//Bureaucracy machine! //Simply set this up in the hopline and you can serve people based on ticket numbers /obj/machinery/ticket_machine name = "ticket machine" icon = 'icons/obj/bureaucracy.dmi' icon_state = "ticketmachine" desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool." density = FALSE maptext_height = 26 maptext_width = 32 maptext_x = 7 maptext_y = 10 layer = HIGH_OBJ_LAYER var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button var/current_number = 0 //What ticket number are we currently serving? var/max_number = 100 //At this point, you need to refill it. var/cooldown = 50 var/ready = TRUE var/id = "ticket_machine_default" //For buttons var/list/ticket_holders = list() var/list/obj/item/ticket_machine_ticket/tickets = list() /obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I) if(!multitool_check_buffer(user, I)) //make sure it has a data buffer return var/obj/item/multitool/M = I M.buffer = src to_chat(user, "You store linkage information in [I]'s buffer.") return TRUE /obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind. if(obj_flags & EMAGGED) return to_chat(user, "You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting.") ticket_number = rand(0,max_number) current_number = ticket_number obj_flags |= EMAGGED if(tickets.len) for(var/obj/item/ticket_machine_ticket/ticket in tickets) ticket.audible_message("\the [ticket] disperses!") qdel(ticket) tickets.Cut() update_icon() /obj/machinery/ticket_machine/Initialize() . = ..() update_icon() /obj/machinery/ticket_machine/proc/increment() if(current_number > ticket_number) return if(current_number && !(obj_flags & EMAGGED) && tickets[current_number]) tickets[current_number].audible_message("\the [tickets[current_number]] disperses!") qdel(tickets[current_number]) if(current_number < ticket_number) current_number ++ //Increment the one we're serving. playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE) say("Now serving ticket #[current_number]!") if(!(obj_flags & EMAGGED) && tickets[current_number]) tickets[current_number].audible_message("\the [tickets[current_number]] vibrates!") update_icon() //Update our icon here rather than when they take a ticket to show the current ticket number being served /obj/machinery/button/ticket_machine name = "increment ticket counter" desc = "Use this button after you've served someone to tell the next person to come forward." device_type = /obj/item/assembly/control/ticket_machine req_access = list() id = "ticket_machine_default" /obj/machinery/button/ticket_machine/Initialize() . = ..() if(device) var/obj/item/assembly/control/ticket_machine/ours = device ours.id = id /obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I) . = ..() if(I.tool_behaviour == TOOL_MULTITOOL) var/obj/item/multitool/M = I if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine)) return var/obj/item/assembly/control/ticket_machine/controller = device controller.linked = M.buffer id = null controller.id = null to_chat(user, "You've linked [src] to [controller.linked].") /obj/item/assembly/control/ticket_machine name = "ticket machine controller" desc = "A remote controller for the HoP's ticket machine." var/obj/machinery/ticket_machine/linked //To whom are we linked? /obj/item/assembly/control/ticket_machine/Initialize() ..() return INITIALIZE_HINT_LATELOAD /obj/item/assembly/control/ticket_machine/LateInitialize() find_machine() /obj/item/assembly/control/ticket_machine/proc/find_machine() //Locate the one to which we're linked for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines) if(ticketsplease.id == id) linked = ticketsplease if(linked) return TRUE else return FALSE /obj/item/assembly/control/ticket_machine/activate() if(cooldown) return if(!linked) return cooldown = TRUE linked.increment() addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10) /obj/machinery/ticket_machine/update_icon() switch(ticket_number) //Gives you an idea of how many tickets are left if(0 to 49) icon_state = "ticketmachine_100" if(50 to 99) icon_state = "ticketmachine_50" if(100) icon_state = "ticketmachine_0" handle_maptext() /obj/machinery/ticket_machine/proc/handle_maptext() switch(ticket_number) //This is here to handle maptext offsets so that the numbers align. if(0 to 9) maptext_x = 13 if(10 to 99) maptext_x = 10 if(100) maptext_x = 8 maptext = "[current_number]" //Finally, apply the maptext /obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params) ..() if(istype(I, /obj/item/hand_labeler_refill)) if(!(ticket_number >= max_number)) to_chat(user, "[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!") return to_chat(user, "You start to refill [src]'s ticket holder (doing this will reset its ticket count!).") if(do_after(user, 30, target = src)) to_chat(user, "You insert [I] into [src] as it whirs nondescriptly.") qdel(I) ticket_number = 0 current_number = 0 if(tickets.len) for(var/obj/item/ticket_machine_ticket/ticket in tickets) ticket.audible_message("\the [ticket] disperses!") qdel(ticket) tickets.Cut() max_number = initial(max_number) update_icon() return /obj/machinery/ticket_machine/proc/reset_cooldown() ready = TRUE /obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user) . = ..() if(!ready) to_chat(user,"You press the button, but nothing happens...") return if(ticket_number >= max_number) to_chat(user,"Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!") return if((user in ticket_holders) && !(obj_flags & EMAGGED)) to_chat(user, "You already have a ticket!") return playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE) ticket_number ++ to_chat(user, "You take a ticket from [src], looks like you're ticket number #[ticket_number]...") var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src)) theirticket.name = "Ticket #[ticket_number]" theirticket.maptext = "[ticket_number]" theirticket.saved_maptext = "[ticket_number]" theirticket.ticket_number = ticket_number theirticket.source = src theirticket.owner = user user.put_in_hands(theirticket) ticket_holders += user tickets += theirticket if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life. ready = FALSE addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets theirticket.fire_act() user.dropItemToGround(theirticket) user.adjust_fire_stacks(1) user.IgniteMob() return /obj/item/ticket_machine_ticket name = "Ticket" desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing." icon = 'icons/obj/bureaucracy.dmi' icon_state = "ticket" maptext_x = 7 maptext_y = 10 w_class = WEIGHT_CLASS_TINY resistance_flags = FLAMMABLE max_integrity = 50 var/saved_maptext = null var/mob/living/carbon/owner var/obj/machinery/ticket_machine/source var/ticket_number /obj/item/ticket_machine_ticket/attack_hand(mob/user) . = ..() maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage. /obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode if(burn_paper_product_attackby_check(P, user)) return return ..() /obj/item/paper/extinguish() ..() update_icon() /obj/item/ticket_machine_ticket/Destroy() if(owner && source) source.ticket_holders -= owner source.tickets[ticket_number] = null owner = null source = null return ..()