/*************************************************************** ** Design Datums ** ** All the data for building stuff. ** ***************************************************************/ /* For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent, you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum), they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents. The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000 Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from iron). Only add raw materials. Design Guidelines - When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed. - A single sheet of anything is 2000 units of material. Materials besides iron/glass require help from other jobs (mining for other types of metals and chemistry for reagents). - Add the AUTOLATHE tag to */ //DESIGNS ARE GLOBAL. DO NOT CREATE OR DESTROY THEM AT RUNTIME OUTSIDE OF INIT, JUST REFERENCE THEM TO WHATEVER YOU'RE DOING! //why are you yelling? //DO NOT REFERENCE OUTSIDE OF SSRESEARCH. USE THE PROCS IN SSRESEARCH TO OBTAIN A REFERENCE. /datum/design //Datum for object designs, used in construction /// Name of the created object var/name = "Name" /// Description of the created object var/desc = "Desc" /// The ID of the design. Used for quick reference. Alphanumeric, lower-case, no symbols var/id = DESIGN_ID_IGNORE /// Bitflags indicating what machines this design is compatable with. ([IMPRINTER]|[AWAY_IMPRINTER]|[PROTOLATHE]|[AWAY_LATHE]|[AUTOLATHE]|[MECHFAB]|[BIOGENERATOR]|[LIMBGROWER]|[SMELTER]) var/build_type = null /// List of materials required to create one unit of the product. Format is (typepath or caregory) -> amount var/list/materials = list() /// The amount of time required to create one unit of the product. var/construction_time /// The typepath of the object produced by this design var/build_path = null /// List of reagents produced by this design. Currently only supported by the biogenerator. var/list/make_reagents = list() /// What category this design falls under. Used for sorting in production machines, mostly the mechfab. var/list/category = null /// List of reagents required to create one unit of the product. var/list/reagents_list = list() /// The maximum number of units of whatever is produced by this can be produced in one go. var/maxstack = 1 /// How many times faster than normal is this to build on the protolathe var/lathe_time_factor = 1 /// If this is [TRUE] the admins get notified whenever anyone prints this. Currently only used by the BoH. var/dangerous_construction = FALSE /// Bitflags indicating what departmental lathes should be allowed to process this design. var/departmental_flags = ALL /// What techwebs nodes unlock this design. Constructed by SSresearch var/list/datum/techweb_node/unlocked_by = list() /// Override for the automatic icon generation used for the research console. var/research_icon /// Override for the automatic icon state generation used for the research console. var/research_icon_state /// Appears to be unused. var/icon_cache /// Optional string that interfaces can use as part of search filters. See- item/borg/upgrade/ai and the Exosuit Fabs. var/search_metadata /// For protolathe designs that don't require reagents: If they can be exported to autolathes with a design disk or not. var/autolathe_exportable = TRUE /datum/design/error_design name = "ERROR" desc = "This usually means something in the database has corrupted. If this doesn't go away automatically, inform Central Comamnd so their techs can fix this ASAP(tm)" /datum/design/Destroy() SSresearch.techweb_designs -= id return ..() /datum/design/proc/InitializeMaterials() var/list/temp_list = list() for(var/i in materials) //Go through all of our materials, get the subsystem instance, and then replace the list. var/amount = materials[i] if(!istext(i)) //Not a category, so get the ref the normal way var/datum/material/M = GET_MATERIAL_REF(i) temp_list[M] = amount else temp_list[i] = amount materials = temp_list /datum/design/proc/icon_html(client/user) var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/research_designs) sheet.send(user) return sheet.icon_tag(id) //////////////////////////////////////// //Disks for transporting design datums// //////////////////////////////////////// /obj/item/disk/design_disk name = "Component Design Disk" desc = "A disk for storing device design data for construction in lathes." icon_state = "datadisk1" custom_materials = list(/datum/material/iron =300, /datum/material/glass =100) var/list/blueprints = list() var/max_blueprints = 1 /obj/item/disk/design_disk/Initialize(mapload) . = ..() pixel_x = base_pixel_x + rand(-5, 5) pixel_y = base_pixel_y + rand(-5, 5) for(var/i in 1 to max_blueprints) blueprints += null /obj/item/disk/design_disk/adv name = "Advanced Component Design Disk" desc = "A disk for storing device design data for construction in lathes. This one has extra storage space." custom_materials = list(/datum/material/iron =300, /datum/material/glass = 100, /datum/material/silver = 50) max_blueprints = 5