//Use this only for things that aren't a subtype of obj/machinery/power //For things that are, override "should_have_node()" on them GLOBAL_LIST_INIT(wire_node_generating_types, typecacheof(list(/obj/structure/grille))) #define UNDER_SMES -1 #define UNDER_TERMINAL 1 /////////////////////////////// //CABLE STRUCTURE /////////////////////////////// //////////////////////////////// // Definitions //////////////////////////////// /obj/structure/cable name = "power cable" desc = "A flexible, superconducting insulated cable for heavy-duty power transfer." icon = 'icons/obj/power_cond/cable.dmi' icon_state = "1-2-4-8-node" level = 1 //is underfloor layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER anchored = TRUE obj_flags = CAN_BE_HIT | ON_BLUEPRINTS var/linked_dirs = 0 //bitflag var/node = FALSE //used for sprites display var/datum/powernet/powernet /obj/structure/cable/Initialize(mapload, param_color) . = ..() var/turf/T = get_turf(src) // hide if turf is not intact if(level==1) hide(T.intact) GLOB.cable_list += src //add it to the global cable list connect_wire() /obj/structure/cable/proc/connect_wire(clear_before_updating = FALSE) var/under_thing = NONE if(clear_before_updating) linked_dirs = 0 var/obj/machinery/power/search_parent for(var/obj/machinery/power/P in loc) if(istype(P, /obj/machinery/power/terminal)) under_thing = UNDER_TERMINAL search_parent = P break if(istype(P, /obj/machinery/power/smes)) under_thing = UNDER_SMES search_parent = P break for(var/check_dir in GLOB.cardinals) var/TB = get_step(src, check_dir) //don't link from smes to its terminal if(under_thing) switch(under_thing) if(UNDER_SMES) var/obj/machinery/power/terminal/term = locate(/obj/machinery/power/terminal) in TB //Why null or equal to the search parent? //during map init it's possible for a placed smes terminal to not have initialized to the smes yet //but the cable underneath it is ready to link. //I don't believe null is even a valid state for a smes terminal while the game is actually running //So in the rare case that this happens, we also shouldn't connect //This might break. if(term && (!term.master || term.master == search_parent)) continue if(UNDER_TERMINAL) var/obj/machinery/power/smes/S = locate(/obj/machinery/power/smes) in TB if(S && (!S.terminal || S.terminal == search_parent)) continue var/inverse = turn(check_dir, 180) for(var/obj/structure/cable/C in TB) linked_dirs |= check_dir C.linked_dirs |= inverse C.update_icon() update_icon() /obj/structure/cable/Destroy() // called when a cable is deleted //Clear the linked indicator bitflags for(var/check_dir in GLOB.cardinals) var/inverse = turn(check_dir, 180) if(linked_dirs & check_dir) var/TB = get_step(loc, check_dir) var/obj/structure/cable/C = locate(/obj/structure/cable) in TB if(C) C.linked_dirs &= ~inverse C.update_icon() if(powernet) cut_cable_from_powernet() // update the powernets GLOB.cable_list -= src //remove it from global cable list return ..() // then go ahead and delete the cable /obj/structure/cable/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) new /obj/item/stack/cable_coil(get_turf(loc), 1) qdel(src) /////////////////////////////////// // General procedures /////////////////////////////////// //If underfloor, hide the cable /obj/structure/cable/hide(i) if(level == 1 && isturf(loc)) invisibility = i ? INVISIBILITY_MAXIMUM : 0 update_icon() /obj/structure/cable/update_icon() if(!linked_dirs) icon_state = "noconnection" else var/list/dir_icon_list = list() for(var/check_dir in GLOB.cardinals) if(linked_dirs & check_dir) dir_icon_list += "[check_dir]" var/dir_string = dir_icon_list.Join("-") if(dir_icon_list.len > 1) for(var/obj/O in loc) if(GLOB.wire_node_generating_types[O.type]) dir_string = "[dir_string]-node" break else if(istype(O, /obj/machinery/power)) var/obj/machinery/power/P = O if(P.should_have_node()) dir_string = "[dir_string]-node" break icon_state = dir_string /obj/structure/cable/proc/handlecable(obj/item/W, mob/user, params) var/turf/T = get_turf(src) if(T.intact) return if(W.tool_behaviour == TOOL_WIRECUTTER) if (shock(user, 50)) return user.visible_message("[user] cuts the cable.", "You cut the cable.") investigate_log("was cut by [key_name(usr)] in [AREACOORD(src)]", INVESTIGATE_WIRES) deconstruct() return else if(W.tool_behaviour == TOOL_MULTITOOL) if(powernet && (powernet.avail > 0)) // is it powered? to_chat(user, "Total power: [DisplayPower(powernet.avail)]\nLoad: [DisplayPower(powernet.load)]\nExcess power: [DisplayPower(surplus())]") else to_chat(user, "The cable is not powered.") shock(user, 5, 0.2) add_fingerprint(user) // Items usable on a cable : // - Wirecutters : cut it duh ! // - Multitool : get the power currently passing through the cable // /obj/structure/cable/attackby(obj/item/W, mob/user, params) handlecable(W, user, params) // shock the user with probability prb /obj/structure/cable/proc/shock(mob/user, prb, siemens_coeff = 1) if(!prob(prb)) return FALSE if(electrocute_mob(user, powernet, src, siemens_coeff)) do_sparks(5, TRUE, src) return TRUE else return FALSE /obj/structure/cable/singularity_pull(S, current_size) ..() if(current_size >= STAGE_FIVE) deconstruct() //////////////////////////////////////////// // Power related /////////////////////////////////////////// // All power generation handled in add_avail() // Machines should use add_load(), surplus(), avail() // Non-machines should use add_delayedload(), delayed_surplus(), newavail() /obj/structure/cable/proc/add_avail(amount) if(powernet) powernet.newavail += amount /obj/structure/cable/proc/add_load(amount) if(powernet) powernet.load += amount /obj/structure/cable/proc/surplus() if(powernet) return CLAMP(powernet.avail-powernet.load, 0, powernet.avail) else return 0 /obj/structure/cable/proc/avail() if(powernet) return powernet.avail else return 0 /obj/structure/cable/proc/add_delayedload(amount) if(powernet) powernet.delayedload += amount /obj/structure/cable/proc/delayed_surplus() if(powernet) return CLAMP(powernet.newavail - powernet.delayedload, 0, powernet.newavail) else return 0 /obj/structure/cable/proc/newavail() if(powernet) return powernet.newavail else return 0 ///////////////////////////////////////////////// // Cable laying helpers //////////////////////////////////////////////// // merge with the powernets of power objects in the given direction /obj/structure/cable/proc/mergeConnectedNetworks(direction) var/inverse_dir = (!direction)? 0 : turn(direction, 180) //flip the direction, to match with the source position on its turf var/turf/TB = get_step(src, direction) for(var/obj/structure/cable/C in TB) if(!C) continue if(src == C) continue if(C.linked_dirs & inverse_dir) //we've got a matching cable in the neighbor turf if(!C.powernet) //if the matching cable somehow got no powernet, make him one (should not happen for cables) var/datum/powernet/newPN = new() newPN.add_cable(C) if(powernet) //if we already have a powernet, then merge the two powernets merge_powernets(powernet, C.powernet) else C.powernet.add_cable(src) //else, we simply connect to the matching cable powernet // merge with the powernets of power objects in the source turf /obj/structure/cable/proc/mergeConnectedNetworksOnTurf() var/list/to_connect = list() node = FALSE if(!powernet) //if we somehow have no powernet, make one (should not happen for cables) var/datum/powernet/newPN = new() newPN.add_cable(src) //first let's add turf cables to our powernet //then we'll connect machines on turf where a cable is present for(var/atom/movable/AM in loc) if(istype(AM, /obj/machinery/power/apc)) var/obj/machinery/power/apc/N = AM if(!N.terminal) continue // APC are connected through their terminal if(N.terminal.powernet == powernet) //already connected continue to_connect += N.terminal //we'll connect the machines after all cables are merged else if(istype(AM, /obj/machinery/power)) //other power machines var/obj/machinery/power/M = AM if(M.powernet == powernet) continue to_connect += M //we'll connect the machines after all cables are merged //now that cables are done, let's connect found machines for(var/obj/machinery/power/PM in to_connect) node = TRUE if(!PM.connect_to_network()) PM.disconnect_from_network() //if we somehow can't connect the machine to the new powernet, remove it from the old nonetheless ////////////////////////////////////////////// // Powernets handling helpers ////////////////////////////////////////////// /obj/structure/cable/proc/get_cable_connections(powernetless_only) . = list() var/turf/T for(var/check_dir in GLOB.cardinals) if(linked_dirs & check_dir) T = get_step(src, check_dir) if(T) var/obj/structure/cable/C = locate(/obj/structure/cable) in T if(C) . += C /obj/structure/cable/proc/get_machine_connections(powernetless_only) . = list() for(var/obj/machinery/power/P in get_turf(src)) if(!powernetless_only || !P.powernet) if(P.anchored) . += P /obj/structure/cable/proc/auto_propogate_cut_cable(obj/O) if(O && !QDELETED(O)) var/datum/powernet/newPN = new()// creates a new powernet... propagate_network(O, newPN)//... and propagates it to the other side of the cable //Makes a new network for the cable and propgates it. //If it finds another network in the process, aborts and uses that one and propogates off of it instead /obj/structure/cable/proc/propogate_if_no_network() if(powernet) return var/datum/powernet/newPN = new() propagate_network(src, newPN, TRUE) // cut the cable's powernet at this cable and updates the powergrid /obj/structure/cable/proc/cut_cable_from_powernet(remove = TRUE) if(!powernet) return var/turf/T1 = loc if(!T1) return //clear the powernet of any machines on tile first for(var/obj/machinery/power/P in T1) P.disconnect_from_network() var/list/P_list = list() for(var/dir_check in GLOB.cardinals) if(linked_dirs & dir_check) T1 = get_step(loc, dir_check) P_list += locate(/obj/structure/cable) in T1 // remove the cut cable from its turf and powernet, so that it doesn't get count in propagate_network worklist if(remove) moveToNullspace() powernet.remove_cable(src) //remove the cut cable from its powernet var/first = TRUE for(var/obj/O in P_list) if(first) first = FALSE continue addtimer(CALLBACK(O, .proc/auto_propogate_cut_cable, O), 0) //so we don't rebuild the network X times when singulo/explosion destroys a line of X cables /////////////////////////////////////////////// // The cable coil object, used for laying cable /////////////////////////////////////////////// //////////////////////////////// // Definitions //////////////////////////////// GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restraints", /obj/item/restraints/handcuffs/cable, 15))) /obj/item/stack/cable_coil name = "cable coil" custom_price = 30 gender = NEUTER //That's a cable coil sounds better than that's some cable coils icon = 'icons/obj/power.dmi' icon_state = "coil" item_state = "coil" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' max_amount = MAXCOIL amount = MAXCOIL merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves item_color = "red" desc = "A coil of insulated power cable." throwforce = 0 w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 5 materials = list(/datum/material/iron=10, /datum/material/glass=5) flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT attack_verb = list("whipped", "lashed", "disciplined", "flogged") singular_name = "cable piece" full_w_class = WEIGHT_CLASS_SMALL grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil usesound = 'sound/items/deconstruct.ogg' /obj/item/stack/cable_coil/cyborg is_cyborg = 1 materials = list() cost = 1 /obj/item/stack/cable_coil/cyborg/attack_self(mob/user) var/cable_color = input(user,"Pick a cable color.","Cable Color") in list("red","yellow","green","blue","pink","orange","cyan","white") item_color = cable_color update_icon() /obj/item/stack/cable_coil/suicide_act(mob/user) if(locate(/obj/structure/chair/stool) in get_turf(user)) user.visible_message("[user] is making a noose with [src]! It looks like [user.p_theyre()] trying to commit suicide!") else user.visible_message("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") return(OXYLOSS) /obj/item/stack/cable_coil/Initialize(mapload, new_amount = null) . = ..() pixel_x = rand(-2,2) pixel_y = rand(-2,2) update_icon() recipes = GLOB.cable_coil_recipes /////////////////////////////////// // General procedures /////////////////////////////////// //you can use wires to heal robotics /obj/item/stack/cable_coil/attack(mob/living/carbon/human/H, mob/user) if(!istype(H)) return ..() var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) if(affecting && affecting.status == BODYPART_ROBOTIC) if(user == H) user.visible_message("[user] starts to fix some of the wires in [H]'s [affecting.name].", "You start fixing some of the wires in [H == user ? "your" : "[H]'s"] [affecting.name].") if(!do_mob(user, H, 50)) return if(item_heal_robotic(H, user, 0, 15)) use(1) return else return ..() /obj/item/stack/cable_coil/update_icon() icon_state = "[initial(item_state)][amount < 3 ? amount : ""]" name = "cable [amount < 3 ? "piece" : "coil"]" //add cables to the stack /obj/item/stack/cable_coil/proc/give(extra) if(amount + extra > max_amount) amount = max_amount else amount += extra update_icon() /////////////////////////////////////////////// // Cable laying procedures ////////////////////////////////////////////// /obj/item/stack/cable_coil/proc/get_new_cable(location) var/path = /obj/structure/cable return new path(location, item_color) // called when cable_coil is clicked on a turf /obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user, dirnew) if(!isturf(user.loc)) return if(!isturf(T) || T.intact || !T.can_have_cabling()) to_chat(user, "You can only lay cables on catwalks and plating!") return if(get_amount() < 1) // Out of cable to_chat(user, "There is no cable left!") return if(get_dist(T,user) > 1) // Too far to_chat(user, "You can't lay cable at a place that far away!") return if(is_type_in_list(/obj/structure/cable, T.contents)) to_chat(user, "There's already a cable at that position!") return var/obj/structure/cable/C = get_new_cable(T) //create a new powernet with the cable, if needed it will be merged later var/datum/powernet/PN = new() PN.add_cable(C) for(var/dir_check in GLOB.cardinals) C.mergeConnectedNetworks(dir_check) //merge the powernet with adjacents powernets C.mergeConnectedNetworksOnTurf() //merge the powernet with on turf powernets use(1) if(C.shock(user, 50)) if(prob(50)) //fail new /obj/item/stack/cable_coil(get_turf(C), 1) C.deconstruct() return C /obj/item/stack/cable_coil/five amount = 5 /obj/item/stack/cable_coil/cut amount = null icon_state = "coil2" /obj/item/stack/cable_coil/cut/Initialize(mapload) . = ..() if(!amount) amount = rand(1,2) pixel_x = rand(-2,2) pixel_y = rand(-2,2) update_icon() #undef UNDER_SMES #undef UNDER_TERMINAL