/datum/mutation/human/biotechcompat name = "Biotech Compatibility" desc = "Subject is more compatibile with biotechnology such as skillchips." quality = POSITIVE instability = 5 /datum/mutation/human/biotechcompat/on_acquiring(mob/living/carbon/human/owner) . = ..() owner.adjust_skillchip_complexity_modifier(1) /datum/mutation/human/biotechcompat/on_losing(mob/living/carbon/human/owner) owner.adjust_skillchip_complexity_modifier(-1) return ..() /datum/mutation/human/clever name = "Clever" desc = "Causes the subject to feel just a little bit smarter. Most effective in specimens with low levels of intelligence." quality = POSITIVE instability = 20 text_gain_indication = "You feel a little bit smarter." text_lose_indication = "Your mind feels a little bit foggy." /datum/mutation/human/clever/on_acquiring(mob/living/carbon/human/owner) if(..()) return ADD_TRAIT(owner, TRAIT_ADVANCEDTOOLUSER, GENETIC_MUTATION) /datum/mutation/human/clever/on_losing(mob/living/carbon/human/owner) if(..()) return REMOVE_TRAIT(owner, TRAIT_ADVANCEDTOOLUSER, GENETIC_MUTATION)