//replaces the old Ticklag verb, fps is easier to understand /client/proc/set_server_fps() set category = "Debug" set name = "Set Server FPS" set desc = "Sets game speed in frames-per-second. Can potentially break the game" if(!check_rights(R_DEBUG)) return var/cfg_fps = CONFIG_GET(number/fps) var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [cfg_fps])","FPS", world.fps) as num|null) if(new_fps <= 0) to_chat(src, span_danger("Error: set_server_fps(): Invalid world.fps value. No changes made."), confidential = TRUE) return if(new_fps > cfg_fps * 1.5) if(tgui_alert(usr, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [cfg_fps]","Warning!",list("Confirm","ABORT-ABORT-ABORT")) != "Confirm") return var/msg = "[key_name(src)] has modified world.fps to [new_fps]" log_admin(msg, 0) message_admins(msg, 0) SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Set Server FPS", "[new_fps]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! CONFIG_SET(number/fps, new_fps) world.change_fps(new_fps)