/datum/mutation/human/biotechcompat
name = "Biotech Compatibility"
desc = "Subject is more compatibile with biotechnology such as skillchips."
quality = POSITIVE
instability = 5
/datum/mutation/human/biotechcompat/on_acquiring(mob/living/carbon/human/owner)
. = ..()
owner.adjust_skillchip_complexity_modifier(1)
/datum/mutation/human/biotechcompat/on_losing(mob/living/carbon/human/owner)
owner.adjust_skillchip_complexity_modifier(-1)
return ..()
/datum/mutation/human/clever
name = "Clever"
desc = "Causes the subject to feel just a little bit smarter. Most effective in specimens with low levels of intelligence."
quality = POSITIVE
instability = 20
text_gain_indication = "You feel a little bit smarter."
text_lose_indication = "Your mind feels a little bit foggy."
/datum/mutation/human/clever/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
ADD_TRAIT(owner, TRAIT_ADVANCEDTOOLUSER, GENETIC_MUTATION)
/datum/mutation/human/clever/on_losing(mob/living/carbon/human/owner)
if(..())
return
REMOVE_TRAIT(owner, TRAIT_ADVANCEDTOOLUSER, GENETIC_MUTATION)