/** * A component to reset the parent to its previous state after some time passes */ /datum/component/dejavu /// The turf the parent was on when this components was applied, they get moved back here after the duration var/turf/starting_turf /// Determined by the type of the parent so different behaviours can happen per type var/rewind_type /// How many rewinds will happen before the effect ends var/rewinds_remaining /// How long to wait between each rewind var/rewind_interval /// The starting value of clone loss at the beginning of the effect var/clone_loss = 0 /// The starting value of toxin loss at the beginning of the effect var/tox_loss = 0 /// The starting value of oxygen loss at the beginning of the effect var/oxy_loss = 0 /// The starting value of brain loss at the beginning of the effect var/brain_loss = 0 /// The starting value of brute loss at the beginning of the effect /// This only applies to simple animals var/brute_loss /// The starting value of integrity at the beginning of the effect /// This only applies to objects var/integrity /// A list of body parts saved at the beginning of the effect var/list/datum/saved_bodypart/saved_bodyparts /datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS) if(!isatom(parent)) return COMPONENT_INCOMPATIBLE starting_turf = get_turf(parent) rewinds_remaining = rewinds rewind_interval = interval if(isliving(parent)) var/mob/living/L = parent clone_loss = L.getCloneLoss() tox_loss = L.getToxLoss() oxy_loss = L.getOxyLoss() brain_loss = L.getOrganLoss(ORGAN_SLOT_BRAIN) rewind_type = .proc/rewind_living if(iscarbon(parent)) var/mob/living/carbon/C = parent saved_bodyparts = C.save_bodyparts() rewind_type = .proc/rewind_carbon else if(isanimal(parent)) var/mob/living/simple_animal/M = parent brute_loss = M.bruteloss rewind_type = .proc/rewind_animal else if(isobj(parent)) var/obj/O = parent integrity = O.get_integrity() rewind_type = .proc/rewind_obj addtimer(CALLBACK(src, rewind_type), rewind_interval) /datum/component/dejavu/Destroy() starting_turf = null saved_bodyparts = null return ..() /datum/component/dejavu/proc/rewind() to_chat(parent, "You remember a time not so long ago...") //comes after healing so new limbs comically drop to the floor if(starting_turf) var/area/destination_area = starting_turf.loc if(destination_area.area_flags & NOTELEPORT) to_chat(parent, span_warning("For some reason, your head aches and fills with mental fog when you try to think of where you were... It feels like you're now going against some dull, unstoppable universal force.")) else var/atom/movable/master = parent master.forceMove(starting_turf) rewinds_remaining -- if(rewinds_remaining) addtimer(CALLBACK(src, rewind_type), rewind_interval) else to_chat(parent, "But the memory falls out of your reach.") qdel(src) /datum/component/dejavu/proc/rewind_living() var/mob/living/master = parent master.setCloneLoss(clone_loss) master.setToxLoss(tox_loss) master.setOxyLoss(oxy_loss) master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss) rewind() /datum/component/dejavu/proc/rewind_carbon() if(saved_bodyparts) var/mob/living/carbon/master = parent master.apply_saved_bodyparts(saved_bodyparts) rewind_living() /datum/component/dejavu/proc/rewind_animal() var/mob/living/simple_animal/master = parent master.bruteloss = brute_loss master.updatehealth() rewind_living() /datum/component/dejavu/proc/rewind_obj() var/obj/master = parent master.update_integrity(integrity) rewind()