/// How many seconds between each fuel depletion tick ("use" proc) #define WELDER_FUEL_BURN_INTERVAL 26 /obj/item/weldingtool name = "welding tool" desc = "A standard edition welder provided by Nanotrasen." icon = 'icons/obj/tools.dmi' icon_state = "welder" inhand_icon_state = "welder" worn_icon_state = "welder" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT force = 3 throwforce = 5 hitsound = "swing_hit" usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg') drop_sound = 'sound/items/handling/weldingtool_drop.ogg' pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg' light_system = MOVABLE_LIGHT light_range = 2 light_power = 0.75 light_color = LIGHT_COLOR_FIRE light_on = FALSE throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30) resistance_flags = FIRE_PROOF heat = 3800 tool_behaviour = TOOL_WELDER toolspeed = 1 wound_bonus = 10 bare_wound_bonus = 15 custom_materials = list(/datum/material/iron=70, /datum/material/glass=30) ///Whether the welding tool is on or off. var/welding = FALSE var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) var/max_fuel = 20 //The max amount of fuel the welder can hold var/change_icons = 1 var/can_off_process = 0 var/burned_fuel_for = 0 //when fuel was last removed var/acti_sound = 'sound/items/welderactivate.ogg' var/deac_sound = 'sound/items/welderdeactivate.ogg' /obj/item/weldingtool/Initialize() . = ..() create_reagents(max_fuel) reagents.add_reagent(/datum/reagent/fuel, max_fuel) update_icon() /obj/item/weldingtool/ComponentInitialize() . = ..() AddElement(/datum/element/update_icon_updates_onmob) AddElement(/datum/element/tool_flash, light_range) /obj/item/weldingtool/update_icon_state() if(welding) inhand_icon_state = "[initial(inhand_icon_state)]1" else inhand_icon_state = "[initial(inhand_icon_state)]" /obj/item/weldingtool/update_overlays() . = ..() if(change_icons) var/ratio = get_fuel() / max_fuel ratio = CEILING(ratio*4, 1) * 25 . += "[initial(icon_state)][ratio]" if(welding) . += "[initial(icon_state)]-on" /obj/item/weldingtool/process(delta_time) switch(welding) if(0) force = 3 damtype = BRUTE update_icon() if(!can_off_process) STOP_PROCESSING(SSobj, src) return //Welders left on now use up fuel, but lets not have them run out quite that fast if(1) force = 15 damtype = BURN burned_fuel_for += delta_time if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) use(1) update_icon() //This is to start fires. process() is only called if the welder is on. open_flame() /obj/item/weldingtool/suicide_act(mob/user) user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") return (FIRELOSS) /obj/item/weldingtool/attackby(obj/item/I, mob/user, params) if(I.tool_behaviour == TOOL_SCREWDRIVER) flamethrower_screwdriver(I, user) else if(istype(I, /obj/item/stack/rods)) flamethrower_rods(I, user) else . = ..() update_icon() /obj/item/weldingtool/proc/explode() var/turf/T = get_turf(loc) var/plasmaAmount = reagents.get_reagent_amount(/datum/reagent/toxin/plasma) dyn_explosion(T, plasmaAmount/5)//20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder qdel(src) /obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) if(!istype(H)) return ..() var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) if(src.use_tool(H, user, 0, volume=50, amount=1)) if(user == H) user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H == user ? "your" : "[H]'s"] [affecting.name].") if(!do_mob(user, H, 50)) return item_heal_robotic(H, user, 15, 0) else return ..() /obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) . = ..() if(!proximity) return if(isOn()) handle_fuel_and_temps(1, user) if(!QDELETED(O) && isliving(O)) // can't ignite something that doesn't exist var/mob/living/L = O if(L.IgniteMob()) message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(L)] on fire with [src] at [AREACOORD(user)]") log_game("[key_name(user)] set [key_name(L)] on fire with [src] at [AREACOORD(user)]") if(!status && O.is_refillable()) reagents.trans_to(O, reagents.total_volume, transfered_by = user) to_chat(user, "You empty [src]'s fuel tank into [O].") update_icon() /obj/item/weldingtool/attack_qdeleted(atom/O, mob/user, proximity) . = ..() if(!proximity) return if(isOn()) handle_fuel_and_temps(1, user) if(!QDELETED(O) && isliving(O)) // can't ignite something that doesn't exist var/mob/living/L = O if(L.IgniteMob()) message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(L)] on fire with [src] at [AREACOORD(user)]") log_game("[key_name(user)] set [key_name(L)] on fire with [src] at [AREACOORD(user)]") /obj/item/weldingtool/attack_self(mob/user) if(src.reagents.has_reagent(/datum/reagent/toxin/plasma)) message_admins("[ADMIN_LOOKUPFLW(user)] activated a rigged welder at [AREACOORD(user)].") explode() switched_on(user) update_icon() // Ah fuck, I can't believe you've done this /obj/item/weldingtool/proc/handle_fuel_and_temps(used = 0, mob/living/user) use(used) var/turf/location = get_turf(user) location.hotspot_expose(700, 50, 1) // Returns the amount of fuel in the welder /obj/item/weldingtool/proc/get_fuel() return reagents.get_reagent_amount(/datum/reagent/fuel) // Uses fuel from the welding tool. /obj/item/weldingtool/use(used = 0) if(!isOn() || !check_fuel()) return FALSE if(used > 0) burned_fuel_for = 0 if(get_fuel() >= used) reagents.remove_reagent(/datum/reagent/fuel, used) check_fuel() return TRUE else return FALSE //Toggles the welding value. /obj/item/weldingtool/proc/set_welding(new_value) if(welding == new_value) return . = welding welding = new_value set_light_on(welding) //Turns off the welder if there is no more fuel (does this really need to be its own proc?) /obj/item/weldingtool/proc/check_fuel(mob/user) if(get_fuel() <= 0 && welding) set_light_on(FALSE) switched_on(user) update_icon() return FALSE return TRUE //Switches the welder on /obj/item/weldingtool/proc/switched_on(mob/user) if(!status) to_chat(user, "[src] can't be turned on while unsecured!") return set_welding(!welding) if(welding) if(get_fuel() >= 1) to_chat(user, "You switch [src] on.") playsound(loc, acti_sound, 50, TRUE) force = 15 damtype = BURN hitsound = 'sound/items/welder.ogg' update_icon() START_PROCESSING(SSobj, src) else to_chat(user, "You need more fuel!") switched_off(user) else to_chat(user, "You switch [src] off.") playsound(loc, deac_sound, 50, TRUE) switched_off(user) //Switches the welder off /obj/item/weldingtool/proc/switched_off(mob/user) set_welding(FALSE) force = 3 damtype = BRUTE hitsound = "swing_hit" update_icon() /obj/item/weldingtool/examine(mob/user) . = ..() . += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]." /obj/item/weldingtool/get_temperature() return welding * heat //Returns whether or not the welding tool is currently on. /obj/item/weldingtool/proc/isOn() return welding // If welding tool ran out of fuel during a construction task, construction fails. /obj/item/weldingtool/tool_use_check(mob/living/user, amount) if(!isOn() || !check_fuel()) to_chat(user, "[src] has to be on to complete this task!") return FALSE if(get_fuel() >= amount) return TRUE else to_chat(user, "You need more welding fuel to complete this task!") return FALSE /obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) if(welding) to_chat(user, "Turn it off first!") return status = !status if(status) to_chat(user, "You resecure [src] and close the fuel tank.") reagents.flags &= ~(OPENCONTAINER) else to_chat(user, "[src] can now be attached, modified, and refuelled.") reagents.flags |= OPENCONTAINER add_fingerprint(user) /obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) if(!status) var/obj/item/stack/rods/R = I if (R.use(1)) var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) if(!remove_item_from_storage(F)) user.transferItemToLoc(src, F, TRUE) F.weldtool = src add_fingerprint(user) to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") user.put_in_hands(F) else to_chat(user, "You need one rod to start building a flamethrower!") /obj/item/weldingtool/ignition_effect(atom/A, mob/user) if(use_tool(A, user, 0, amount=1)) return "[user] casually lights [A] with [src], what a badass." else return "" /obj/item/weldingtool/largetank name = "industrial welding tool" desc = "A slightly larger welder with a larger tank." icon_state = "indwelder" max_fuel = 40 custom_materials = list(/datum/material/glass=60) /obj/item/weldingtool/largetank/flamethrower_screwdriver() return /obj/item/weldingtool/largetank/cyborg name = "integrated welding tool" desc = "An advanced welder designed to be used in robotic systems. Custom framework doubles the speed of welding." icon = 'icons/obj/items_cyborg.dmi' icon_state = "indwelder_cyborg" toolspeed = 0.5 /obj/item/weldingtool/largetank/cyborg/cyborg_unequip(mob/user) if(!isOn()) return switched_on(user) /obj/item/weldingtool/mini name = "emergency welding tool" desc = "A miniature welder used during emergencies." icon_state = "miniwelder" max_fuel = 10 w_class = WEIGHT_CLASS_TINY custom_materials = list(/datum/material/iron=30, /datum/material/glass=10) change_icons = FALSE /obj/item/weldingtool/mini/flamethrower_screwdriver() return /obj/item/weldingtool/abductor name = "alien welding tool" desc = "An alien welding tool. Whatever fuel it uses, it never runs out." icon = 'icons/obj/abductor.dmi' icon_state = "welder" toolspeed = 0.1 light_system = NO_LIGHT_SUPPORT light_range = 0 change_icons = FALSE /obj/item/weldingtool/abductor/process() if(get_fuel() <= max_fuel) reagents.add_reagent(/datum/reagent/fuel, 1) ..() /obj/item/weldingtool/hugetank name = "upgraded industrial welding tool" desc = "An upgraded welder based of the industrial welder." icon_state = "upindwelder" inhand_icon_state = "upindwelder" max_fuel = 80 custom_materials = list(/datum/material/iron=70, /datum/material/glass=120) /obj/item/weldingtool/experimental name = "experimental welding tool" desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." icon_state = "exwelder" inhand_icon_state = "exwelder" max_fuel = 40 custom_materials = list(/datum/material/iron=70, /datum/material/glass=120) change_icons = 0 can_off_process = 1 light_range = 1 toolspeed = 0.5 var/last_gen = 0 var/nextrefueltick = 0 /obj/item/weldingtool/experimental/process() ..() if(get_fuel() < max_fuel && nextrefueltick < world.time) nextrefueltick = world.time + 10 reagents.add_reagent(/datum/reagent/fuel, 1) #undef WELDER_FUEL_BURN_INTERVAL