/world mob = /mob/new_player turf = /turf/open/space area = /area/space view = "15x15" cache_lifespan = 7 fps = 20 var/global/list/map_transition_config = MAP_TRANSITION_CONFIG /world/New() check_for_cleanbot_bug() map_ready = 1 world.log << "Map is ready." #if (PRELOAD_RSC == 0) external_rsc_urls = file2list("config/external_rsc_urls.txt","\n") var/i=1 while(i<=external_rsc_urls.len) if(external_rsc_urls[i]) i++ else external_rsc_urls.Cut(i,i+1) #endif //logs var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day") href_logfile = file("data/logs/[date_string] hrefs.htm") diary = file("data/logs/[date_string].log") diaryofmeanpeople = file("data/logs/[date_string] Attack.log") diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------" diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------" changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once) load_configuration() load_mode() load_motd() load_admins() if(config.usewhitelist) load_whitelist() LoadBans() investigate_reset() if(config && config.server_name != null && config.server_suffix && world.port > 0) config.server_name += " #[(world.port % 1000) / 100]" timezoneOffset = text2num(time2text(0,"hh")) * 36000 if(config.sql_enabled) if(!setup_database_connection()) world.log << "Your server failed to establish a connection with the database." else world.log << "Database connection established." data_core = new /datum/datacore() spawn(10) Master.Setup() SortAreas() //Build the list of all existing areas and sort it alphabetically process_teleport_locs() //Sets up the wizard teleport locations #ifdef MAP_NAME map_name = "[MAP_NAME]" #else map_name = "Unknown" #endif return #define IRC_STATUS_THROTTLE 50 var/last_irc_status = 0 /world/Topic(T, addr, master, key) if(config && config.log_world_topic) diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]" var/list/input = params2list(T) var/key_valid = (global.comms_allowed && input["key"] == global.comms_key) if("ping" in input) var/x = 1 for (var/client/C in clients) x++ return x else if("players" in input) var/n = 0 for(var/mob/M in player_list) if(M.client) n++ return n else if("ircstatus" in input) if(world.time - last_irc_status < IRC_STATUS_THROTTLE) return var/list/adm = get_admin_counts() var/status = "Admins: [adm["total"]] (Active: [adm["present"]] AFK: [adm["afk"]] Stealth: [adm["stealth"]] Skipped: [adm["noflags"]]). " status += "Players: [clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [ticker.mode.name]." send2irc("Status", status) last_irc_status = world.time else if("status" in input) var/list/s = list() s["version"] = game_version s["mode"] = master_mode s["respawn"] = config ? abandon_allowed : 0 s["enter"] = enter_allowed s["vote"] = config.allow_vote_mode s["ai"] = config.allow_ai s["host"] = host ? host : null s["active_players"] = get_active_player_count() s["players"] = clients.len s["revision"] = revdata.commit s["revision_date"] = revdata.date var/list/adm = get_admin_counts() s["admins"] = adm["present"] + adm["afk"] //equivalent to the info gotten from adminwho s["gamestate"] = 1 if(ticker) s["gamestate"] = ticker.current_state s["map_name"] = map_name ? map_name : "Unknown" if(key_valid && ticker && ticker.mode) s["real_mode"] = ticker.mode.name // Key-authed callers may know the truth behind the "secret" s["security_level"] = get_security_level() s["round_duration"] = round(world.time/10) // Amount of world's ticks in seconds, useful for calculating round duration if(SSshuttle && SSshuttle.emergency) s["shuttle_mode"] = SSshuttle.emergency.mode // Shuttle status, see /__DEFINES/stat.dm s["shuttle_timer"] = SSshuttle.emergency.timeLeft() // Shuttle timer, in seconds return list2params(s) else if("announce" in input) if(!key_valid) return "Bad Key" else #define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time for(var/client/C in clients) if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR)) C << "PR: [input["announce"]]" #undef CHAT_PULLR else if("crossmessage" in input) if(!key_valid) return else if(input["crossmessage"] == "Ahelp") relay_msg_admins("HELP: [input["source"]] [input["message_sender"]]: [input["message"]]") if(input["crossmessage"] == "Comms_Console") minor_announce(input["message"], "Incoming message from [input["message_sender"]]") for(var/obj/machinery/computer/communications/CM in machines) CM.overrideCooldown() else if("adminmsg" in input) if(!key_valid) return "Bad Key" else return IrcPm(input["adminmsg"],input["msg"],input["sender"]) else if("namecheck" in input) if(!key_valid) return "Bad Key" else log_admin("IRC Name Check: [input["sender"]] on [input["namecheck"]]") message_admins("IRC name checking on [input["namecheck"]] from [input["sender"]]") return keywords_lookup(input["namecheck"],1) else if("adminwho" in input) if(!key_valid) return "Bad Key" else return ircadminwho() /world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time) if (reason == 1) //special reboot, do none of the normal stuff if (usr) log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools") message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools") world << "Rebooting World immediately due to host request" return ..(1) var/delay if(time) delay = time else delay = config.round_end_countdown * 10 if(ticker.delay_end) world << "An admin has delayed the round end." return world << "Rebooting World in [delay/10] [delay > 10 ? "seconds" : "second"]. [reason]" sleep(delay) if(blackbox) blackbox.save_all_data_to_sql() if(ticker.delay_end) world << "Reboot was cancelled by an admin." return if(mapchanging) world << "Map change operation detected, delaying reboot." rebootingpendingmapchange = 1 spawn(1200) if(mapchanging) mapchanging = 0 //map rotation can in some cases be finished but never exit, this is a failsafe Reboot("Map change timed out", time = 10) return feedback_set_details("[feedback_c]","[feedback_r]") log_game("Rebooting World. [reason]") kick_clients_in_lobby("The round came to an end with you in the lobby.", 1) //second parameter ensures only afk clients are kicked #ifdef dellogging var/log = file("data/logs/del.log") log << time2text(world.realtime) for(var/index in del_counter) var/count = del_counter[index] if(count > 10) log << "#[count]\t[index]" #endif spawn(0) if(ticker && ticker.round_end_sound) world << sound(ticker.round_end_sound) else world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg','sound/misc/leavingtg.ogg', 'sound/misc/its_only_game.ogg')) // random end sounds!! - LastyBatsy for(var/client/C in clients) if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite C << link("byond://[config.server]") ..(0) var/inerror = 0 /world/Error(var/exception/e) //runtime while processing runtimes if (inerror) inerror = 0 return ..(e) inerror = 1 //newline at start is because of the "runtime error" byond prints that can't be timestamped. e.name = "\n\[[time2text(world.timeofday,"hh:mm:ss")]\][e.name]" //this is done this way rather then replace text to pave the way for processing the runtime reports more thoroughly // (and because runtimes end with a newline, and we don't want to basically print an empty time stamp) var/list/split = splittext(e.desc, "\n") for (var/i in 1 to split.len) if (split[i] != "") split[i] = "\[[time2text(world.timeofday,"hh:mm:ss")]\][split[i]]" e.desc = jointext(split, "\n") inerror = 0 return ..(e) /world/proc/load_mode() var/list/Lines = file2list("data/mode.txt") if(Lines.len) if(Lines[1]) master_mode = Lines[1] diary << "Saved mode is '[master_mode]'" /world/proc/save_mode(the_mode) var/F = file("data/mode.txt") fdel(F) F << the_mode /world/proc/load_motd() join_motd = file2text("config/motd.txt") /world/proc/load_configuration() protected_config = new /datum/protected_configuration() config = new /datum/configuration() config.load("config/config.txt") config.load("config/game_options.txt","game_options") config.loadsql("config/dbconfig.txt") if (config.maprotation && SERVERTOOLS) config.loadmaplist("config/maps.txt") // apply some settings from config.. abandon_allowed = config.respawn /world/proc/update_status() var/s = "" if (config && config.server_name) s += "[config.server_name] — " s += "[station_name()]"; s += " (" s += "" //Change this to wherever you want the hub to link to. // s += "[game_version]" s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version. s += "" s += ")" var/list/features = list() if(ticker) if(master_mode) features += master_mode else features += "STARTING" if (!enter_allowed) features += "closed" features += abandon_allowed ? "respawn" : "no respawn" if (config && config.allow_vote_mode) features += "vote" if (config && config.allow_ai) features += "AI allowed" var/n = 0 for (var/mob/M in player_list) if (M.client) n++ if (n > 1) features += "~[n] players" else if (n > 0) features += "~[n] player" if (!host && config && config.hostedby) features += "hosted by [config.hostedby]" if (features) s += ": [jointext(features, ", ")]" status = s #define FAILED_DB_CONNECTION_CUTOFF 5 var/failed_db_connections = 0 /proc/setup_database_connection() if(failed_db_connections >= FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to connect anymore. return 0 if(!dbcon) dbcon = new() var/user = sqlfdbklogin var/pass = sqlfdbkpass var/db = sqlfdbkdb var/address = sqladdress var/port = sqlport dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]") . = dbcon.IsConnected() if ( . ) failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter. else failed_db_connections++ //If it failed, increase the failed connections counter. if(config.sql_enabled) world.log << "SQL error: " + dbcon.ErrorMsg() return . //This proc ensures that the connection to the feedback database (global variable dbcon) is established /proc/establish_db_connection() if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) return 0 if(!dbcon || !dbcon.IsConnected()) return setup_database_connection() else return 1 #undef FAILED_DB_CONNECTION_CUTOFF /proc/maprotate() if (!SERVERTOOLS) return var/players = clients.len var/list/mapvotes = list() //count votes for (var/client/c in clients) var/vote = c.prefs.preferred_map if (!vote) if (config.defaultmap) mapvotes[config.defaultmap.name] += 1 continue mapvotes[vote] += 1 //filter votes for (var/map in mapvotes) if (!map) mapvotes.Remove(map) if (!(map in config.maplist)) mapvotes.Remove(map) continue var/datum/votablemap/VM = config.maplist[map] if (!VM) mapvotes.Remove(map) continue if (VM.voteweight <= 0) mapvotes.Remove(map) continue if (VM.minusers > 0 && players < VM.minusers) mapvotes.Remove(map) continue if (VM.maxusers > 0 && players > VM.maxusers) mapvotes.Remove(map) continue mapvotes[map] = mapvotes[map]*VM.voteweight var/pickedmap = pickweight(mapvotes) if (!pickedmap) return var/datum/votablemap/VM = config.maplist[pickedmap] message_admins("Randomly rotating map to [VM.name]([VM.friendlyname])") . = changemap(VM) if (. == 0) world << "Map rotation has chosen [VM.friendlyname] for next round!" var/datum/votablemap/nextmap var/mapchanging = 0 var/rebootingpendingmapchange = 0 /proc/changemap(var/datum/votablemap/VM) if (!SERVERTOOLS) return if (!istype(VM)) return mapchanging = 1 log_game("Changing map to [VM.name]([VM.friendlyname])") var/file = file("setnewmap.bat") file << "\nset MAPROTATE=[VM.name]\n" . = shell("..\\bin\\maprotate.bat") mapchanging = 0 switch (.) if (null) message_admins("Failed to change map: Could not run map rotator") log_game("Failed to change map: Could not run map rotator") if (0) log_game("Changed to map [VM.friendlyname]") nextmap = VM //1x: file errors if (11) message_admins("Failed to change map: File error: Map rotator script couldn't find file listing new map") log_game("Failed to change map: File error: Map rotator script couldn't find file listing new map") if (12) message_admins("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework") log_game("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework") //2x: conflicting operation errors if (21) message_admins("Failed to change map: Conflicting operation error: Current server update operation detected") log_game("Failed to change map: Conflicting operation error: Current server update operation detected") if (22) message_admins("Failed to change map: Conflicting operation error: Current map rotation operation detected") log_game("Failed to change map: Conflicting operation error: Current map rotation operation detected") //3x: external errors if (31) message_admins("Failed to change map: External error: Could not compile new map:[VM.name]") log_game("Failed to change map: External error: Could not compile new map:[VM.name]") else message_admins("Failed to change map: Unknown error: Error code #[.]") log_game("Failed to change map: Unknown error: Error code #[.]") if(rebootingpendingmapchange) world.Reboot("Map change finished", time = 10)