//The effect when you wrap a dead body in gift wrap /obj/effect/spresent name = "strange present" desc = "It's a ... present?" icon = 'icons/obj/items_and_weapons.dmi' icon_state = "strangepresent" density = TRUE anchored = FALSE /obj/effect/beam name = "beam" var/def_zone pass_flags = PASSTABLE /obj/effect/beam/singularity_act() return /obj/effect/beam/singularity_pull() return /obj/effect/spawner name = "object spawner" /obj/effect/list_container name = "list container" /obj/effect/list_container/mobl name = "mobl" var/master = null var/list/container = list( ) /obj/effect/overlay/thermite name = "thermite" desc = "Looks hot." icon = 'icons/effects/fire.dmi' icon_state = "2" //what? anchored = TRUE opacity = TRUE density = TRUE layer = FLY_LAYER //Makes a tile fully lit no matter what /obj/effect/fullbright icon = 'icons/effects/alphacolors.dmi' icon_state = "white" plane = LIGHTING_PLANE layer = LIGHTING_LAYER blend_mode = BLEND_ADD /obj/effect/abstract/marker name = "marker" icon = 'icons/effects/effects.dmi' anchored = TRUE icon_state = "wave3" layer = RIPPLE_LAYER /obj/effect/abstract/marker/Initialize(mapload) . = ..() GLOB.all_abstract_markers += src /obj/effect/abstract/marker/Destroy() GLOB.all_abstract_markers -= src . = ..() /obj/effect/abstract/marker/at name = "active turf marker" /obj/effect/dummy/lighting_obj name = "lighting fx obj" desc = "Tell a coder if you're seeing this." icon_state = "nothing" light_system = MOVABLE_LIGHT light_range = MINIMUM_USEFUL_LIGHT_RANGE light_color = COLOR_WHITE mouse_opacity = MOUSE_OPACITY_TRANSPARENT /obj/effect/dummy/lighting_obj/Initialize(mapload, _range, _power, _color, _duration) . = ..() if(!isnull(_range)) set_light_range(_range) if(!isnull(_power)) set_light_power(_power) if(!isnull(_color)) set_light_color(_color) if(_duration) QDEL_IN(src, _duration) /obj/effect/dummy/lighting_obj/moblight name = "mob lighting fx" /obj/effect/dummy/lighting_obj/moblight/Initialize(mapload, _color, _range, _power, _duration) . = ..() if(!ismob(loc)) return INITIALIZE_HINT_QDEL /obj/effect/abstract/directional_lighting mouse_opacity = MOUSE_OPACITY_TRANSPARENT