/datum/component/thermite dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS var/amount var/burn_require var/overlay var/static/list/blacklist = typecacheof(list( /turf/open/lava, /turf/open/space, /turf/open/water, /turf/open/chasm) ) var/static/list/immunelist = typecacheof(list( /turf/closed/wall/mineral/diamond, /turf/closed/indestructible, /turf/open/indestructible) ) var/static/list/resistlist = typecacheof( /turf/closed/wall/r_wall ) /datum/component/thermite/Initialize(_amount) if(!istype(parent, /turf) || blacklist[parent.type]) return COMPONENT_INCOMPATIBLE if(immunelist[parent.type]) amount = 0 //Yeah the overlay can still go on it and be cleaned but you arent burning down a diamond wall else amount = _amount if(resistlist[parent.type]) burn_require = 50 else burn_require = 30 var/turf/master = parent overlay = mutable_appearance('icons/effects/effects.dmi', "thermite") master.add_overlay(overlay) RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react) RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby_react) RegisterSignal(parent, COMSIG_ATOM_FIRE_ACT, .proc/flame_react) /datum/component/thermite/UnregisterFromParent() UnregisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT) UnregisterSignal(parent, COMSIG_PARENT_ATTACKBY) UnregisterSignal(parent, COMSIG_ATOM_FIRE_ACT) /datum/component/thermite/Destroy() var/turf/master = parent master.cut_overlay(overlay) return ..() /datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, _amount) if(!i_am_original) return if(newC) amount += newC.amount else amount += _amount /datum/component/thermite/proc/thermite_melt(mob/user) var/turf/master = parent master.cut_overlay(overlay) playsound(master, 'sound/items/welder.ogg', 100, TRUE) var/obj/effect/overlay/thermite/fakefire = new(master) addtimer(CALLBACK(src, .proc/burn_parent, fakefire, user), min(amount * 0.35 SECONDS, 20 SECONDS)) UnregisterFromParent() /datum/component/thermite/proc/burn_parent(datum/fakefire, mob/user) var/turf/master = parent if(!QDELETED(fakefire)) qdel(fakefire) if(user) master.add_hiddenprint(user) if(amount >= burn_require) master = master.Melt() master.burn_tile() qdel(src) /datum/component/thermite/proc/clean_react(datum/source, strength) SIGNAL_HANDLER //Thermite is just some loose powder, you could probably clean it with your hands. << todo? qdel(src) return COMPONENT_CLEANED /datum/component/thermite/proc/flame_react(datum/source, exposed_temperature, exposed_volume) SIGNAL_HANDLER if(exposed_temperature > 1922) // This is roughly the real life requirement to ignite thermite thermite_melt() /datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params) SIGNAL_HANDLER if(thing.get_temperature()) thermite_melt(user)