/* Stack type objects! * Contains: * Stacks * Recipe datum * Recipe list datum */ /* * Stacks */ /obj/item/stack icon = 'icons/obj/stack_objects.dmi' gender = PLURAL material_modifier = 0.05 //5%, so that a 50 sheet stack has the effect of 5k materials instead of 100k. max_integrity = 100 var/list/datum/stack_recipe/recipes var/singular_name var/amount = 1 var/max_amount = 50 //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount var/is_cyborg = 0 // It's 1 if module is used by a cyborg, and uses its storage var/datum/robot_energy_storage/source var/cost = 1 // How much energy from storage it costs var/merge_type = null // This path and its children should merge with this stack, defaults to src.type var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount var/novariants = TRUE //Determines whether the item should update it's sprites based on amount. var/list/mats_per_unit //list that tells you how much is in a single unit. ///Datum material type that this stack is made of var/material_type //NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind() var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack) // The following are all for medical treatment, they're here instead of /stack/medical because sticky tape can be used as a makeshift bandage or splint /// If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries) var/splint_factor /// How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up var/absorption_capacity /// How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first var/absorption_rate /// Amount of matter for RCD var/matter_amount = 0 /obj/item/stack/on_grind() for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size /obj/item/stack/grind_requirements() if(is_cyborg) to_chat(usr, "[src] is electronically synthesized in your chassis and can't be ground up!") return return TRUE /obj/item/stack/Initialize(mapload, new_amount, merge = TRUE) if(new_amount != null) amount = new_amount while(amount > max_amount) amount -= max_amount new type(loc, max_amount, FALSE) if(!merge_type) merge_type = type if(custom_materials?.len) mats_per_unit = list() var/in_process_mat_list = custom_materials.Copy() for(var/i in custom_materials) mats_per_unit[SSmaterials.GetMaterialRef(i)] = in_process_mat_list[i] custom_materials[i] *= amount . = ..() if(merge) for(var/obj/item/stack/S in loc) if(S.merge_type == merge_type) INVOKE_ASYNC(src, .proc/merge, S) var/list/temp_recipes = get_main_recipes() recipes = temp_recipes.Copy() if(material_type) var/datum/material/M = SSmaterials.GetMaterialRef(material_type) //First/main material for(var/i in M.categories) switch(i) if(MAT_CATEGORY_BASE_RECIPES) var/list/temp = SSmaterials.base_stack_recipes.Copy() recipes += temp if(MAT_CATEGORY_RIGID) var/list/temp = SSmaterials.rigid_stack_recipes.Copy() recipes += temp update_weight() update_icon() /obj/item/stack/proc/get_main_recipes() SHOULD_CALL_PARENT(TRUE) return list()//empty list /obj/item/stack/proc/update_weight() if(amount <= (max_amount * (1/3))) w_class = clamp(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class) else if (amount <= (max_amount * (2/3))) w_class = clamp(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class) else w_class = full_w_class /obj/item/stack/update_icon_state() if(novariants) return if(amount <= (max_amount * (1/3))) icon_state = initial(icon_state) else if (amount <= (max_amount * (2/3))) icon_state = "[initial(icon_state)]_2" else icon_state = "[initial(icon_state)]_3" /obj/item/stack/examine(mob/user) . = ..() if (is_cyborg) if(singular_name) . += "There is enough energy for [get_amount()] [singular_name]\s." else . += "There is enough energy for [get_amount()]." return if(singular_name) if(get_amount()>1) . += "There are [get_amount()] [singular_name]\s in the stack." else . += "There is [get_amount()] [singular_name] in the stack." else if(get_amount()>1) . += "There are [get_amount()] in the stack." else . += "There is [get_amount()] in the stack." . += "Alt-click to take a custom amount." /obj/item/stack/proc/get_amount() if(is_cyborg) . = round(source?.energy / cost) else . = (amount) /** * Builds all recipes in a given recipe list and returns an association list containing them * * Arguments: * * recipe_to_iterate - The list of recipes we are using to build recipes */ /obj/item/stack/proc/recursively_build_recipes(list/recipe_to_iterate) var/list/L = list() for(var/recipe in recipe_to_iterate) if(istype(recipe, /datum/stack_recipe_list)) var/datum/stack_recipe_list/R = recipe L["[R.title]"] = recursively_build_recipes(R.recipes) if(istype(recipe, /datum/stack_recipe)) var/datum/stack_recipe/R = recipe L["[R.title]"] = build_recipe(R) return L /** * Returns a list of properties of a given recipe * * Arguments: * * R - The stack recipe we are using to get a list of properties */ /obj/item/stack/proc/build_recipe(datum/stack_recipe/R) return list( "res_amount" = R.res_amount, "max_res_amount" = R.max_res_amount, "req_amount" = R.req_amount, "ref" = "\ref[R]", ) /** * Checks if the recipe is valid to be used * * Arguments: * * R - The stack recipe we are checking if it is valid * * recipe_list - The list of recipes we are using to check the given recipe */ /obj/item/stack/proc/is_valid_recipe(datum/stack_recipe/R, list/recipe_list) for(var/S in recipe_list) if(S == R) return TRUE if(istype(S, /datum/stack_recipe_list)) var/datum/stack_recipe_list/L = S if(is_valid_recipe(R, L.recipes)) return TRUE return FALSE /obj/item/stack/ui_state(mob/user) return GLOB.hands_state /obj/item/stack/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "Stack", name) ui.open() /obj/item/stack/ui_data(mob/user) var/list/data = list() data["amount"] = get_amount() return data /obj/item/stack/ui_static_data(mob/user) var/list/data = list() data["recipes"] = recursively_build_recipes(recipes) return data /obj/item/stack/ui_act(action, params) . = ..() if(.) return switch(action) if("make") if(get_amount() < 1 && !is_cyborg) qdel(src) return var/datum/stack_recipe/R = locate(params["ref"]) if(!is_valid_recipe(R, recipes)) //href exploit protection return var/multiplier = text2num(params["multiplier"]) if(!multiplier || (multiplier <= 0)) //href exploit protection return if(!building_checks(R, multiplier)) return if(R.time) var/adjusted_time = 0 usr.visible_message("[usr] starts building \a [R.title].", "You start building \a [R.title]...") if(HAS_TRAIT(usr, R.trait_booster)) adjusted_time = (R.time * R.trait_modifier) else adjusted_time = R.time if(!do_after(usr, adjusted_time, target = usr)) return if(!building_checks(R, multiplier)) return var/obj/O if(R.max_res_amount > 1) //Is it a stack? O = new R.result_type(usr.drop_location(), R.res_amount * multiplier) else if(ispath(R.result_type, /turf)) var/turf/T = usr.drop_location() if(!isturf(T)) return T.PlaceOnTop(R.result_type, flags = CHANGETURF_INHERIT_AIR) else O = new R.result_type(usr.drop_location()) if(O) O.setDir(usr.dir) use(R.req_amount * multiplier) if(R.applies_mats && custom_materials?.len) var/list/used_materials = list() for(var/i in custom_materials) used_materials[SSmaterials.GetMaterialRef(i)] = R.req_amount / R.res_amount * (MINERAL_MATERIAL_AMOUNT / custom_materials.len) O.set_custom_materials(used_materials) if(istype(O, /obj/structure/windoor_assembly)) var/obj/structure/windoor_assembly/W = O W.ini_dir = W.dir else if(istype(O, /obj/structure/window)) var/obj/structure/window/W = O W.ini_dir = W.dir if(QDELETED(O)) return //It's a stack and has already been merged if(isitem(O)) usr.put_in_hands(O) O.add_fingerprint(usr) //BubbleWrap - so newly formed boxes are empty if(istype(O, /obj/item/storage)) for (var/obj/item/I in O) qdel(I) //BubbleWrap END return TRUE /obj/item/stack/vv_edit_var(vname, vval) if(vname == NAMEOF(src, amount)) add(clamp(vval, 1-amount, max_amount - amount)) //there must always be one. return TRUE else if(vname == NAMEOF(src, max_amount)) max_amount = max(vval, 1) add((max_amount < amount) ? (max_amount - amount) : 0) //update icon, weight, ect return TRUE return ..() /obj/item/stack/proc/building_checks(datum/stack_recipe/R, multiplier) if (get_amount() < R.req_amount*multiplier) if (R.req_amount*multiplier>1) to_chat(usr, "You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!") else to_chat(usr, "You haven't got enough [src] to build \the [R.title]!") return FALSE var/turf/T = get_turf(usr) var/obj/D = R.result_type if(R.window_checks && !valid_window_location(T, initial(D.dir) == FULLTILE_WINDOW_DIR ? FULLTILE_WINDOW_DIR : usr.dir)) to_chat(usr, "The [R.title] won't fit here!") return FALSE if(R.one_per_turf && (locate(R.result_type) in T)) to_chat(usr, "There is another [R.title] here!") return FALSE if(R.on_floor) if(!isfloorturf(T)) to_chat(usr, "\The [R.title] must be constructed on the floor!") return FALSE for(var/obj/AM in T) if(istype(AM,/obj/structure/grille)) continue if(istype(AM,/obj/structure/table)) continue if(istype(AM,/obj/structure/window)) var/obj/structure/window/W = AM if(!W.fulltile) continue if(AM.density) to_chat(usr, "Theres a [AM.name] here. You cant make a [R.title] here!") return FALSE if(R.placement_checks) switch(R.placement_checks) if(STACK_CHECK_CARDINALS) var/turf/step for(var/direction in GLOB.cardinals) step = get_step(T, direction) if(locate(R.result_type) in step) to_chat(usr, "\The [R.title] must not be built directly adjacent to another!") return FALSE if(STACK_CHECK_ADJACENT) if(locate(R.result_type) in range(1, T)) to_chat(usr, "\The [R.title] must be constructed at least one tile away from others of its type!") return FALSE return TRUE /obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return 0 = borked; return 1 = had enough if(check && zero_amount()) return FALSE if (is_cyborg) return source.use_charge(used * cost) if (amount < used) return FALSE amount -= used if(check && zero_amount()) return TRUE if(length(mats_per_unit)) var/temp_materials = custom_materials.Copy() for(var/i in mats_per_unit) temp_materials[i] = mats_per_unit[i] * src.amount set_custom_materials(temp_materials) update_icon() update_weight() return TRUE /obj/item/stack/tool_use_check(mob/living/user, amount) if(get_amount() < amount) if(singular_name) if(amount > 1) to_chat(user, "You need at least [amount] [singular_name]\s to do this!") else to_chat(user, "You need at least [amount] [singular_name] to do this!") else to_chat(user, "You need at least [amount] to do this!") return FALSE return TRUE /obj/item/stack/proc/zero_amount() if(is_cyborg) return source.energy < cost if(amount < 1) qdel(src) return TRUE return FALSE /obj/item/stack/proc/add(amount) if (is_cyborg) source.add_charge(amount * cost) else src.amount += amount if(length(mats_per_unit)) var/temp_materials = custom_materials.Copy() for(var/i in mats_per_unit) temp_materials[i] = mats_per_unit[i] * src.amount set_custom_materials(temp_materials) update_icon() update_weight() /obj/item/stack/proc/merge(obj/item/stack/S) //Merge src into S, as much as possible if(QDELETED(S) || QDELETED(src) || S == src) //amusingly this can cause a stack to consume itself, let's not allow that. return var/transfer = get_amount() if(S.is_cyborg) transfer = min(transfer, round((S.source.max_energy - S.source.energy) / S.cost)) else transfer = min(transfer, S.max_amount - S.amount) if(pulledby) pulledby.start_pulling(S) S.copy_evidences(src) use(transfer, TRUE) S.add(transfer) return transfer /obj/item/stack/Crossed(atom/movable/AM) if(istype(AM, merge_type) && !AM.throwing) merge(AM) . = ..() /obj/item/stack/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum) if(istype(AM, merge_type)) merge(AM) . = ..() //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/item/stack/attack_hand(mob/user) if(user.get_inactive_held_item() == src) if(zero_amount()) return return change_stack(user,1) else . = ..() /obj/item/stack/AltClick(mob/living/user) . = ..() if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups return if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user))) return if(is_cyborg) return else if(zero_amount()) return //get amount from user var/max = get_amount() var/stackmaterial = round(input(user,"How many sheets do you wish to take out of this stack? (Maximum [max])") as null|num) max = get_amount() stackmaterial = min(max, stackmaterial) if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user))) return else change_stack(user, stackmaterial) to_chat(user, "You take [stackmaterial] sheets out of the stack.") /obj/item/stack/proc/change_stack(mob/user, amount) if(!use(amount, TRUE, FALSE)) return FALSE var/obj/item/stack/F = new type(user? user : drop_location(), amount, FALSE) . = F F.copy_evidences(src) if(user) if(!user.put_in_hands(F, merge_stacks = FALSE)) F.forceMove(user.drop_location()) add_fingerprint(user) F.add_fingerprint(user) zero_amount() /obj/item/stack/attackby(obj/item/W, mob/user, params) if(istype(W, merge_type)) var/obj/item/stack/S = W if(merge(S)) to_chat(user, "Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.") else . = ..() /obj/item/stack/proc/copy_evidences(obj/item/stack/from) add_blood_DNA(from.return_blood_DNA()) add_fingerprint_list(from.return_fingerprints()) add_hiddenprint_list(from.return_hiddenprints()) fingerprintslast = from.fingerprintslast //TODO bloody overlay /obj/item/stack/microwave_act(obj/machinery/microwave/M) if(istype(M) && M.dirty < 100) M.dirty += amount /* * Recipe datum */ /datum/stack_recipe var/title = "ERROR" var/result_type var/req_amount = 1 var/res_amount = 1 var/max_res_amount = 1 var/time = 0 var/one_per_turf = FALSE var/on_floor = FALSE var/window_checks = FALSE var/placement_checks = FALSE var/applies_mats = FALSE var/trait_booster = null var/trait_modifier = 1 /datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE, trait_booster = null, trait_modifier = 1) src.title = title src.result_type = result_type src.req_amount = req_amount src.res_amount = res_amount src.max_res_amount = max_res_amount src.time = time src.one_per_turf = one_per_turf src.on_floor = on_floor src.window_checks = window_checks src.placement_checks = placement_checks src.applies_mats = applies_mats src.trait_booster = trait_booster src.trait_modifier = trait_modifier /* * Recipe list datum */ /datum/stack_recipe_list var/title = "ERROR" var/list/recipes /datum/stack_recipe_list/New(title, recipes) src.title = title src.recipes = recipes