/** * # Hear Component * * Listens for messages. Requires a shell. */ /obj/item/circuit_component/hear display_name = "Voice Activator" desc = "A component that listens for messages. Requires a shell." category = "Entity" /// The on/off port var/datum/port/input/on /// The message heard var/datum/port/output/message_port /// The language heard var/datum/port/output/language_port /// The speaker name port, usually the name of the person who spoke. var/datum/port/output/speaker_name /// The speaker entity that is currently speaking. Not necessarily the person who is speaking. var/datum/port/output/speaker_port /// The trigger sent when this event occurs var/datum/port/output/trigger_port /obj/item/circuit_component/hear/populate_ports() on = add_input_port("On", PORT_TYPE_NUMBER, default = 1) message_port = add_output_port("Message", PORT_TYPE_STRING) language_port = add_output_port("Language", PORT_TYPE_STRING) speaker_port = add_output_port("Speaker", PORT_TYPE_ATOM) speaker_name = add_output_port("Speaker Name", PORT_TYPE_STRING) trigger_port = add_output_port("Triggered", PORT_TYPE_SIGNAL) become_hearing_sensitive(ROUNDSTART_TRAIT) /obj/item/circuit_component/hear/register_shell(atom/movable/shell) if(parent.loc != shell) shell.become_hearing_sensitive(CIRCUIT_HEAR_TRAIT) RegisterSignal(shell, COMSIG_MOVABLE_HEAR, PROC_REF(on_shell_hear)) /obj/item/circuit_component/hear/unregister_shell(atom/movable/shell) REMOVE_TRAIT(shell, TRAIT_HEARING_SENSITIVE, CIRCUIT_HEAR_TRAIT) /obj/item/circuit_component/hear/proc/on_shell_hear(datum/source, list/arguments) SIGNAL_HANDLER return Hear(arglist(arguments)) /obj/item/circuit_component/hear/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, radio_freq_name, radio_freq_color, list/spans, list/message_mods, message_range) if(!on.value) return FALSE if(speaker == parent?.shell) return FALSE message_port.set_output(raw_message) if(message_language) language_port.set_output(initial(message_language.name)) speaker_port.set_output(speaker) speaker_name.set_output(speaker.GetVoice()) trigger_port.set_output(COMPONENT_SIGNAL) return TRUE