// Clickable stat() button. /obj/effect/statclick var/target /obj/effect/statclick/New(text, target) name = text src.target = target /obj/effect/statclick/proc/update(text) name = text return src /obj/effect/statclick/debug var/class /obj/effect/statclick/debug/Click() if(!usr.client.holder) return if(!class) if(istype(target, /datum/subsystem)) class = "subsystem" else if(istype(target, /datum/controller)) class = "controller" else if(istype(target, /datum)) class = "datum" else class = "unknown" usr.client.debug_variables(target) message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].") // Debug verbs. /client/proc/restart_controller(controller in list("Master", "Failsafe")) set category = "Debug" set name = "Restart Controller" set desc = "Restart one of the various periodic loop controllers for the game (be careful!)" if(!holder) return switch(controller) if("Master") new/datum/controller/master() Master.process() feedback_add_details("admin_verb","RMC") if("Failsafe") new /datum/controller/failsafe() feedback_add_details("admin_verb","RFailsafe") message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")