/obj/projectile/bullet/dart
name = "dart"
icon_state = "cbbolt"
damage = 6
embedding = null
var/piercing = FALSE
/obj/projectile/bullet/dart/Initialize()
. = ..()
create_reagents(50, NO_REACT)
/obj/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100) // not completely blocked
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..()
reagents.trans_to(M, reagents.total_volume, methods = INJECT)
return BULLET_ACT_HIT
else
blocked = 100
target.visible_message("\The [src] is deflected!", \
"You are protected against \the [src]!")
..(target, blocked)
reagents.flags &= ~(NO_REACT)
reagents.handle_reactions()
return BULLET_ACT_HIT
/obj/projectile/bullet/dart/metalfoam/Initialize()
. = ..()
reagents.add_reagent(/datum/reagent/aluminium, 15)
reagents.add_reagent(/datum/reagent/foaming_agent, 5)
reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 5)
/obj/projectile/bullet/dart/syringe
name = "syringe"
icon_state = "syringeproj"