//NEVER USE THIS IT SUX -PETETHEGOAT //IT SUCKS A BIT LESS -GIACOM /obj/item/paint gender= PLURAL name = "paint" desc = "Used to recolor floors and walls. Can be removed by the janitor." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "paint_neutral" inhand_icon_state = "paintcan" w_class = WEIGHT_CLASS_NORMAL resistance_flags = FLAMMABLE max_integrity = 100 /// With what color will we paint with var/paint_color = COLOR_WHITE /// How many uses are left var/paintleft = 10 /obj/item/paint/red name = "red paint" paint_color = COLOR_RED icon_state = "paint_red" /obj/item/paint/green name = "green paint" paint_color = COLOR_VIBRANT_LIME icon_state = "paint_green" /obj/item/paint/blue name = "blue paint" paint_color = COLOR_BLUE icon_state = "paint_blue" /obj/item/paint/yellow name = "yellow paint" paint_color = COLOR_YELLOW icon_state = "paint_yellow" /obj/item/paint/violet name = "violet paint" paint_color = COLOR_MAGENTA icon_state = "paint_violet" /obj/item/paint/black name = "black paint" paint_color = COLOR_ALMOST_BLACK icon_state = "paint_black" /obj/item/paint/white name = "white paint" paint_color = COLOR_WHITE icon_state = "paint_white" /obj/item/paint/anycolor gender = PLURAL name = "adaptive paint" icon_state = "paint_neutral" /obj/item/paint/anycolor/attack_self(mob/user) var/list/possible_colors = list( "black" = image(icon = src.icon, icon_state = "paint_black"), "blue" = image(icon = src.icon, icon_state = "paint_blue"), "green" = image(icon = src.icon, icon_state = "paint_green"), "red" = image(icon = src.icon, icon_state = "paint_red"), "violet" = image(icon = src.icon, icon_state = "paint_violet"), "white" = image(icon = src.icon, icon_state = "paint_white"), "yellow" = image(icon = src.icon, icon_state = "paint_yellow") ) var/picked_color = show_radial_menu(user, src, possible_colors, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE) switch(picked_color) if("black") paint_color = COLOR_ALMOST_BLACK if("blue") paint_color = COLOR_BLUE if("green") paint_color = COLOR_VIBRANT_LIME if("red") paint_color = COLOR_RED if("violet") paint_color = COLOR_MAGENTA if("white") paint_color = COLOR_WHITE if("yellow") paint_color = COLOR_YELLOW else return icon_state = "paint_[picked_color]" add_fingerprint(user) /** * Checks if we are allowed to interact with a radial menu * * Arguments: * * user The mob interacting with the menu */ /obj/item/paint/anycolor/proc/check_menu(mob/user) if(!istype(user)) return FALSE if(!user.is_holding(src)) return FALSE if(user.incapacitated()) return FALSE return TRUE /obj/item/paint/afterattack(atom/target, mob/user, proximity) . = ..() if(!proximity) return if(paintleft <= 0) icon_state = "paint_empty" return if(!isturf(target) || isspaceturf(target)) return target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY) /obj/item/paint/paint_remover gender = PLURAL name = "paint remover" desc = "Used to remove color from anything." icon_state = "paint_neutral" /obj/item/paint/paint_remover/afterattack(atom/target, mob/user, proximity) . = ..() if(!proximity) return if(!isturf(target) || !isobj(target)) return if(target.color != initial(target.color)) target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)