// You might be wondering why this isn't client level. If focus is null, we don't want you to move. // Only way to do that is to tie the behavior into the focus's keyLoop(). /atom/movable/keyLoop(client/user) var/movement_dir = NONE for(var/_key in user.keys_held) movement_dir = movement_dir | user.movement_keys[_key] if(user.next_move_dir_add) movement_dir |= user.next_move_dir_add if(user.next_move_dir_sub) movement_dir &= ~user.next_move_dir_sub // Sanity checks in case you hold left and right and up to make sure you only go up if((movement_dir & NORTH) && (movement_dir & SOUTH)) movement_dir &= ~(NORTH|SOUTH) if((movement_dir & EAST) && (movement_dir & WEST)) movement_dir &= ~(EAST|WEST) if(movement_dir) //If we're not moving, don't compensate, as byond will auto-fill dir otherwise movement_dir = turn(movement_dir, -dir2angle(user.dir)) //By doing this we ensure that our input direction is offset by the client (camera) direction if(user.movement_locked) keybind_face_direction(movement_dir) else user.Move(get_step(src, movement_dir), movement_dir)