// robot_upgrades.dm // Contains various borg upgrades. /obj/item/borg/upgrade name = "borg upgrade module." desc = "Protected by FRM." icon = 'icons/obj/module.dmi' icon_state = "cyborg_upgrade" w_class = WEIGHT_CLASS_SMALL var/locked = FALSE var/installed = FALSE var/require_model = FALSE var/list/model_type = null /// Bitflags listing model compatibility. Used in the exosuit fabricator for creating sub-categories. var/list/model_flags = NONE // if true, is not stored in the robot to be ejected // if model is reset var/one_use = FALSE /obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R, user = usr) if(R.stat == DEAD) to_chat(user, span_warning("[src] will not function on a deceased cyborg!")) return FALSE if(model_type && !is_type_in_list(R.model, model_type)) to_chat(R, span_alert("Upgrade mounting error! No suitable hardpoint detected.")) to_chat(user, span_warning("There's no mounting point for the module!")) return FALSE return TRUE /obj/item/borg/upgrade/proc/deactivate(mob/living/silicon/robot/R, user = usr) if (!(src in R.upgrades)) return FALSE return TRUE /obj/item/borg/upgrade/rename name = "cyborg reclassification board" desc = "Used to rename a cyborg." icon_state = "cyborg_upgrade1" var/heldname = "" one_use = TRUE /obj/item/borg/upgrade/rename/attack_self(mob/user) heldname = sanitize_name(tgui_input_text(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN), allow_numbers = TRUE) log_game("[key_name(user)] have set \"[heldname]\" as a name in a cyborg reclassification board at [loc_name(user)]") /obj/item/borg/upgrade/rename/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/oldname = R.real_name var/oldkeyname = key_name(R) R.custom_name = heldname R.updatename() if(oldname == R.real_name) R.notify_ai(AI_NOTIFICATION_CYBORG_RENAMED, oldname, R.real_name) log_game("[key_name(user)] have used a cyborg reclassification board to rename [oldkeyname] to [key_name(R)] at [loc_name(user)]") /obj/item/borg/upgrade/disablercooler name = "cyborg rapid disabler cooling module" desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/security) model_flags = BORG_MODEL_SECURITY /obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.model.modules if(!T) to_chat(user, span_warning("There's no disabler in this unit!")) return FALSE if(T.charge_delay <= 2) to_chat(R, span_warning("A cooling unit is already installed!")) to_chat(user, span_warning("There's no room for another cooling unit!")) return FALSE T.charge_delay = max(2 , T.charge_delay - 4) /obj/item/borg/upgrade/disablercooler/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.model.modules if(!T) return FALSE T.charge_delay = initial(T.charge_delay) /obj/item/borg/upgrade/thrusters name = "ion thruster upgrade" desc = "An energy-operated thruster system for cyborgs." icon_state = "cyborg_upgrade3" /obj/item/borg/upgrade/thrusters/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) if(R.ionpulse) to_chat(user, span_warning("This unit already has ion thrusters installed!")) return FALSE R.ionpulse = TRUE R.toggle_ionpulse() //Enabled by default /obj/item/borg/upgrade/thrusters/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) R.ionpulse = FALSE /obj/item/borg/upgrade/ddrill name = "mining cyborg diamond drill" desc = "A diamond drill replacement for the mining model's standard drill." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/miner) model_flags = BORG_MODEL_MINER /obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) for(var/obj/item/pickaxe/drill/cyborg/D in R.model) R.model.remove_module(D, TRUE) for(var/obj/item/shovel/S in R.model) R.model.remove_module(S, TRUE) var/obj/item/pickaxe/drill/cyborg/diamond/DD = new /obj/item/pickaxe/drill/cyborg/diamond(R.model) R.model.basic_modules += DD R.model.add_module(DD, FALSE, TRUE) /obj/item/borg/upgrade/ddrill/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) for(var/obj/item/pickaxe/drill/cyborg/diamond/DD in R.model) R.model.remove_module(DD, TRUE) var/obj/item/pickaxe/drill/cyborg/D = new (R.model) R.model.basic_modules += D R.model.add_module(D, FALSE, TRUE) var/obj/item/shovel/S = new (R.model) R.model.basic_modules += S R.model.add_module(S, FALSE, TRUE) /obj/item/borg/upgrade/soh name = "mining cyborg satchel of holding" desc = "A satchel of holding replacement for mining cyborg's ore satchel module." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/miner) model_flags = BORG_MODEL_MINER /obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R) . = ..() if(.) for(var/obj/item/storage/bag/ore/cyborg/S in R.model) R.model.remove_module(S, TRUE) var/obj/item/storage/bag/ore/holding/H = new /obj/item/storage/bag/ore/holding(R.model) R.model.basic_modules += H R.model.add_module(H, FALSE, TRUE) /obj/item/borg/upgrade/soh/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) for(var/obj/item/storage/bag/ore/holding/H in R.model) R.model.remove_module(H, TRUE) var/obj/item/storage/bag/ore/cyborg/S = new (R.model) R.model.basic_modules += S R.model.add_module(S, FALSE, TRUE) /obj/item/borg/upgrade/tboh name = "janitor cyborg trash bag of holding" desc = "A trash bag of holding replacement for the janiborg's standard trash bag." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/janitor) model_flags = BORG_MODEL_JANITOR /obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R) . = ..() if(.) for(var/obj/item/storage/bag/trash/cyborg/TB in R.model.modules) R.model.remove_module(TB, TRUE) var/obj/item/storage/bag/trash/bluespace/cyborg/B = new /obj/item/storage/bag/trash/bluespace/cyborg(R.model) R.model.basic_modules += B R.model.add_module(B, FALSE, TRUE) /obj/item/borg/upgrade/tboh/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if(.) for(var/obj/item/storage/bag/trash/bluespace/cyborg/B in R.model.modules) R.model.remove_module(B, TRUE) var/obj/item/storage/bag/trash/cyborg/TB = new (R.model) R.model.basic_modules += TB R.model.add_module(TB, FALSE, TRUE) /obj/item/borg/upgrade/amop name = "janitor cyborg advanced mop" desc = "An advanced mop replacement for the janiborg's standard mop." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/janitor) model_flags = BORG_MODEL_JANITOR /obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R) . = ..() if(.) for(var/obj/item/mop/cyborg/M in R.model.modules) R.model.remove_module(M, TRUE) var/obj/item/mop/advanced/cyborg/mop = new /obj/item/mop/advanced/cyborg(R.model) R.model.basic_modules += mop R.model.add_module(mop, FALSE, TRUE) /obj/item/borg/upgrade/amop/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if(.) for(var/obj/item/mop/advanced/cyborg/A in R.model.modules) R.model.remove_module(A, TRUE) var/obj/item/mop/cyborg/M = new (R.model) R.model.basic_modules += M R.model.add_module(M, FALSE, TRUE) /obj/item/borg/upgrade/prt name = "janitor cyborg plating repair tool" desc = "A tiny heating device to repair burnt and damaged hull platings with." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/janitor) model_flags = BORG_MODEL_JANITOR /obj/item/borg/upgrade/prt/action(mob/living/silicon/robot/R) . = ..() if(.) var/obj/item/cautery/prt/P = new (R.model) R.model.basic_modules += P R.model.add_module(P, FALSE, TRUE) /obj/item/borg/upgrade/prt/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if(.) for(var/obj/item/cautery/prt/P in R.model.modules) R.model.remove_module(P, TRUE) /obj/item/borg/upgrade/syndicate name = "illegal equipment module" desc = "Unlocks the hidden, deadlier functions of a cyborg." icon_state = "cyborg_upgrade3" require_model = TRUE /obj/item/borg/upgrade/syndicate/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) if(R.emagged) return FALSE R.SetEmagged(TRUE) R.logevent("WARN: hardware installed with missing security certificate!") //A bit of fluff to hint it was an illegal tech item R.logevent("WARN: root privleges granted to PID [num2hex(rand(1,65535), -1)][num2hex(rand(1,65535), -1)].") //random eight digit hex value. Two are used because rand(1,4294967295) throws an error return TRUE /obj/item/borg/upgrade/syndicate/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) R.SetEmagged(FALSE) /obj/item/borg/upgrade/lavaproof name = "mining cyborg lavaproof chassis" desc = "An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock." icon_state = "ash_plating" resistance_flags = LAVA_PROOF | FIRE_PROOF require_model = TRUE model_type = list(/obj/item/robot_model/miner) model_flags = BORG_MODEL_MINER /obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) ADD_TRAIT(R, TRAIT_LAVA_IMMUNE, type) /obj/item/borg/upgrade/lavaproof/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) REMOVE_TRAIT(R, TRAIT_LAVA_IMMUNE, type) /obj/item/borg/upgrade/selfrepair name = "self-repair module" desc = "This module will repair the cyborg over time." icon_state = "cyborg_upgrade5" require_model = TRUE var/repair_amount = -1 /// world.time of next repair var/next_repair = 0 /// Minimum time between repairs in seconds var/repair_cooldown = 4 var/on = FALSE var/powercost = 10 var/datum/action/toggle_action /obj/item/borg/upgrade/selfrepair/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/obj/item/borg/upgrade/selfrepair/U = locate() in R if(U) to_chat(user, span_warning("This unit is already equipped with a self-repair module!")) return FALSE icon_state = "selfrepair_off" toggle_action = new /datum/action/item_action/toggle(src) toggle_action.Grant(R) /obj/item/borg/upgrade/selfrepair/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) toggle_action.Remove(R) QDEL_NULL(toggle_action) deactivate_sr() /obj/item/borg/upgrade/selfrepair/ui_action_click() if(on) to_chat(toggle_action.owner, span_notice("You deactivate the self-repair module.")) deactivate_sr() else to_chat(toggle_action.owner, span_notice("You activate the self-repair module.")) activate_sr() /obj/item/borg/upgrade/selfrepair/update_icon_state() if(toggle_action) icon_state = "selfrepair_[on ? "on" : "off"]" else icon_state = "cyborg_upgrade5" return ..() /obj/item/borg/upgrade/selfrepair/proc/activate_sr() START_PROCESSING(SSobj, src) on = TRUE update_appearance() /obj/item/borg/upgrade/selfrepair/proc/deactivate_sr() STOP_PROCESSING(SSobj, src) on = FALSE update_appearance() /obj/item/borg/upgrade/selfrepair/process() if(world.time < next_repair) return var/mob/living/silicon/robot/cyborg = toggle_action.owner if(istype(cyborg) && (cyborg.stat != DEAD) && on) if(!cyborg.cell) to_chat(cyborg, span_alert("Self-repair module deactivated. Please insert power cell.")) deactivate_sr() return if(cyborg.cell.charge < powercost * 2) to_chat(cyborg, span_alert("Self-repair module deactivated. Please recharge.")) deactivate_sr() return if(cyborg.health < cyborg.maxHealth) if(cyborg.health < 0) repair_amount = -2.5 powercost = 30 else repair_amount = -1 powercost = 10 cyborg.adjustBruteLoss(repair_amount) cyborg.adjustFireLoss(repair_amount) cyborg.updatehealth() cyborg.cell.use(powercost) else cyborg.cell.use(5) next_repair = world.time + repair_cooldown * 10 // Multiply by 10 since world.time is in deciseconds if(!TIMER_COOLDOWN_CHECK(src, COOLDOWN_BORG_SELF_REPAIR)) TIMER_COOLDOWN_START(src, COOLDOWN_BORG_SELF_REPAIR, 200 SECONDS) var/msgmode = "standby" if(cyborg.health < 0) msgmode = "critical" else if(cyborg.health < cyborg.maxHealth) msgmode = "normal" to_chat(cyborg, span_notice("Self-repair is active in [span_boldnotice("[msgmode]")] mode.")) else deactivate_sr() /obj/item/borg/upgrade/hypospray name = "medical cyborg hypospray advanced synthesiser" desc = "An upgrade to the Medical model cyborg's hypospray, allowing it \ to produce more advanced and complex medical reagents." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/medical) model_flags = BORG_MODEL_MEDICAL var/list/additional_reagents = list() /obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) for(var/obj/item/reagent_containers/borghypo/H in R.model.modules) if(H.accepts_reagent_upgrades) for(var/re in additional_reagents) H.add_reagent(re) /obj/item/borg/upgrade/hypospray/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) for(var/obj/item/reagent_containers/borghypo/H in R.model.modules) if(H.accepts_reagent_upgrades) for(var/re in additional_reagents) H.del_reagent(re) /obj/item/borg/upgrade/hypospray/expanded name = "medical cyborg expanded hypospray" desc = "An upgrade to the Medical model's hypospray, allowing it \ to treat a wider range of conditions and problems." additional_reagents = list(/datum/reagent/medicine/mannitol, /datum/reagent/medicine/oculine, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/mutadone, /datum/reagent/medicine/haloperidol, /datum/reagent/medicine/oxandrolone, /datum/reagent/medicine/sal_acid, /datum/reagent/medicine/rezadone, /datum/reagent/medicine/pen_acid) /obj/item/borg/upgrade/piercing_hypospray name = "cyborg piercing hypospray" desc = "An upgrade to a cyborg's hypospray, allowing it to \ pierce armor and thick material." icon_state = "cyborg_upgrade3" /obj/item/borg/upgrade/piercing_hypospray/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/found_hypo = FALSE for(var/obj/item/reagent_containers/borghypo/H in R.model.modules) H.bypass_protection = TRUE found_hypo = TRUE if(!found_hypo) return FALSE /obj/item/borg/upgrade/piercing_hypospray/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) for(var/obj/item/reagent_containers/borghypo/H in R.model.modules) H.bypass_protection = initial(H.bypass_protection) /obj/item/borg/upgrade/defib name = "medical cyborg defibrillator" desc = "An upgrade to the Medical model, installing a built-in \ defibrillator, for on the scene revival." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/medical) model_flags = BORG_MODEL_MEDICAL /obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/obj/item/borg/upgrade/defib/backpack/BP = locate() in R //If a full defib unit was used to upgrade prior, we can just pop it out now and replace if(BP) BP.deactivate(R, user) to_chat(user, span_notice("You remove the defibrillator unit to make room for the compact upgrade.")) var/obj/item/shockpaddles/cyborg/S = new(R.model) R.model.basic_modules += S R.model.add_module(S, FALSE, TRUE) /obj/item/borg/upgrade/defib/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) var/obj/item/shockpaddles/cyborg/S = locate() in R.model R.model.remove_module(S, TRUE) ///A version of the above that also acts as a holder of an actual defibrillator item used in place of the upgrade chip. /obj/item/borg/upgrade/defib/backpack var/obj/item/defibrillator/defib_instance /obj/item/borg/upgrade/defib/backpack/Initialize(mapload, obj/item/defibrillator/D) . = ..() if(!D) D = new /obj/item/defibrillator defib_instance = D name = defib_instance.name defib_instance.moveToNullspace() RegisterSignal(defib_instance, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED), .proc/on_defib_instance_qdel_or_moved) /obj/item/borg/upgrade/defib/backpack/proc/on_defib_instance_qdel_or_moved(obj/item/defibrillator/D) SIGNAL_HANDLER defib_instance = null if(!QDELETED(src)) qdel(src) /obj/item/borg/upgrade/defib/backpack/Destroy() if(!QDELETED(defib_instance)) QDEL_NULL(defib_instance) return ..() /obj/item/borg/upgrade/defib/backpack/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if(.) defib_instance?.forceMove(R.drop_location()) // [on_defib_instance_qdel_or_moved()] handles the rest. /obj/item/borg/upgrade/processor name = "medical cyborg surgical processor" desc = "An upgrade to the Medical model, installing a processor \ capable of scanning surgery disks and carrying \ out procedures" icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/medical, /obj/item/robot_model/syndicate_medical) model_flags = BORG_MODEL_MEDICAL /obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/obj/item/surgical_processor/SP = new(R.model) R.model.basic_modules += SP R.model.add_module(SP, FALSE, TRUE) /obj/item/borg/upgrade/processor/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) var/obj/item/surgical_processor/SP = locate() in R.model R.model.remove_module(SP, TRUE) /obj/item/borg/upgrade/ai name = "B.O.R.I.S. module" desc = "Bluespace Optimized Remote Intelligence Synchronization. An uplink device which takes the place of an MMI in cyborg endoskeletons, creating a robotic shell controlled by an AI." icon_state = "boris" /obj/item/borg/upgrade/ai/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) if(R.shell) to_chat(user, span_warning("This unit is already an AI shell!")) return FALSE if(R.key) //You cannot replace a player unless the key is completely removed. to_chat(user, span_warning("Intelligence patterns detected in this [R.braintype]. Aborting.")) return FALSE R.make_shell(src) /obj/item/borg/upgrade/ai/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) if(R.shell) R.undeploy() R.notify_ai(AI_NOTIFICATION_AI_SHELL) /obj/item/borg/upgrade/expand name = "borg expander" desc = "A cyborg resizer, it makes a cyborg huge." icon_state = "cyborg_upgrade3" /obj/item/borg/upgrade/expand/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) if(R.hasExpanded) to_chat(usr, span_warning("This unit already has an expand module installed!")) return FALSE R.notransform = TRUE var/prev_lockcharge = R.lockcharge R.SetLockdown(TRUE) R.set_anchored(TRUE) var/datum/effect_system/fluid_spread/smoke/smoke = new smoke.set_up(1, location = R.loc) smoke.start() sleep(2) for(var/i in 1 to 4) playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, TRUE, -1) sleep(12) if(!prev_lockcharge) R.SetLockdown(FALSE) R.set_anchored(FALSE) R.notransform = FALSE R.resize = 2 R.hasExpanded = TRUE R.update_transform() /obj/item/borg/upgrade/expand/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) if (R.hasExpanded) R.hasExpanded = FALSE R.resize = 0.5 R.update_transform() /obj/item/borg/upgrade/rped name = "engineering cyborg RPED" desc = "A rapid part exchange device for the engineering cyborg." icon = 'icons/obj/storage.dmi' icon_state = "borgrped" require_model = TRUE model_type = list(/obj/item/robot_model/engineering, /obj/item/robot_model/saboteur) model_flags = BORG_MODEL_ENGINEERING /obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R if(RPED) to_chat(user, span_warning("This unit is already equipped with a RPED module!")) return FALSE RPED = new(R.model) R.model.basic_modules += RPED R.model.add_module(RPED, FALSE, TRUE) /obj/item/borg/upgrade/rped/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R.model if (RPED) R.model.remove_module(RPED, TRUE) /obj/item/borg/upgrade/pinpointer name = "medical cyborg crew pinpointer" desc = "A crew pinpointer module for the medical cyborg. Permits remote access to the crew monitor." icon = 'icons/obj/device.dmi' icon_state = "pinpointer_crew" require_model = TRUE model_type = list(/obj/item/robot_model/medical, /obj/item/robot_model/syndicate_medical) model_flags = BORG_MODEL_MEDICAL var/datum/action/crew_monitor /obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/obj/item/pinpointer/crew/PP = locate() in R.model if(PP) to_chat(user, span_warning("This unit is already equipped with a pinpointer module!")) return FALSE PP = new(R.model) R.model.basic_modules += PP R.model.add_module(PP, FALSE, TRUE) crew_monitor = new /datum/action/item_action/crew_monitor(src) crew_monitor.Grant(R) icon_state = "scanner" /obj/item/borg/upgrade/pinpointer/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) icon_state = "pinpointer_crew" crew_monitor.Remove(R) QDEL_NULL(crew_monitor) var/obj/item/pinpointer/crew/PP = locate() in R.model R.model.remove_module(PP, TRUE) /obj/item/borg/upgrade/pinpointer/ui_action_click() if(..()) return var/mob/living/silicon/robot/Cyborg = usr GLOB.crewmonitor.show(Cyborg,Cyborg) /obj/item/borg/upgrade/transform name = "borg model picker (Standard)" desc = "Allows you to to turn a cyborg into a standard cyborg." icon_state = "cyborg_upgrade3" var/obj/item/robot_model/new_model = null /obj/item/borg/upgrade/transform/action(mob/living/silicon/robot/R, user = usr) . = ..() if(. && new_model) R.model.transform_to(new_model) /obj/item/borg/upgrade/transform/clown name = "borg model picker (Clown)" desc = "Allows you to to turn a cyborg into a clown, honk." icon_state = "cyborg_upgrade3" new_model = /obj/item/robot_model/clown /obj/item/borg/upgrade/circuit_app name = "circuit manipulation apparatus" desc = "An engineering cyborg upgrade allowing for manipulation of circuit boards." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/engineering, /obj/item/robot_model/saboteur) model_flags = BORG_MODEL_ENGINEERING /obj/item/borg/upgrade/circuit_app/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/obj/item/borg/apparatus/circuit/C = locate() in R.model.modules if(C) to_chat(user, span_warning("This unit is already equipped with a circuit apparatus!")) return FALSE C = new(R.model) R.model.basic_modules += C R.model.add_module(C, FALSE, TRUE) /obj/item/borg/upgrade/circuit_app/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) var/obj/item/borg/apparatus/circuit/C = locate() in R.model.modules if (C) R.model.remove_module(C, TRUE) /obj/item/borg/upgrade/beaker_app name = "beaker storage apparatus" desc = "A supplementary beaker storage apparatus for medical cyborgs." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/medical) model_flags = BORG_MODEL_MEDICAL /obj/item/borg/upgrade/beaker_app/action(mob/living/silicon/robot/R, user = usr) . = ..() if(.) var/obj/item/borg/apparatus/beaker/extra/E = locate() in R.model.modules if(E) to_chat(user, span_warning("This unit has no room for additional beaker storage!")) return FALSE E = new(R.model) R.model.basic_modules += E R.model.add_module(E, FALSE, TRUE) /obj/item/borg/upgrade/beaker_app/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (.) var/obj/item/borg/apparatus/beaker/extra/E = locate() in R.model.modules if (E) R.model.remove_module(E, TRUE) /obj/item/borg/upgrade/broomer name = "experimental push broom" desc = "An experimental push broom used for efficiently pushing refuse." icon_state = "cyborg_upgrade3" require_model = TRUE model_type = list(/obj/item/robot_model/janitor) model_flags = BORG_MODEL_JANITOR /obj/item/borg/upgrade/broomer/action(mob/living/silicon/robot/R, user = usr) . = ..() if (!.) return var/obj/item/pushbroom/cyborg/BR = locate() in R.model.modules if (BR) to_chat(user, span_warning("This janiborg is already equipped with an experimental broom!")) return FALSE BR = new(R.model) R.model.basic_modules += BR R.model.add_module(BR, FALSE, TRUE) /obj/item/borg/upgrade/broomer/deactivate(mob/living/silicon/robot/R, user = usr) . = ..() if (!.) return var/obj/item/pushbroom/cyborg/BR = locate() in R.model.modules if (BR) R.model.remove_module(BR, TRUE) ///This isn't an upgrade or part of the same path, but I'm gonna just stick it here because it's a tool used on cyborgs. //A reusable tool that can bring borgs back to life. They gotta be repaired first, though. /obj/item/borg_restart_board name = "cyborg emergency reboot module" desc = "A reusable firmware reset tool that can force a reboot of a disabled-but-repaired cyborg, bringing it back online." w_class = WEIGHT_CLASS_SMALL icon = 'icons/obj/module.dmi' icon_state = "cyborg_upgrade1" /obj/item/borg_restart_board/pre_attack(mob/living/silicon/robot/borgo, mob/living/user, params) if(!istype(borgo)) return ..() if(!borgo.opened) to_chat(user, span_warning("You must access the cyborg's internals!")) return ..() if(borgo.health < 0) to_chat(user, span_warning("You have to repair the cyborg before using this module!")) return ..() if(!(borgo.stat & DEAD)) to_chat(user, span_warning("This cyborg is already operational!")) return ..() if(borgo.mind) borgo.mind.grab_ghost() playsound(loc, 'sound/voice/liveagain.ogg', 75, TRUE) else playsound(loc, 'sound/machines/ping.ogg', 75, TRUE) borgo.revive(full_heal = FALSE, admin_revive = FALSE) borgo.logevent("WARN -- System recovered from unexpected shutdown.") borgo.logevent("System brought online.") return ..()