/////////// cleric's den items. //Primary reward: the cleric's mace design disk. /obj/item/disk/design_disk/adv/cleric_mace name = "Enshrined Disc of Smiting" /obj/item/disk/design_disk/adv/cleric_mace/Initialize() . = ..() var/datum/design/cleric_mace/M = new blueprints[1] = M /obj/item/paper/fluff/ruins/clericsden/contact info = "Father Aurellion, the ritual is complete, and soon our brothers at the bastion will see the error of our ways. After all, a god of clockwork or blood? Preposterous. Only the TRUE GOD should have so much power. Signed, Father Odivallus." /obj/item/paper/fluff/ruins/clericsden/warning info = "FATHER ODIVALLUS DO NOT GO FORWARD WITH THE RITUAL. THE ASTEROID WE'RE ANCHORED TO IS UNSTABLE, YOU WILL DESTROY THE STATION. I HOPE THIS REACHES YOU IN TIME. FATHER AURELLION." /mob/living/simple_animal/hostile/construct/proteon name = "Proteon" real_name = "Proteon" desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke." icon_state = "proteon" icon_living = "proteon" maxHealth = 35 health = 35 melee_damage_lower = 8 melee_damage_upper = 10 retreat_distance = 4 //AI proteons will rapidly move in and out of combat to avoid conflict, but will still target and follow you. attack_verb_continuous = "pinches" attack_verb_simple = "pinch" environment_smash = ENVIRONMENT_SMASH_WALLS attack_sound = 'sound/weapons/punch2.ogg' playstyle_string = "You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists." /mob/living/simple_animal/hostile/construct/proteon/hostile //Style of mob spawned by trapped cult runes in the cleric ruin. AIStatus = AI_ON environment_smash = ENVIRONMENT_SMASH_STRUCTURES //standard ai construct behavior, breaks things if it wants, but not walls.