/*****************Pickaxes & Drills & Shovels****************/ /obj/item/pickaxe name = "pickaxe" icon = 'icons/obj/mining.dmi' icon_state = "pickaxe" flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK force = 15 throwforce = 10 inhand_icon_state = "pickaxe" worn_icon_state = "pickaxe" lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi' w_class = WEIGHT_CLASS_BULKY custom_materials = list(/datum/material/iron=2000) //one sheet, but where can you make them? tool_behaviour = TOOL_MINING toolspeed = 1 usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg') attack_verb_continuous = list("hits", "pierces", "slices", "attacks") attack_verb_simple = list("hit", "pierce", "slice", "attack") /obj/item/pickaxe/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!")) if(use_tool(user, user, 30, volume=50)) return BRUTELOSS user.visible_message(span_suicide("[user] couldn't do it!")) return SHAME /obj/item/pickaxe/rusted name = "rusty pickaxe" desc = "A pickaxe that's been left to rust." attack_verb_continuous = list("ineffectively hits") attack_verb_simple = list("ineffectively hit") force = 1 throwforce = 1 /obj/item/pickaxe/mini name = "compact pickaxe" desc = "A smaller, compact version of the standard pickaxe." icon_state = "minipick" worn_icon_state = "pickaxe" force = 10 throwforce = 7 slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_NORMAL custom_materials = list(/datum/material/iron=1000) /obj/item/pickaxe/silver name = "silver-plated pickaxe" icon_state = "spickaxe" inhand_icon_state = "spickaxe" worn_icon_state = "spickaxe" toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor desc = "A silver-plated pickaxe that mines slightly faster than standard-issue." force = 17 /obj/item/pickaxe/diamond name = "diamond-tipped pickaxe" icon_state = "dpickaxe" inhand_icon_state = "dpickaxe" worn_icon_state = "dpickaxe" toolspeed = 0.3 desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt." force = 19 /obj/item/pickaxe/drill name = "mining drill" icon_state = "handdrill" inhand_icon_state = "jackhammer" worn_icon_state = "jackhammer" slot_flags = ITEM_SLOT_BELT toolspeed = 0.6 //available from roundstart, faster than a pickaxe. usesound = 'sound/weapons/drill.ogg' hitsound = 'sound/weapons/drill.ogg' desc = "An electric mining drill for the especially scrawny." /obj/item/pickaxe/drill/cyborg name = "cyborg mining drill" desc = "An integrated electric mining drill." flags_1 = NONE /obj/item/pickaxe/drill/cyborg/Initialize() . = ..() ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT) /obj/item/pickaxe/drill/diamonddrill name = "diamond-tipped mining drill" icon_state = "diamonddrill" toolspeed = 0.2 desc = "Yours is the drill that will pierce the heavens!" /obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version! name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics. icon_state = "diamonddrill" toolspeed = 0.2 /obj/item/pickaxe/drill/jackhammer name = "sonic jackhammer" icon_state = "jackhammer" inhand_icon_state = "jackhammer" worn_icon_state = "jackhammer" toolspeed = 0.1 //the epitome of powertools. extremely fast mining usesound = 'sound/weapons/sonic_jackhammer.ogg' hitsound = 'sound/weapons/sonic_jackhammer.ogg' desc = "Cracks rocks with sonic blasts." /obj/item/pickaxe/improvised name = "improvised pickaxe" desc = "A pickaxe made with a knife and crowbar taped together, how does it not break?" icon_state = "ipickaxe" inhand_icon_state = "ipickaxe" worn_icon_state = "pickaxe" force = 10 throwforce = 7 toolspeed = 3 //3 times slower than a normal pickaxe slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_NORMAL custom_materials = list(/datum/material/iron=12050) //metal needed for a crowbar and for a knife, why the FUCK does a knife cost 6 metal sheets while a crowbar costs 0.025 sheets? shit makes no sense fuck this /obj/item/shovel name = "shovel" desc = "A large tool for digging and moving dirt." icon = 'icons/obj/mining.dmi' icon_state = "shovel" worn_icon_state = "shovel" lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi' flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT force = 8 tool_behaviour = TOOL_SHOVEL toolspeed = 1 usesound = 'sound/effects/shovel_dig.ogg' throwforce = 4 inhand_icon_state = "shovel" w_class = WEIGHT_CLASS_NORMAL custom_materials = list(/datum/material/iron=50) attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks") attack_verb_simple = list("bash", "bludgeon", "thrash", "whack") sharpness = SHARP_EDGED /obj/item/shovel/Initialize() . = ..() AddComponent(/datum/component/butchering, 150, 40) //it's sharp, so it works, but barely. /obj/item/shovel/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!")) if(use_tool(user, user, 30, volume=50)) return BRUTELOSS user.visible_message(span_suicide("[user] couldn't do it!")) return SHAME /obj/item/shovel/spade name = "spade" desc = "A small tool for digging and moving dirt." icon_state = "spade" inhand_icon_state = "spade" worn_icon_state = "spade" lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi' force = 5 throwforce = 7 w_class = WEIGHT_CLASS_SMALL /obj/item/shovel/serrated name = "serrated bone shovel" desc = "A wicked tool that cleaves through dirt just as easily as it does flesh. The design was styled after ancient lavaland tribal designs." icon_state = "shovel_bone" inhand_icon_state = "shovel_bone" worn_icon_state = "shovel_serr" lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi' force = 15 throwforce = 12 w_class = WEIGHT_CLASS_NORMAL toolspeed = 0.7 attack_verb_continuous = list("slashes", "impales", "stabs", "slices") attack_verb_simple = list("slash", "impale", "stab", "slice") sharpness = SHARP_EDGED