/* Vending machine refills can be found at /code/modules/vending/ within each vending machine's respective file */ /obj/item/vending_refill name = "resupply canister" var/machine_name = "Generic" icon = 'icons/obj/vending_restock.dmi' icon_state = "refill_snack" inhand_icon_state = "restock_unit" desc = "A vending machine restock cart." lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' flags_1 = CONDUCT_1 force = 7 throwforce = 10 throw_speed = 1 throw_range = 7 w_class = WEIGHT_CLASS_BULKY armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 70, ACID = 30) // Built automatically from the corresponding vending machine. // If null, considered to be full. Otherwise, is list(/typepath = amount). var/list/products var/list/contraband var/list/premium /obj/item/vending_refill/Initialize(mapload) . = ..() name = "\improper [machine_name] restocking unit" /obj/item/vending_refill/examine(mob/user) . = ..() var/num = get_part_rating() if (num == INFINITY) . += "It's sealed tight, completely full of supplies." else if (num == 0) . += "It's empty!" else . += "It can restock [num] item\s." /obj/item/vending_refill/get_part_rating() if (!products || !contraband || !premium) return INFINITY . = 0 for(var/key in products) . += products[key] for(var/key in contraband) . += contraband[key] for(var/key in premium) . += premium[key]