#define BP_MAX_ROOM_SIZE 300 GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engineering/main, \ /area/engineering/supermatter, \ /area/engineering/atmospherics_engine, \ /area/ai_monitored/turret_protected/ai)) // Gets an atmos isolated contained space // Returns an associative list of turf|dirs pairs // The dirs are connected turfs in the same space // break_if_found is a typecache of turf/area types to return false if found // Please keep this proc type agnostic. If you need to restrict it do it elsewhere or add an arg. /proc/detect_room(turf/origin, list/break_if_found, max_size=INFINITY) if(origin.blocks_air) return list(origin) . = list() var/list/checked_turfs = list() var/list/found_turfs = list(origin) while(found_turfs.len) var/turf/sourceT = found_turfs[1] found_turfs.Cut(1, 2) var/dir_flags = checked_turfs[sourceT] for(var/dir in GLOB.alldirs) if(length(.) > max_size) return if(dir_flags & dir) // This means we've checked this dir before, probably from the other turf continue var/turf/checkT = get_step(sourceT, dir) if(!checkT) continue checked_turfs[sourceT] |= dir checked_turfs[checkT] |= turn(dir, 180) .[sourceT] |= dir .[checkT] |= turn(dir, 180) if(break_if_found[checkT.type] || break_if_found[checkT.loc.type]) return FALSE var/static/list/cardinal_cache = list("[NORTH]"=TRUE, "[EAST]"=TRUE, "[SOUTH]"=TRUE, "[WEST]"=TRUE) if(!cardinal_cache["[dir]"] || !TURFS_CAN_SHARE(sourceT, checkT)) continue found_turfs += checkT // Since checkT is connected, add it to the list to be processed /proc/create_area(mob/creator) // Passed into the above proc as list/break_if_found var/static/list/area_or_turf_fail_types = typecacheof(list( /turf/open/space, /area/shuttle, )) // Ignore these areas and dont let people expand them. They can expand into them though var/static/list/blacklisted_areas = typecacheof(list( /area/space, )) var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2) if(!turfs) to_chat(creator, span_warning("The new area must be completely airtight and not a part of a shuttle.")) return if(turfs.len > BP_MAX_ROOM_SIZE) to_chat(creator, span_warning("The room you're in is too big. It is [turfs.len >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((turfs.len / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed.")) return var/list/areas = list("New Area" = /area) for(var/i in 1 to turfs.len) var/area/place = get_area(turfs[i]) if(blacklisted_areas[place.type]) continue if(!place.requires_power || (place.area_flags & NOTELEPORT) || (place.area_flags & HIDDEN_AREA)) continue // No expanding powerless rooms etc areas[place.name] = place var/area_choice = input(creator, "Choose an area to expand or make a new area.", "Area Expansion") as null|anything in areas area_choice = areas[area_choice] if(!area_choice) to_chat(creator, span_warning("No choice selected. The area remains undefined.")) return var/area/newA var/area/oldA = get_area(get_turf(creator)) if(!isarea(area_choice)) var/str = stripped_input(creator,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN) if(!str || !length(str)) //cancel return if(length(str) > 50) to_chat(creator, span_warning("The given name is too long. The area remains undefined.")) return newA = new area_choice newA.setup(str) newA.has_gravity = oldA.has_gravity else newA = area_choice for(var/i in 1 to turfs.len) var/turf/thing = turfs[i] var/area/old_area = thing.loc newA.contents += thing thing.change_area(old_area, newA) newA.reg_in_areas_in_z() var/list/firedoors = oldA.firedoors for(var/door in firedoors) var/obj/machinery/door/firedoor/FD = door FD.CalculateAffectingAreas() to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered.")) return TRUE #undef BP_MAX_ROOM_SIZE