/obj/effect/mob_spawn/ghost_role/human/virtual_domain outfit = /datum/outfit/virtual_pirate prompt_name = "a virtual domain debug entity" flavour_text = "You probably shouldn't be seeing this, contact a coder!" you_are_text = "You are NOT supposed to be here. How did you let this happen?" important_text = "Bitrunning is a crime, and your primary threat." temp_body = TRUE ///Does this bit-entity get an antag datum with the goal of hunting bitrunners? TRUE by default var/antag = TRUE /obj/effect/mob_spawn/ghost_role/human/virtual_domain/special(mob/living/spawned_mob, mob/mob_possessor) var/datum/mind/ghost_mind = mob_possessor.mind if(ghost_mind) // Preserves any previous bodies before making the switch spawned_mob.AddComponent(/datum/component/temporary_body, ghost_mind, ghost_mind.current, TRUE) ..() if(antag) spawned_mob.mind.add_antag_datum(/datum/antagonist/domain_ghost_actor) /// Simulates a ghost role spawn without calling special(), ie a bitrunner spawn instead of a ghost. /obj/effect/mob_spawn/ghost_role/human/virtual_domain/proc/artificial_spawn(mob/living/runner) SEND_SIGNAL(src, COMSIG_BITRUNNER_SPAWNED, runner) //Beach Bums (Friendly) /obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach prompt_name = "a virtual beach bum" name = "virtual beach bum sleeper" you_are_text = "You're, like, totally a virtual simulation of a dudebro, bruh." flavour_text = "Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot e-chicks, y'knaw?" important_text = "You have no qualms with Bitrunning: in fact, you aren't even aware you're in a simulation." outfit = /datum/outfit/beachbum spawner_job_path = /datum/job/beach_bum antag = FALSE /obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach/lifeguard name = "virtual lifeguard sleeper" you_are_text = "You are a spunky virtual lifeguard!" flavour_text = "It's up to you to make sure nobody lags or gets eaten by malware and stuff." outfit = /datum/outfit/beachbum/lifeguard /obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach/lifeguard/special(mob/living/carbon/human/lifeguard, mob/mob_possessor) . = ..() lifeguard.gender = FEMALE lifeguard.update_body() /obj/effect/mob_spawn/ghost_role/human/virtual_domain/beach/bartender name = "virtual bartender sleeper" you_are_text = "You are a virtual beach bartender!" flavour_text = "Your job is to keep the virtually rendered drinks coming, and help the dudebros engage drunkness simulations." outfit = /datum/outfit/spacebartender //Skeleton Pirates /obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate name = "Virtual Pirate Remains" desc = "Some inanimate bones. They feel like they could spring to life at any moment!" density = FALSE icon = 'icons/effects/blood.dmi' icon_state = "remains" prompt_name = "a virtual skeleton pirate" you_are_text = "You are a virtual pirate. Yarrr!" flavour_text = " There's a LANDLUBBER after yer booty. Stop them!" /datum/outfit/virtual_pirate name = "Virtual Pirate" id = /obj/item/card/id/advanced id_trim = /datum/id_trim/pirate uniform = /obj/item/clothing/under/costume/pirate suit = /obj/item/clothing/suit/costume/pirate/armored glasses = /obj/item/clothing/glasses/eyepatch head = /obj/item/clothing/head/costume/pirate/bandana/armored shoes = /obj/item/clothing/shoes/pirate/armored /obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate/special(mob/living/spawned_mob, mob/mob_possessor) . = ..() spawned_mob.fully_replace_character_name(spawned_mob.real_name, "[pick(strings(PIRATE_NAMES_FILE, "generic_beginnings"))][pick(strings(PIRATE_NAMES_FILE, "generic_endings"))]") //Syndicate /obj/effect/mob_spawn/ghost_role/human/virtual_domain/syndie name = "Virtual Syndicate Sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" prompt_name = "a virtual syndicate operative" you_are_text = "You are a virtual syndicate operative." flavour_text = "Alarms blare! We are being boarded!" outfit = /datum/outfit/virtual_syndicate spawner_job_path = /datum/job/space_syndicate /datum/outfit/virtual_syndicate name = "Virtual Syndie" id = /obj/item/card/id/advanced/chameleon id_trim = /datum/id_trim/chameleon/operative uniform = /obj/item/clothing/under/syndicate back = /obj/item/storage/backpack gloves = /obj/item/clothing/gloves/tackler/combat/insulated shoes = /obj/item/clothing/shoes/combat implants = list(/obj/item/implant/weapons_auth) /datum/outfit/virtual_syndicate/post_equip(mob/living/carbon/human/user, visuals_only) user.faction |= ROLE_SYNDICATE