Future improvements: Better names/descriptions for ships/trading/planets More fluff lines for each site type. Adventure-Maker : styling aaaaah. Adventure-Maker : Consider parsing define hard-configured dm file for constants Typelists for event/site stuff to reduce costs Figure out some way to cache adventure prototypes / defer loading somehow so it scales better with a lot of adventure files. Unit test for json loading? Mk II drones with more tool slots/other buffs researchable at R&D ? Could use more scan conditions Exit Node - Random Node