////////////////////////////// // POWER MACHINERY BASE CLASS ////////////////////////////// ///////////////////////////// // Definitions ///////////////////////////// /obj/machinery/power name = null icon = 'icons/obj/power.dmi' anchored = TRUE obj_flags = CAN_BE_HIT | ON_BLUEPRINTS var/datum/powernet/powernet = null use_power = NO_POWER_USE idle_power_usage = 0 active_power_usage = 0 var/machinery_layer = MACHINERY_LAYER_1 //cable layer to which the machine is connected /obj/machinery/power/Destroy() disconnect_from_network() addtimer(CALLBACK(GLOBAL_PROC, .proc/update_cable_icons_on_turf, get_turf(src)), 3) return ..() /////////////////////////////// // General procedures ////////////////////////////// // common helper procs for all power machines // All power generation handled in add_avail() // Machines should use add_load(), surplus(), avail() // Non-machines should use add_delayedload(), delayed_surplus(), newavail() //override this if the machine needs special functionality for making wire nodes appear, ie emitters, generators, etc. /obj/machinery/power/proc/should_have_node() return FALSE /obj/machinery/power/proc/add_avail(amount) if(powernet) powernet.newavail += amount return TRUE else return FALSE /obj/machinery/power/proc/add_load(amount) if(powernet) powernet.load += amount /obj/machinery/power/proc/surplus() if(powernet) return clamp(powernet.avail-powernet.load, 0, powernet.avail) else return 0 /obj/machinery/power/proc/avail(amount) if(powernet) return amount ? powernet.avail >= amount : powernet.avail else return 0 /obj/machinery/power/proc/add_delayedload(amount) if(powernet) powernet.delayedload += amount /obj/machinery/power/proc/delayed_surplus() if(powernet) return clamp(powernet.newavail - powernet.delayedload, 0, powernet.newavail) else return 0 /obj/machinery/power/proc/newavail() if(powernet) return powernet.newavail else return 0 /obj/machinery/power/proc/disconnect_terminal() // machines without a terminal will just return, no harm no fowl. return // returns true if the area has power on given channel (or doesn't require power). // defaults to power_channel /obj/machinery/proc/powered(chan = power_channel) if(!loc) return FALSE if(!use_power) return TRUE var/area/A = get_area(src) // make sure it's in an area if(!A) return FALSE // if not, then not powered return A.powered(chan) // return power status of the area // increment the power usage stats for an area /obj/machinery/proc/use_power(amount, chan = power_channel) var/area/A = get_area(src) // make sure it's in an area A?.use_power(amount, chan) /** * An alternative to 'use_power', this proc directly costs the APC in direct charge, as opposed to being calculated periodically. * - Amount: How much power the APC's cell is to be costed. */ /obj/machinery/proc/directly_use_power(amount) var/area/A = get_area(src) var/obj/machinery/power/apc/local_apc if(!A) return FALSE local_apc = A.get_apc() if(!local_apc) return FALSE if(!local_apc.cell) return FALSE local_apc.cell.use(amount) return TRUE /** * Attempts to draw power directly from the APC's Powernet rather than the APC's battery. For high-draw machines, like the cell charger * * Checks the surplus power on the APC's powernet, and compares to the requested amount. If the requested amount is available, this proc * will add the amount to the APC's usage and return that amount. Otherwise, this proc will return FALSE. * If the take_any var arg is set to true, this proc will use and return any surplus that is under the requested amount, assuming that * the surplus is above zero. * Args: * - amount, the amount of power requested from the Powernet. In standard loosely-defined SS13 power units. * - take_any, a bool of whether any amount of power is acceptable, instead of all or nothing. Defaults to FALSE */ /obj/machinery/proc/use_power_from_net(amount, take_any = FALSE) if(amount <= 0) //just in case return FALSE var/area/home = get_area(src) if(!home) return FALSE //apparently space isn't an area if(!home.requires_power) return amount //Shuttles get free power, don't ask why var/obj/machinery/power/apc/local_apc = home?.get_apc() if(!local_apc) return FALSE var/surplus = local_apc.surplus() if(surplus <= 0) //I don't know if powernet surplus can ever end up negative, but I'm just gonna failsafe it return FALSE if(surplus < amount) if(!take_any) return FALSE amount = surplus local_apc.add_load(amount) return amount /obj/machinery/proc/addStaticPower(value, powerchannel) var/area/A = get_area(src) A?.addStaticPower(value, powerchannel) /obj/machinery/proc/removeStaticPower(value, powerchannel) addStaticPower(-value, powerchannel) /** * Called whenever the power settings of the containing area change * * by default, check equipment channel & set flag, can override if needed * * Returns TRUE if the NOPOWER flag was toggled */ /obj/machinery/proc/power_change() SIGNAL_HANDLER SHOULD_CALL_PARENT(TRUE) if(machine_stat & BROKEN) return if(powered(power_channel)) if(machine_stat & NOPOWER) SEND_SIGNAL(src, COMSIG_MACHINERY_POWER_RESTORED) . = TRUE set_machine_stat(machine_stat & ~NOPOWER) else if(!(machine_stat & NOPOWER)) SEND_SIGNAL(src, COMSIG_MACHINERY_POWER_LOST) . = TRUE set_machine_stat(machine_stat | NOPOWER) update_appearance() // connect the machine to a powernet if a node cable or a terminal is present on the turf /obj/machinery/power/proc/connect_to_network() var/turf/T = src.loc if(!T || !istype(T)) return FALSE var/obj/structure/cable/C = T.get_cable_node(machinery_layer) //check if we have a node cable on the machine turf, the first found is picked if(!C || !C.powernet) var/obj/machinery/power/terminal/term = locate(/obj/machinery/power/terminal) in T if(!term || !term.powernet) return FALSE else term.powernet.add_machine(src) return TRUE C.powernet.add_machine(src) return TRUE // remove and disconnect the machine from its current powernet /obj/machinery/power/proc/disconnect_from_network() if(!powernet) return FALSE powernet.remove_machine(src) return TRUE // attach a wire to a power machine - leads from the turf you are standing on //almost never called, overwritten by all power machines but terminal and generator /obj/machinery/power/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/coil = W var/turf/T = user.loc if(T.intact || !isfloorturf(T)) return if(get_dist(src, user) > 1) return coil.place_turf(T, user) else return ..() /////////////////////////////////////////// // Powernet handling helpers ////////////////////////////////////////// //returns all the cables WITHOUT a powernet in neighbors turfs, //pointing towards the turf the machine is located at /obj/machinery/power/proc/get_connections() . = list() var/turf/T for(var/card in GLOB.cardinals) T = get_step(loc,card) for(var/obj/structure/cable/C in T) if(C.powernet) continue . += C return . //returns all the cables in neighbors turfs, //pointing towards the turf the machine is located at /obj/machinery/power/proc/get_marked_connections() . = list() var/turf/T for(var/card in GLOB.cardinals) T = get_step(loc,card) for(var/obj/structure/cable/C in T) . += C return . //returns all the NODES (O-X) cables WITHOUT a powernet in the turf the machine is located at /obj/machinery/power/proc/get_indirect_connections() . = list() for(var/obj/structure/cable/C in loc) if(C.powernet) continue . += C return . /proc/update_cable_icons_on_turf(turf/T) for(var/obj/structure/cable/C in T.contents) C.update_appearance() /////////////////////////////////////////// // GLOBAL PROCS for powernets handling ////////////////////////////////////////// ///remove the old powernet and replace it with a new one throughout the network. /proc/propagate_network(obj/structure/cable/C, datum/powernet/PN, skip_assigned_powernets = FALSE) var/list/found_machines = list() var/list/cables = list() var/index = 1 var/obj/structure/cable/working_cable cables[C] = TRUE //associated list for performance reasons while(index <= length(cables)) working_cable = cables[index] index++ var/list/connections = working_cable.get_cable_connections(skip_assigned_powernets) for(var/obj/structure/cable/cable_entry in connections) if(!cables[cable_entry]) //Since it's an associated list, we can just do an access and check it's null before adding; prevents duplicate entries cables[cable_entry] = TRUE for(var/obj/structure/cable/cable_entry in cables) PN.add_cable(cable_entry) found_machines += cable_entry.get_machine_connections(skip_assigned_powernets) //now that the powernet is set, connect found machines to it for(var/obj/machinery/power/PM in found_machines) if(!PM.connect_to_network()) //couldn't find a node on its turf... PM.disconnect_from_network() //... so disconnect if already on a powernet //Merge two powernets, the bigger (in cable length term) absorbing the other /proc/merge_powernets(datum/powernet/net1, datum/powernet/net2) if(!net1 || !net2) //if one of the powernet doesn't exist, return return if(net1 == net2) //don't merge same powernets return //We assume net1 is larger. If net2 is in fact larger we are just going to make them switch places to reduce on code. if(net1.cables.len < net2.cables.len) //net2 is larger than net1. Let's switch them around var/temp = net1 net1 = net2 net2 = temp //merge net2 into net1 for(var/obj/structure/cable/Cable in net2.cables) //merge cables net1.add_cable(Cable) for(var/obj/machinery/power/Node in net2.nodes) //merge power machines if(!Node.connect_to_network()) Node.disconnect_from_network() //if somehow we can't connect the machine to the new powernet, disconnect it from the old nonetheless return net1 /// Extracts the powernet and cell of the provided power source /proc/get_powernet_info_from_source(power_source) var/area/source_area if (isarea(power_source)) source_area = power_source power_source = source_area.get_apc() else if (istype(power_source, /obj/structure/cable)) var/obj/structure/cable/Cable = power_source power_source = Cable.powernet var/datum/powernet/PN var/obj/item/stock_parts/cell/cell if (istype(power_source, /datum/powernet)) PN = power_source else if (istype(power_source, /obj/item/stock_parts/cell)) cell = power_source else if (istype(power_source, /obj/machinery/power/apc)) var/obj/machinery/power/apc/apc = power_source cell = apc.cell if (apc.terminal) PN = apc.terminal.powernet else return FALSE if (!cell && !PN) return return list("powernet" = PN, "cell" = cell) //Determines how strong could be shock, deals damage to mob, uses power. //M is a mob who touched wire/whatever //power_source is a source of electricity, can be power cell, area, apc, cable, powernet or null //source is an object caused electrocuting (airlock, grille, etc) //siemens_coeff - layman's terms, conductivity //dist_check - set to only shock mobs within 1 of source (vendors, airlocks, etc.) //No animations will be performed by this proc. /proc/electrocute_mob(mob/living/carbon/victim, power_source, obj/source, siemens_coeff = 1, dist_check = FALSE) if(!istype(victim) || ismecha(victim.loc)) return FALSE //feckin mechs are dumb if(dist_check) if(!in_range(source, victim)) return FALSE if(victim.wearing_shock_proof_gloves()) SEND_SIGNAL(victim, COMSIG_LIVING_SHOCK_PREVENTED, power_source, source, siemens_coeff, dist_check) return FALSE //to avoid spamming with insulated gloves on var/list/powernet_info = get_powernet_info_from_source(power_source) if (!powernet_info) return FALSE var/datum/powernet/PN = powernet_info["powernet"] var/obj/item/stock_parts/cell/cell = powernet_info["cell"] var/PN_damage = 0 var/cell_damage = 0 if (PN) PN_damage = PN.get_electrocute_damage() if (cell) cell_damage = cell.get_electrocute_damage() var/shock_damage = 0 if (PN_damage >= cell_damage) power_source = PN shock_damage = PN_damage else power_source = cell shock_damage = cell_damage var/drained_hp = victim.electrocute_act(shock_damage, source, siemens_coeff) //zzzzzzap! log_combat(source, victim, "electrocuted") var/drained_energy = drained_hp*20 if (isarea(power_source)) var/area/source_area = power_source source_area.use_power(drained_energy WATTS) else if (istype(power_source, /datum/powernet)) var/drained_power = drained_energy WATTS //convert from "joules" to "watts" PN.delayedload += (min(drained_power, max(PN.newavail - PN.delayedload, 0))) else if (istype(power_source, /obj/item/stock_parts/cell)) cell.use(drained_energy) return drained_energy //////////////////////////////////////////////// // Misc. /////////////////////////////////////////////// // return a cable able connect to machinery on layer if there's one on the turf, null if there isn't one /turf/proc/get_cable_node(machinery_layer = MACHINERY_LAYER_1) if(!can_have_cabling()) return null for(var/obj/structure/cable/C in src) if(C.machinery_layer & machinery_layer) C.update_appearance() return C return null /area/proc/get_apc() for(var/obj/machinery/power/apc/APC in GLOB.apcs_list) if(APC.area == src) return APC