = human_owner.eye_color_left original_eye_color_right = human_owner.eye_color_right human_owner.add_movespeed_modifier(/datum/movespeed_modifier/reagent/cannabis) //slows you down human_owner.eye_color_left = BLOODCULT_EYE //makes cult eyes less obvious human_owner.eye_color_right = BLOODCULT_EYE //makes cult eyes less obvious human_owner.update_body() //updates eye color ADD_TRAIT(human_owner, TRAIT_BLOODSHOT_EYES, type) //dilates blood vessels in eyes ADD_TRAIT(human_owner, TRAIT_CLUMSY, type) //impairs motor coordination human_owner.add_mood_event("stoned", /datum/mood_event/stoned) //improves mood human_owner.sound_environment_override = SOUND_ENVIRONMENT_DRUGGED //not realistic but very immersive return TRUE /datum/status_effect/stoned/on_remove() if(!ishuman(owner)) stack_trace("[type] status effect being removed from non-human owner: [owner ? owner.type : "null owner"]") var/mob/living/carbon/human/human_owner = owner human_owner.remove_movespeed_modifier(/datum/movespeed_modifier/reagent/cannabis) human_owner.eye_color_left = original_eye_color_left human_owner.eye_color_right = original_eye_color_right human_owner.update_body() REMOVE_TRAIT(human_owner, TRAIT_BLOODSHOT_EYES, type) REMOVE_TRAIT(human_owner, TRAIT_CLUMSY, type) human_owner.clear_mood_event("stoned") human_owner.sound_environment_override = SOUND_ENVIRONMENT_NONE /atom/movable/screen/alert/status_effect/stoned name = "Stoned" desc = "Cannabis is impairing your speed, motor skills, and mental cognition." icon_state = "stoned"