#define NARSIE_CHANCE_TO_PICK_NEW_TARGET 5 #define NARSIE_CONSUME_RANGE 12 #define NARSIE_GRAV_PULL 10 #define NARSIE_MESMERIZE_CHANCE 25 #define NARSIE_MESMERIZE_EFFECT 60 #define NARSIE_SINGULARITY_SIZE 12 /// Nar'Sie, the God of the blood cultists /obj/narsie name = "Nar'Sie" desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees." icon = 'icons/obj/narsie.dmi' icon_state = "narsie" anchored = TRUE appearance_flags = LONG_GLIDE density = FALSE gender = FEMALE layer = MASSIVE_OBJ_LAYER light_color = COLOR_RED light_power = 0.7 light_range = 15 light_range = 6 move_resist = INFINITY obj_flags = CAN_BE_HIT | DANGEROUS_POSSESSION pixel_x = -236 pixel_y = -256 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF flags_1 = SUPERMATTER_IGNORES_1 /// The singularity component to move around Nar'Sie. /// A weak ref in case an admin removes the component to preserve the functionality. var/datum/weakref/singularity var/list/souls_needed = list() var/soul_goal = 0 var/souls = 0 var/resolved = FALSE /obj/narsie/Initialize() . = ..() AddElement(/datum/element/point_of_interest) singularity = WEAKREF(AddComponent( /datum/component/singularity, \ bsa_targetable = FALSE, \ consume_callback = CALLBACK(src, .proc/consume), \ consume_range = NARSIE_CONSUME_RANGE, \ disregard_failed_movements = TRUE, \ grav_pull = NARSIE_GRAV_PULL, \ roaming = FALSE, /* This is set once the animation finishes */ \ singularity_size = NARSIE_SINGULARITY_SIZE, \ )) send_to_playing_players("NAR'SIE HAS RISEN") sound_to_playing_players('sound/creatures/narsie_rises.ogg') var/area/area = get_area(src) if(area) var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/cult_effects.dmi', "ghostalertsie") notify_ghosts("Nar'Sie has risen in [area]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action = NOTIFY_ATTACK) narsie_spawn_animation() GLOB.cult_narsie = src var/list/all_cults = list() for (var/datum/antagonist/cult/cultist in GLOB.antagonists) if (!cultist.owner) continue all_cults |= cultist.cult_team for (var/_cult_team in all_cults) var/datum/team/cult/cult_team = _cult_team deltimer(cult_team.blood_target_reset_timer) cult_team.blood_target = src var/datum/objective/eldergod/summon_objective = locate() in cult_team.objectives if(summon_objective) summon_objective.summoned = TRUE for (var/_cult_mind in SSticker.mode.cult) var/datum/mind/cult_mind = _cult_mind if (isliving(cult_mind.current)) var/mob/living/L = cult_mind.current L.narsie_act() for (var/mob/living/carbon/player in GLOB.player_list) if (player.stat != DEAD && is_station_level(player.loc?.z) && !iscultist(player)) souls_needed[player] = TRUE soul_goal = round(1 + LAZYLEN(souls_needed) * 0.75) INVOKE_ASYNC(GLOBAL_PROC, .proc/begin_the_end) /obj/narsie/Destroy() send_to_playing_players("\"[pick("Nooooo...", "Not die. How-", "Die. Mort-", "Sas tyen re-")]\"") sound_to_playing_players('sound/magic/demon_dies.ogg', 50) var/list/all_cults = list() for (var/datum/antagonist/cult/cultist in GLOB.antagonists) if (!cultist.owner) continue all_cults |= cultist.cult_team for(var/_cult_team in all_cults) var/datum/team/cult/cult_team = _cult_team var/datum/objective/eldergod/summon_objective = locate() in cult_team.objectives if (summon_objective) summon_objective.summoned = FALSE summon_objective.killed = TRUE return ..() /obj/narsie/attack_ghost(mob/user) makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, cultoverride = TRUE, loc_override = loc) /obj/narsie/process() var/datum/component/singularity/singularity_component = singularity.resolve() if (!isnull(singularity_component) && (!singularity_component?.target || prob(NARSIE_CHANCE_TO_PICK_NEW_TARGET))) pickcultist() if (prob(NARSIE_MESMERIZE_CHANCE)) mesmerize() /obj/narsie/Bump(atom/target) var/turf/target_turf = get_turf(target) if (target_turf == loc) target_turf = get_step(target, target.dir) //please don't slam into a window like a bird, Nar'Sie forceMove(target_turf) /// Stun people around Nar'Sie that aren't cultists /obj/narsie/proc/mesmerize() for (var/mob/living/carbon/victim in viewers(NARSIE_CONSUME_RANGE, src)) if (victim.stat == CONSCIOUS) if (!iscultist(victim)) to_chat(victim, "You feel conscious thought crumble away in an instant as you gaze upon [src]...") victim.apply_effect(NARSIE_MESMERIZE_EFFECT, EFFECT_STUN) /// Narsie rewards her cultists with being devoured first, then picks a ghost to follow. /obj/narsie/proc/pickcultist() var/list/cultists = list() var/list/noncultists = list() for (var/mob/living/carbon/food in GLOB.alive_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess var/turf/pos = get_turf(food) if (!pos || (pos.z != z)) continue if (iscultist(food)) cultists += food else noncultists += food if (cultists.len) //cultists get higher priority acquire(pick(cultists)) return if (noncultists.len) acquire(pick(noncultists)) return //no living humans, follow a ghost instead. for (var/mob/dead/observer/ghost in GLOB.player_list) var/turf/pos = get_turf(ghost) if (!pos || (pos.z != z)) continue cultists += ghost if (cultists.len) acquire(pick(cultists)) return /// Nar'Sie gets a taste of something, and will start to gravitate towards it /obj/narsie/proc/acquire(atom/food) var/datum/component/singularity/singularity_component = singularity.resolve() if (isnull(singularity_component)) return var/old_target = singularity_component.target if (food == old_target) return to_chat(old_target, "NAR'SIE HAS LOST INTEREST IN YOU.") singularity_component.target = food if(ishuman(food)) to_chat(food, "NAR'SIE HUNGERS FOR YOUR SOUL.") else to_chat(food, "NAR'SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.") /// Called to make Nar'Sie convert objects to cult stuff, or to eat /obj/narsie/proc/consume(atom/target) if (isturf(target)) target.narsie_act() /obj/narsie/proc/narsie_spawn_animation() setDir(SOUTH) flick("narsie_spawn_anim", src) addtimer(CALLBACK(src, .proc/narsie_spawn_animation_end), 3.5 SECONDS) /obj/narsie/proc/narsie_spawn_animation_end() var/datum/component/singularity/singularity_component = singularity.resolve() singularity_component?.roaming = TRUE /proc/begin_the_end() sleep(50) if(QDELETED(GLOB.cult_narsie)) // uno priority_announce("Status report? We detected an anomaly, but it disappeared almost immediately.","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg') GLOB.cult_narsie = null sleep(20) INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2) return priority_announce("An acausal dimensional event has been detected in your sector. Event has been flagged EXTINCTION-CLASS. Directing all available assets toward simulating solutions. SOLUTION ETA: 60 SECONDS.","Central Command Higher Dimensional Affairs", 'sound/misc/airraid.ogg') sleep(500) if(QDELETED(GLOB.cult_narsie)) // dos priority_announce("Simulations aborted, sensors report that the acasual event is normalizing. Good work, crew.","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg') GLOB.cult_narsie = null sleep(20) INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2) return priority_announce("Simulations on acausal dimensional event complete. Deploying solution package now. Deployment ETA: ONE MINUTE. ","Central Command Higher Dimensional Affairs") sleep(50) set_security_level("gamma") //SKYRAT EDIT CHANGE - ALERTS - ORIGINAL "delta" SSshuttle.registerHostileEnvironment(GLOB.cult_narsie) SSshuttle.lockdown = TRUE sleep(600) if(QDELETED(GLOB.cult_narsie)) // tres priority_announce("Normalization detected! Abort the solution package!","Central Command Higher Dimensional Affairs", 'sound/misc/notice1.ogg') GLOB.cult_narsie = null sleep(20) set_security_level("red") SSshuttle.clearHostileEnvironment() SSshuttle.lockdown = FALSE INVOKE_ASYNC(GLOBAL_PROC, .proc/cult_ending_helper, 2) return if(GLOB.cult_narsie.resolved == FALSE) GLOB.cult_narsie.resolved = TRUE sound_to_playing_players('sound/machines/alarm.ogg') addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120) /proc/ending_helper() SSticker.force_ending = 1 /proc/cult_ending_helper(ending_type = 0) if(ending_type == 2) //narsie fukkin died Cinematic(CINEMATIC_CULT_FAIL,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper)) else if(ending_type) //no explosion Cinematic(CINEMATIC_CULT,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper)) else // explosion Cinematic(CINEMATIC_CULT_NUKE,world,CALLBACK(GLOBAL_PROC,/proc/ending_helper)) #undef NARSIE_CHANCE_TO_PICK_NEW_TARGET #undef NARSIE_CONSUME_RANGE #undef NARSIE_GRAV_PULL #undef NARSIE_MESMERIZE_CHANCE #undef NARSIE_MESMERIZE_EFFECT #undef NARSIE_SINGULARITY_SIZE