/datum/element/climbable element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH id_arg_index = 2 ///Time it takes to climb onto the object var/climb_time = (2 SECONDS) ///Stun duration for when you get onto the object var/climb_stun = (2 SECONDS) ///Assoc list of object being climbed on - climbers. This allows us to check who needs to be shoved off a climbable object when its clicked on. var/list/current_climbers /datum/element/climbable/Attach(datum/target, climb_time, climb_stun) . = ..() if(!isatom(target) || isarea(target)) return ELEMENT_INCOMPATIBLE if(climb_time) src.climb_time = climb_time if(climb_stun) src.climb_stun = climb_stun RegisterSignal(target, COMSIG_ATOM_ATTACK_HAND, .proc/attack_hand) RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine) RegisterSignal(target, COMSIG_MOUSEDROPPED_ONTO, .proc/mousedrop_receive) RegisterSignal(target, COMSIG_ATOM_BUMPED, .proc/try_speedrun) ADD_TRAIT(target, TRAIT_CLIMBABLE, src) /datum/element/climbable/Detach(datum/target) UnregisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_PARENT_EXAMINE, COMSIG_MOUSEDROPPED_ONTO, COMSIG_ATOM_BUMPED)) REMOVE_TRAIT(target, TRAIT_CLIMBABLE, src) return ..() /datum/element/climbable/proc/on_examine(atom/source, mob/user, list/examine_texts) SIGNAL_HANDLER examine_texts += span_notice("[source] looks climbable.") /datum/element/climbable/proc/can_climb(atom/source, mob/user) var/dir_step = get_dir(user, source.loc) //To jump over a railing you have to be standing next to it, not far behind it. if(source.flags_1 & ON_BORDER_1 && user.loc != source.loc && (dir_step & source.dir) == source.dir) return FALSE return TRUE /datum/element/climbable/proc/attack_hand(atom/climbed_thing, mob/user) SIGNAL_HANDLER var/list/climbers = LAZYACCESS(current_climbers, climbed_thing) for(var/i in climbers) var/mob/living/structure_climber = i if(structure_climber == user) return user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(climbed_thing) structure_climber.Paralyze(40) structure_climber.visible_message(span_warning("[structure_climber] is knocked off [climbed_thing]."), span_warning("You're knocked off [climbed_thing]!"), span_hear("You hear a cry from [structure_climber], followed by a slam.")) /datum/element/climbable/proc/climb_structure(atom/climbed_thing, mob/living/user, params) if(!can_climb(climbed_thing, user)) return climbed_thing.add_fingerprint(user) user.visible_message(span_warning("[user] starts climbing onto [climbed_thing]."), \ span_notice("You start climbing onto [climbed_thing]...")) var/adjusted_climb_time = climb_time var/adjusted_climb_stun = climb_stun if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED)) //climbing takes twice as long without help from the hands. adjusted_climb_time *= 2 if(isalien(user)) adjusted_climb_time *= 0.25 //aliens are terrifyingly fast if(HAS_TRAIT(user, TRAIT_FREERUNNING)) //do you have any idea how fast I am??? adjusted_climb_time *= 0.8 adjusted_climb_stun *= 0.8 LAZYADDASSOCLIST(current_climbers, climbed_thing, user) if(do_after(user, adjusted_climb_time, climbed_thing)) if(QDELETED(climbed_thing)) //Checking if structure has been destroyed return if(do_climb(climbed_thing, user, params)) user.visible_message(span_warning("[user] climbs onto [climbed_thing]."), \ span_notice("You climb onto [climbed_thing].")) log_combat(user, climbed_thing, "climbed onto") if(adjusted_climb_stun) user.Stun(adjusted_climb_stun) else to_chat(user, span_warning("You fail to climb onto [climbed_thing].")) LAZYREMOVEASSOC(current_climbers, climbed_thing, user) /datum/element/climbable/proc/do_climb(atom/climbed_thing, mob/living/user, params) if(!can_climb(climbed_thing, user)) return climbed_thing.set_density(FALSE) var/dir_step = get_dir(user, climbed_thing.loc) var/same_loc = climbed_thing.loc == user.loc // on-border objects can be vaulted over and into the next turf. // The reverse dir check is for when normal behavior should apply instead (e.g. John Doe hops east of a railing facing west, ending on the same turf as it). if(climbed_thing.flags_1 & ON_BORDER_1 && (same_loc || !(dir_step & REVERSE_DIR(climbed_thing.dir)))) //it can be vaulted over in two different cardinal directions. we choose one. if(ISDIAGONALDIR(climbed_thing.dir) && same_loc) if(params) //we check the icon x and y parameters of the click-drag to determine step_dir. var/list/modifiers = params2list(params) var/x_dist = (text2num(LAZYACCESS(modifiers, ICON_X)) - world.icon_size/2) * (climbed_thing.dir & WEST ? -1 : 1) var/y_dist = (text2num(LAZYACCESS(modifiers, ICON_Y)) - world.icon_size/2) * (climbed_thing.dir & SOUTH ? -1 : 1) dir_step = (x_dist >= y_dist ? (EAST|WEST) : (NORTH|SOUTH)) & climbed_thing.dir else //user is being moved by a forced_movement datum. dir_step will be the direction to the forced movement target. dir_step = get_dir(user, user.force_moving.target) else dir_step = get_dir(user, get_step(climbed_thing, climbed_thing.dir)) . = step(user, dir_step) climbed_thing.set_density(TRUE) ///Handles climbing onto the atom when you click-drag /datum/element/climbable/proc/mousedrop_receive(atom/climbed_thing, atom/movable/dropped_atom, mob/user, params) SIGNAL_HANDLER if(user == dropped_atom && isliving(dropped_atom)) var/mob/living/living_target = dropped_atom if(isanimal(living_target)) var/mob/living/simple_animal/animal = dropped_atom if (!animal.dextrous) return if(living_target.mobility_flags & MOBILITY_MOVE) INVOKE_ASYNC(src, .proc/climb_structure, climbed_thing, living_target, params) return ///Tries to climb onto the target if the forced movement of the mob allows it /datum/element/climbable/proc/try_speedrun(datum/source, mob/bumpee) SIGNAL_HANDLER if(!istype(bumpee)) return if(bumpee.force_moving?.allow_climbing) do_climb(source, bumpee)