/obj/effect/temp_visual/point name = "pointer" icon = 'icons/hud/screen_gen.dmi' icon_state = "arrow" layer = POINT_LAYER duration = 25 /obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0) . = ..() var/atom/old_loc = loc loc = get_turf(src) // We don't want to actualy trigger anything when it moves pixel_x = old_loc.pixel_x pixel_y = old_loc.pixel_y invisibility = set_invis //Used by spraybottles. /obj/effect/decal/chempuff name = "chemicals" icon = 'icons/obj/chempuff.dmi' pass_flags = PASSTABLE | PASSGRILLE layer = FLY_LAYER /obj/effect/decal/chempuff/blob_act(obj/structure/blob/B) return /obj/effect/decal/fakelattice name = "lattice" desc = "A lightweight support lattice." icon = 'icons/obj/smooth_structures/lattice.dmi' icon_state = "lattice-255" density = TRUE