GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list( /mob/living, /obj/structure/blob, /obj/effect/rune, /obj/structure/spider/spiderling, /obj/item/disk/nuclear, /obj/machinery/nuclearbomb, /obj/item/beacon, /obj/narsie, /obj/tear_in_reality, /obj/machinery/teleport/station, /obj/machinery/teleport/hub, /obj/machinery/quantumpad, /obj/effect/mob_spawn, /obj/effect/hierophant, /obj/structure/receiving_pad, /obj/item/warp_cube, /obj/machinery/rnd/production, //print tracking beacons, send shuttle /obj/machinery/autolathe, //same /obj/projectile/beam/wormhole, /obj/effect/portal, /obj/item/shared_storage, /obj/structure/extraction_point, /obj/machinery/syndicatebomb, /obj/item/hilbertshotel, /obj/item/swapper, /obj/docking_port, /obj/machinery/launchpad, /obj/machinery/disposal, /obj/structure/disposalpipe, /obj/item/mail, /obj/item/hilbertshotel, /obj/machinery/camera, /obj/item/gps, /obj/structure/checkoutmachine, /obj/structure/closet/bluespace // SKYRAT EDIT ADDTION -- Bluespace Locker ))) /// How many goody orders we can fit in a lockbox before we upgrade to a crate #define GOODY_FREE_SHIPPING_MAX 5 /// How much to charge oversized goody orders #define CRATE_TAX 700 /obj/docking_port/mobile/supply name = "supply shuttle" id = "supply" callTime = 600 dir = WEST port_direction = EAST width = 12 dwidth = 5 height = 7 movement_force = list("KNOCKDOWN" = 0, "THROW" = 0) //Export categories for this run, this is set by console sending the shuttle. var/export_categories = EXPORT_CARGO /obj/docking_port/mobile/supply/register() . = ..() SSshuttle.supply = src /obj/docking_port/mobile/supply/canMove() if(is_station_level(z)) return check_blacklist(shuttle_areas) return ..() /obj/docking_port/mobile/supply/proc/check_blacklist(areaInstances) for(var/place in areaInstances) var/area/shuttle/shuttle_area = place for(var/turf/shuttle_turf in shuttle_area) for(var/atom/passenger in shuttle_turf.GetAllContents()) if((is_type_in_typecache(passenger, GLOB.blacklisted_cargo_types) || HAS_TRAIT(passenger, TRAIT_BANNED_FROM_CARGO_SHUTTLE)) && !istype(passenger, /obj/docking_port)) return FALSE return TRUE /obj/docking_port/mobile/supply/request(obj/docking_port/stationary/S) if(mode != SHUTTLE_IDLE) return 2 return ..() /obj/docking_port/mobile/supply/initiate_docking() if(getDockedId() == "supply_away") // Buy when we leave home. buy() create_mail() . = ..() // Fly/enter transit. if(. != DOCKING_SUCCESS) return if(getDockedId() == "supply_away") // Sell when we get home sell() /obj/docking_port/mobile/supply/proc/buy() var/list/obj/miscboxes = list() //miscboxes are combo boxes that contain all goody orders grouped var/list/misc_order_num = list() //list of strings of order numbers, so that the manifest can show all orders in a box var/list/misc_contents = list() //list of lists of items that each box will contain var/list/empty_turfs = list() for(var/place in shuttle_areas) var/area/shuttle/shuttle_area = place for(var/turf/open/floor/T in shuttle_area) if(T.is_blocked_turf()) continue empty_turfs += T //quickly and greedily handle chef's grocery runs first, there are a few reasons why this isn't attached to the rest of cargo... //but the biggest reason is that the chef requires produce to cook and do their job, and if they are using this system they //already got let down by the botanists. So to open a new chance for cargo to also screw them over any more than is necessary is bad. if(SSshuttle.chef_groceries.len) var/obj/structure/closet/crate/freezer/grocery_crate = new(pick_n_take(empty_turfs)) grocery_crate.name = "kitchen produce freezer" investigate_log("Chef's [SSshuttle.chef_groceries.len] sized produce order arrived. Cost was deducted from orderer, not cargo.", INVESTIGATE_CARGO) for(var/datum/orderable_item/item as anything in SSshuttle.chef_groceries)//every order for(var/amt in 1 to SSshuttle.chef_groceries[item])//every order amount new item.item_instance.type(grocery_crate) SSshuttle.chef_groceries.Cut() //This lets the console know it can order another round. if(!SSshuttle.shoppinglist.len) return var/value = 0 var/purchases = 0 var/list/goodies_by_buyer = list() // if someone orders more than GOODY_FREE_SHIPPING_MAX goodies, we upcharge to a normal crate so they can't carry around 20 combat shotties for(var/datum/supply_order/SO in SSshuttle.shoppinglist) if(!empty_turfs.len) break var/price = SO.pack.get_cost() if(SO.applied_coupon) price *= (1 - SO.applied_coupon.discount_pct_off) var/datum/bank_account/D if(SO.paying_account) //Someone paid out of pocket D = SO.paying_account var/list/current_buyer_orders = goodies_by_buyer[SO.paying_account] // so we can access the length a few lines down if(!SO.pack.goody) price *= 1.1 //TODO make this customizable by the quartermaster // note this is before we increment, so this is the GOODY_FREE_SHIPPING_MAX + 1th goody to ship. also note we only increment off this step if they successfully pay the fee, so there's no way around it else if(LAZYLEN(current_buyer_orders) == GOODY_FREE_SHIPPING_MAX) price += CRATE_TAX D.bank_card_talk("Goody order size exceeds free shipping limit: Assessing [CRATE_TAX] credit S&H fee.") else D = SSeconomy.get_dep_account(ACCOUNT_CAR) if(D) if(!D.adjust_money(-price)) if(SO.paying_account) D.bank_card_talk("Cargo order #[SO.id] rejected due to lack of funds. Credits required: [price]") continue if(SO.paying_account) if(SO.pack.goody) LAZYADD(goodies_by_buyer[SO.paying_account], SO) D.bank_card_talk("Cargo order #[SO.id] has shipped. [price] credits have been charged to your bank account.") var/datum/bank_account/department/cargo = SSeconomy.get_dep_account(ACCOUNT_CAR) cargo.adjust_money(price - SO.pack.get_cost()) //Cargo gets the handling fee value += SO.pack.get_cost() SSshuttle.shoppinglist -= SO SSshuttle.orderhistory += SO QDEL_NULL(SO.applied_coupon) if(!SO.pack.goody) //we handle goody crates below SO.generate(pick_n_take(empty_turfs)) SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.get_cost()]", "[SO.pack.name]")) investigate_log("Order #[SO.id] ([SO.pack.name], placed by [key_name(SO.orderer_ckey)]), paid by [D.account_holder] has shipped.", INVESTIGATE_CARGO) if(SO.pack.dangerous) message_admins("\A [SO.pack.name] ordered by [ADMIN_LOOKUPFLW(SO.orderer_ckey)], paid by [D.account_holder] has shipped.") purchases++ // we handle packing all the goodies last, since the type of crate we use depends on how many goodies they ordered. If it's more than GOODY_FREE_SHIPPING_MAX // then we send it in a crate (including the CRATE_TAX cost), otherwise send it in a free shipping case for(var/D in goodies_by_buyer) var/list/buying_account_orders = goodies_by_buyer[D] var/datum/bank_account/buying_account = D var/buyer = buying_account.account_holder if(buying_account_orders.len > GOODY_FREE_SHIPPING_MAX) // no free shipping, send a crate var/obj/structure/closet/crate/secure/owned/our_crate = new /obj/structure/closet/crate/secure/owned(pick_n_take(empty_turfs)) our_crate.buyer_account = buying_account our_crate.name = "goody crate - purchased by [buyer]" miscboxes[buyer] = our_crate else //free shipping in a case miscboxes[buyer] = new /obj/item/storage/lockbox/order(pick_n_take(empty_turfs)) var/obj/item/storage/lockbox/order/our_case = miscboxes[buyer] our_case.buyer_account = buying_account miscboxes[buyer].name = "goody case - purchased by [buyer]" misc_contents[buyer] = list() for(var/O in buying_account_orders) var/datum/supply_order/our_order = O for (var/item in our_order.pack.contains) misc_contents[buyer] += item misc_order_num[buyer] = "[misc_order_num[buyer]]#[our_order.id] " for(var/I in miscboxes) var/datum/supply_order/SO = new/datum/supply_order() SO.id = misc_order_num[I] SO.generateCombo(miscboxes[I], I, misc_contents[I]) qdel(SO) SSeconomy.import_total += value var/datum/bank_account/cargo_budget = SSeconomy.get_dep_account(ACCOUNT_CAR) investigate_log("[purchases] orders in this shipment, worth [value] credits. [cargo_budget.account_balance] credits left.", INVESTIGATE_CARGO) /obj/docking_port/mobile/supply/proc/sell() var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR) var/presale_points = D.account_balance if(!GLOB.exports_list.len) // No exports list? Generate it! setupExports() var/msg = "" var/datum/export_report/ex = new for(var/place in shuttle_areas) var/area/shuttle/shuttle_area = place for(var/atom/movable/AM in shuttle_area) if(iscameramob(AM)) continue if(!AM.anchored || istype(AM, /obj/vehicle/sealed/mecha)) export_item_and_contents(AM, export_categories , dry_run = FALSE, external_report = ex) if(ex.exported_atoms) ex.exported_atoms += "." //ugh for(var/datum/export/E in ex.total_amount) var/export_text = E.total_printout(ex) if(!export_text) continue msg += export_text + "\n" D.adjust_money(ex.total_value[E]) SSeconomy.export_total += (D.account_balance - presale_points) SSshuttle.centcom_message = msg investigate_log("Shuttle contents sold for [D.account_balance - presale_points] credits. Contents: [ex.exported_atoms ? ex.exported_atoms.Join(",") + "." : "none."] Message: [SSshuttle.centcom_message || "none."]", INVESTIGATE_CARGO) /* Generates a box of mail depending on our exports and imports. Applied in the cargo shuttle sending/arriving, by building the crate if the round is ready to introduce mail based on the economy subsystem. Then, fills the mail crate with mail, by picking applicable crew who can recieve mail at the time to sending. */ /obj/docking_port/mobile/supply/proc/create_mail() //Early return if there's no mail waiting to prevent taking up a slot. We also don't send mails on sundays or holidays. if(!SSeconomy.mail_waiting || SSeconomy.mail_blocked) return //spawn crate var/list/empty_turfs = list() for(var/place as anything in shuttle_areas) var/area/shuttle/shuttle_area = place for(var/turf/open/floor/shuttle_floor in shuttle_area) if(shuttle_floor.is_blocked_turf()) continue empty_turfs += shuttle_floor new /obj/structure/closet/crate/mail/economy(pick(empty_turfs)) #undef GOODY_FREE_SHIPPING_MAX #undef CRATE_TAX