/** * Bitrunning gimmick loadouts themed around dungeon crawling. * Mostly for fun, have niche but not insignificant advantages. */ /obj/item/bitrunning_disk/gimmick/dungeon name = "bitrunning gimmick: dungeon crawling" selectable_loadouts = list( /datum/bitrunning_gimmick/alchemist, /datum/bitrunning_gimmick/rogue, /datum/bitrunning_gimmick/healer, /datum/bitrunning_gimmick/wizard, ) /datum/bitrunning_gimmick/alchemist name = "Alchemist" granted_items = list( /obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/mask/gas/plaguedoctor, /obj/item/clothing/head/bio_hood/plague, /obj/item/storage/box/alchemist_basic_chems, /obj/item/storage/box/alchemist_basic_chems, /obj/item/storage/box/alchemist_random_chems, /obj/item/storage/box/alchemist_chemistry_kit, ) /obj/item/reagent_containers/cup/bottle/alchemist_basic name = "unlabeled bottle" desc = "A small bottle. You don't remember what you put in it." /// List of possible reagents we may pick from var/static/list/possible_reagents = list( /datum/reagent/aluminium, // Basic chems /datum/reagent/bromine, /datum/reagent/carbon, /datum/reagent/chlorine, /datum/reagent/copper, /datum/reagent/consumable/ethanol, /datum/reagent/fluorine, /datum/reagent/hydrogen, /datum/reagent/iodine, /datum/reagent/iron, /datum/reagent/lithium, /datum/reagent/mercury, /datum/reagent/nitrogen, /datum/reagent/oxygen, /datum/reagent/phosphorus, /datum/reagent/potassium, /datum/reagent/uranium/radium, /datum/reagent/silicon, /datum/reagent/sodium, /datum/reagent/stable_plasma, /datum/reagent/consumable/sugar, /datum/reagent/sulfur, /datum/reagent/toxin/acid, /datum/reagent/water, /datum/reagent/fuel, /datum/reagent/toxin/leadacetate, // Funny chems /datum/reagent/consumable/liquidgibs, /datum/reagent/consumable/nutriment, /datum/reagent/consumable/coffee, ) /obj/item/reagent_containers/cup/bottle/alchemist_basic/add_initial_reagents() var/our_reagent = pick(possible_reagents) reagents.add_reagent(our_reagent, 50) /obj/item/reagent_containers/cup/bottle/alchemist_random name = "skull-labeled bottle" desc = "A small bottle. You don't remember what you put in it." /// List of random adjectives this bottle may have var/static/list/possible_adjectives = list( "unlabeled", "skull-labeled", // Labels "heart-labeled", "explosion-labeled", "fish-labeled", "smiley-labeled", "frown-labeled", "interrobang-labeled", "plus-labeled", "d20-labeled", "unreadably-labeled", "black-labeled", "empty-labeled", "age-yellowed", // Qualities "blood-tinged", "ash-marred", "claw-scratched", "marker-marked", "cracked", "ominous", // Abstract ) /obj/item/reagent_containers/cup/bottle/alchemist_random/Initialize(mapload) . = ..() name = "[pick(possible_adjectives)] bottle" /obj/item/reagent_containers/cup/bottle/alchemist_random/add_initial_reagents() var/our_reagent = get_random_reagent_id() var/our_amount = rand(20, 50) reagents.add_reagent(our_reagent, our_amount) /datum/bitrunning_gimmick/rogue name = "Rogue" granted_items = list( /obj/item/clothing/under/color/black, /obj/item/clothing/shoes/sneakers/black, /obj/item/clothing/mask/facescarf/rogue, /obj/item/clothing/glasses/eyepatch, /obj/item/bedsheet/black/rogue_cape, /obj/item/storage/belt/fannypack/black/rogue, /obj/item/knife/combat/survival, ) /obj/item/clothing/shoes/sneakers/black name = "sneaker of SNEAKING" /obj/item/clothing/mask/facescarf/rogue name = "cloth of DOOM" icon_state = "/obj/item/clothing/mask/facescarf/rogue" greyscale_colors = "#292929" /obj/item/clothing/glasses/eyepatch name = "eyepatch of SEALING" /obj/item/bedsheet/black/rogue_cape name = "cape of DARKNESS" /datum/bitrunning_gimmick/healer name = "Healer" granted_items = list( /obj/item/clothing/under/costume/singer/yellow, /obj/item/clothing/shoes/singery, /obj/item/rod_of_asclepius, /obj/item/storage/medkit/surgery, /obj/item/emergency_bed, /obj/item/food/canned/larvae, /obj/item/reagent_containers/dropper, ) /datum/bitrunning_gimmick/wizard name = "Wizard" granted_items = list( /obj/item/clothing/head/wizard/fake, /obj/item/clothing/suit/wizrobe/fake, /obj/item/clothing/glasses/eyepatch/medical/chuuni, /obj/item/staff, /obj/item/toy/eightball, /obj/item/storage/fancy/cigarettes/cigpack_cannabis, /obj/item/storage/box/matches, ) granted_actions = list( /datum/action/cooldown/spell/pointed/untie_shoes/digital, /datum/action/cooldown/spell/smoke/digital, ) /datum/action/cooldown/spell/pointed/untie_shoes/digital name = "Untie Digi-Shoes" spell_requirements = SPELL_REQUIRES_WIZARD_GARB /datum/action/cooldown/spell/smoke/digital name = "Digi-Smoke" desc = "This spell spawns a small cloud of smoke at your location." school = SCHOOL_CONJURATION cooldown_time = 36 SECONDS spell_requirements = SPELL_REQUIRES_WIZARD_GARB smoke_type = /datum/effect_system/fluid_spread/smoke smoke_amt = 2