"}
var/list/mobs = sortmobs()
var/i = 1
for(var/mob/M in mobs)
if(M.ckey)
var/color = "#e6e6e6"
if(i%2 == 0)
color = "#f2f2f2"
var/is_antagonist = is_special_character(M)
var/M_job = ""
if(isliving(M))
if(iscarbon(M)) //Carbon stuff
if(ismonkey(M))
M_job = "Monkey"
else if(ishuman(M))
M_job = M.job
else if(isalien(M)) //aliens
if(islarva(M))
M_job = "Alien larva"
else
M_job = ROLE_ALIEN
else
M_job = "Carbon-based"
else if(issilicon(M)) //silicon
if(isAI(M))
M_job = "AI"
else if(ispAI(M))
M_job = ROLE_PAI
else if(iscyborg(M))
M_job = "Cyborg"
else
M_job = "Silicon-based"
else if(isanimal(M)) //simple animals
if(iscorgi(M))
M_job = "Corgi"
else if(isslime(M))
M_job = "slime"
else
M_job = "Animal"
else
M_job = "Living"
else if(isnewplayer(M))
M_job = "New player"
else if(isobserver(M))
var/mob/dead/observer/O = M
if(O.started_as_observer)//Did they get BTFO or are they just not trying?
M_job = "Observer"
else
M_job = "Ghost"
var/M_name = html_encode(M.name)
var/M_rname = html_encode(M.real_name)
var/M_key = html_encode(M.key)
var/previous_names = ""
if(M_key)
var/datum/player_details/P = GLOB.player_details[ckey(M_key)]
if(P)
previous_names = P.played_names.Join(",")
previous_names = html_encode(previous_names)
//output for each mob
dat += {"
[M_name] - [M_rname] - [M_key] ([M_job])
[M_name] [M_rname] [M_key] [M_job] [previous_names]
[M_name]
[M_job]
[M_rname]
[previous_names]
[M_key]
[M.lastKnownIP]
[is_antagonist]
[REF(M)]
|
"}
i++
//player table ending
dat += {"